Here's an interesting concept for a map. It takes close bases, and makes they more inaccessible to eachother than is normal. You can try to mass units against your enemy, but it takes a more tactical assault to win the day.
Definately more detailed than the average map.
//////////////////////////////////////ICE////////////////////////////////////// \\\\\\\\\\\\\\\\\by: Time2KLL\\\\\\\\\\\\\\\\\ Install the "Ice" folder here: C:mydocuments/C&CZH Data/maps Statistics: Players 8 Size 400x 400y AI Yes Tech buildings 25 Per Base ~3 Supply Amount Medium Texturing Detailed Synopsis: This is an older map of mine that I dug up and essentially perfected; well to my standards. I say that because I designed this somewhat asymmetrical map to be more tatical as opposed to a "spamming units battle". Each base has a decent ammount of room to build with at least 3 entrances. The cliffs are generally NOT passable. However, there are undesignated paths behind each base which lead to another. Each indivual base is in close proximty but are divided by detailed cliffs which are totally impassable. The weather is snowy with wind effects too so it creates a nice winter atmosphere. The middle is small but taticle; its a small abandon base with a few unmanned units and a few extra worthy items. Keep in mind the AI does try to capture these unmanned units. Sometimes the AI will try to build out of their base so thats the only issue I really know of. This is one of those maps where u either like it or dont. I personally enjoy it because its something fresh and new and offers more interesting battles. I like it and i hope u will too. Contact me for questions, comemnts, critizism, hate mail, chainletters or whatever(pertaining to this map) at: AIM = sabatour059 E-mail = sabatour059@aim[dot]com..... origonal!
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