This is the patch for Imperial Assault v0.8 and should fix some of the bugs and add a few features needed.
"General Ryan's Patch" Star Wars: Imperial Assault v0.82 Patch ------------------------------------------------ **This Patch REQUIRES SW:IA v0.80 to be already installed.** CHANGES from IA v0.80: - Jedi Can Detect Stealth - SE-VAS Beacon can Detect Stealth - Lowered Vision and Stealth Detection Range of probot - Timers added to Y-Wing Strike and TIE Bomber Strike - Formation sizes adjusted for Y-Wing Strike and TIE Bomber Strike - Shield Shortcut Button created - Damage decreased for Loratus Proton Torpedo Launcher Weapon - T4-B Locomotor Corrected to Move and Turn slower - A-Wing Weapon adjusted to require "RETURN_TO_BASE" to reload clip - Matched designated texture name in Proton Bomb detonation particle effects to its actual texture name (to get rid of weird purple squares) - T1-B Hovertank Locomotor adjusted so that T1-B can hover over water - Can create only 1 Jedi at a time - Modified JediHero CommandSet to exclude RebelRifleman abilities - Rebel Shield Generator Geometry rotated to match model - YT1300 unit created (not buildable) - Modified supply drop OCL so that YT-1300 (millenium falcon ship) flies over - Created ImperialTaxCenter Commandset - Modified the Sith Warrior - Rebel Trooper and Rifleman can now capture buildings (finally) - Added 3 new Large Fantasy-like trees from BFME for mapping (under CIVILIAN_IA > STRUCTURE) - Laser Oil Drill now doesn't disappear when captured INSTALLATION Simply extract the files inside this rar file into your default Zero Hour directory, which is the following for most: C:\Program Files\EA Games\Command & Conquer Generals Zero Hour It should ask you to replace many files-- replace every one ("Yes to All"). If it does not ask you this, you do not have IAv0.80 installed or you are extracting the patch files to the wrong directory. ______________________________ www.imperialassault.com
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