"Star Wars: Imperial Assault" is a Star Wars modification for the RTS, "Command & Conquer: Generals - Zero Hour". Its intent is to bring the excitement of Star Wars ground battles, atmospheric air battles, and Jedi/Sith to the C&C Generals Zero Hour engine.
This mod is really shaping up, and I'm proud of what we've accomplished. All those who worked on the mod deserve a pat on the back for their contributions, and I'm extermely thankful. But we're not done... not at all. October 1st is the deadline for factions, generals, and AI in-game complete, and January 1st for campaigns. There are still plenty of bugs that need to be fixed and a few things that are still incomplete before we can go to beta stage. I'm sorry to say that I was unable to get the Rebel AI to work consistently without screwing up the game.
There are no comments yet. Be the first!