The players will have one opponent near when they start, and the two others on a safe (?) distance. There are a number of ways to advance on this map. First, there are four valleys that meet in the center of the map. Bridges cross each valley to connect the surrounding mountain sides. The upper left and lower right corner of the map holds higher ground with more resources.
Players: 4 AI Enabled: Yes Oil Derricks: Few Oil Refineries: Some Hospitals: None Supply Docks: Few Supply Piles: Few Civilian Buildings: Few Bunkers: None
IRELAND MEADOWS Author: Hogmark (firstname.lastname@example.org) URL: www.hogmark.com/generals Date: 2003-03-26 This map is part of Minken's Skirmish Pack for Command & Conquer Generals Five 4-player skirmish maps by Hogmark (email@example.com) Created with WorldBuilder 0.8 © Electronic Arts Inc. These maps can be downloaded at www.hogmark.com/generals INSTALLATION NOTES Unzip to your Command & Conquer Generals Maps folder (My Documents\Command and Conquer Generals Data\Maps) COMMENTS ON THE MAP * About This map felt like a failure at first, mainly because it looked like one huge lawn. Then I started playing with the height tool on the flat surfaces to apply a more natural terrain, and some other textures on top of that. Finally I added a network of roads to it, and it felt great. * Layout The players will have one opponent near when they start, and the two others on a safe (?) distance. There are a number of ways to advance on this map. First, there are four valleys that meet in the center of the map. Bridges cross each valley to connect the surrounding mountain sides. The upper left and lower right corner of the map holds higher ground with more resources. * Supplies One supply dock and three supply piles close to each starting position. Additional supplies in the center and corners of the map, and in the mountains. The upper left and lower right corner holds oil refineries and a surplus of supplies. There is also an oil refinery in the middle. Four oil derricks are present. * AI There was a big problem with this map causing huge lag. The AI sent troops to capture buildings, but they were unable to find their way to the buildings and ended up humping the mountain sides. I solved this by making an extra entrance/exit from each base area into the mountains, which also turned out to be very good attack routes. Oil derricks in the center of the map will be captured by the computer, as will the oil refinery. The oil derricks at the bottom and top of the map won't be captured neither will the oil derricks in the mountins. Computers that fight successfully will move into the mountains to secure and harvest additional supplies. FINAL WORDS Feel free to distribute this map any way you like! You download and install this map at your own risk. Comments or suggestions to: firstname.lastname@example.org /Hogmark
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