The first in a series of minor gameplay changes for Zero Hour. This one lincludes an Advanced Commanche, Advanced Marauder, Generals promotions easier to get, and Increased Building Capture speed modifications. They can be installed seperately, or all at once.
mini mods by: kaihwa mod: mini-mod volume 1, Version 1 my email-Cyao001@aol.com release date: 10/20/2004 NOTE:these mods are for Zero Hour and they will work in conjunction with my other mods in this volume DISCRIPTION _____________ A bundle of mini mods that I made all by myself. This is my first mod so go easy on me if something dosen't work (i've tested every mod in this volume so everything should be fine INSTALLATION _________________ go into the mod folders and copy-paste the file into your generals ZH main folder (C:\Program Files\EA GAMES\Command & Conquer Generals Zero Hour). If it asks you to replace any files just click "yes", it won't replace anything but do click "yes." UNINSTALLATION __________________ go into "C:\Program Files\EA GAMES\Command & Conquer Generals Zero Hour/Data" and remove the folder titled "INI" EFFECT ON GAME _________________ on the advanced comanche and maurader, the title says it all(you have to find out whats so "advanced" about those units) skill mod- you get more genarals points each time you get promoted and earning the next rank is much easier. power mod-ranger, red guard and rebels captures much faster and china artillery barrage recharges much faster as well as rebel ambush and A10 strike NOTE:this only goes for the original factions (USA, China, GLA). KNOWN BUGS _________________ the mod will not work on upgraded marauder tanks so don't get a scrap upgarde, the tank is just better off without it ANOTHER NOTE: in the diffrent releases are not better versions ,it's just another pack.
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