New Tech Mod

Changes since previous version: Scaling The 'infantry units' (including civilians) have been scaled down to a more releastic siz...

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Changes since previous version:

Scaling
The 'infantry units' (including civilians) have been scaled down to a more releastic size

A10 Thunderbolt
The 'Tank Killer' missiles have had there Damage increased by 50% (to make them more like 'Tank Killer' missiles. To balance this the reload time has increased from 30s to 40s making the A10 rely more on the Vulcan cannon during long skirmishes, otherwise the A10 can be used for short sharp attacks on ground units. Further the missile has been changed from the Raptor variaty to a Dark green A10 variety

Battleships
The cost has gone down by $5,000 and there health has gone down by 25%. However the Battleships can now use 2 new upgrades: Sea Armour & Sea Auto-Repair

Hovercrafts
The Hovercraft can now carry 1 more unit (so either 9 infantry units or 3 vehicals in total). Its health has gone up from 300 to 1000 and has also gained (along with the Battleships) 2 new upgrades: Sea Armour & Sea Auto-Repair

Nuke Truck
Reduced Damage and increased its health. Your more likly to get a Nuke Truck in now but it won't be as devestating as before. But note it still is very devastating

PT Boat
The price has gone down by about $200 while its health has gone up 100. However it seems impossible to upgrade the PT Boat so it has not gained the upgrades along with the other sea vessels.

The new upgrades

Sea Armour: This improves the health of all sea vessels (bar the PT Boat) by 25%

Sea Auto-Repair: Gives all sea vessels (bar the PT Boat) auto-repair Both cost $3,000 and are researched in either the, Strategy Center (U.S.), Propganda Center (China) or Black Market (GLA)

Rank points
You now recieve 9 Rank Points rather than 7. You recieve 1 Point for achiving 1st Rank & another for the 2nd Rank. Then 2 points for achiving the 3rd Rank and another 2 Points for the 4th. The Final 5th Rank awards 3 Points

Armageddon weapons
Such as Nukes, Particle Cannons etc have had there recharge time increased by 50% (so now the Nuke takes 9 minutes to reload instead of 6 minutes)

Colour changes
New 'military' colours have been added to the Multiplayer menu and the default colours for the races have been set to military colours

Camera
Max Zoom extended slightly

If you want to see screenshots, please check out the previous version here

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Readme
------------------------------------------------------------
                                        NEW TECH MOD 'Release 2'
------------------------------------------------------------

Written by Chris T Hill & based on the 'Shippack' by Fabius



------------------------------------------------------------
    Contents
------------------------------------------------------------

1.  Install and remove
2.  Multiplayer
3.  The new units
4.  Changes to the game
5.  Changes since R1
6.  Problems
7.  Contact


------------------------------------------------------------
1.  To install
------------------------------------------------------------

To use the Mod just copy the "INI"-Folder into your Generals"data" Folder 
(e.g. "C:\Program Files\Generals\data") and don't rename any *.ini File! When you have done this, just 
(re-) start Generals.

To remove delete only the 'INI' folder within the 'Data' folder


------------------------------------------------------------
2.  Multiplayer
------------------------------------------------------------

To use the mod in Multiplayer games BOTH sides will require the mod.  I have not tried the mod over the 
internet (I'm a Uni student and can't afford Broadband ;o) ).  However it has been tried and tested on 
Network games and it does work.

The best Sea map I've found as of yet for Multiplayer games IMO is 'Dread Island'by ZHaDuM (John Burzenski)
You may want to download it. 


------------------------------------------------------------
3.  The new Units
------------------------------------------------------------

U.S. Units:

Battleship
  Weapons       6 Artillery Cannons
  Range         Extreme
  Armour        High
  Speed         Low
  Built in      War Factory
  Cost          $10,000
  Upgrades:     Improved Armour, Autorepair

Hovercraft
  Weapons       None
  Range         N/A
  Armour        Medium
  Speed         Medium
  Built in      War Factory
  Cost          $1,000
  Upgrades:     Improved Armour, Autorepair

A10 Thunderbolt
  Weapons       1 Vulcan Cannon (reloads at Air Field) & 2 Tank-Killer missiles (reloads in air)
  Range         High
  Armour        High
  Speed         Low
  Built in      Air Field
  Cost          $1,500

Aurora Mk II
  Weapons       1 High Yield Warhead
  Range         Medium
  Armour        Low
  Speed         Fast
  Built in      Air Field
  Cost          $4,000





Chinese Units:

Battleship
  Weapons       6 Inferno Cannons
  Range         Extreme
  Armour        High
  Speed         Low
  Built in      War Factory
  Cost          $10,000
  Upgrades:     Improved Armour, Autorepair

Hovercraft
  Weapons       None
  Range         N/A
  Armour        Medium
  Speed         Medium
  Built in      War Factory
  Cost          $1,000
  Upgrades:     Improved Armour, Autorepair

Spy (Stealth unit)
  Weapons       Knife (Stealthed during attack) & Hacker Attack (Visible during action)
  Range         Short
  Armour        Low
  Speed         Medium
  Built in      Barracks
  Cost          $1,000

Nuke Truck
  Weapons       Nuke
  Range         Short
  Armour        Low
  Speed         Medium
  Built in      War Factory
  Cost          $1,800

(note the Black Napalm and the Gattling Cannon upgrades are now located in the Propaganda center)





GLA Units:

PT Boat
  Weapons       Heavy Machine Gun & Multi-Launching Missile Launcher
  Range         High
  Armour        Medium
  Speed         Medium
  Built in      Arms dealer
  Cost          $1,800

Hovercraft
  Weapons       None
  Range         N/A
  Armour        Medium
  Speed         Medium
  Built in      Arms dealer
  Cost          $1,000
  Upgrades:     Improved Armour, Autorepair

Toxin Trooper
  Weapons       Toxin Spray
  Range         Medium
  Armour        Low
  Speed         Medium
  Built in      Barracks
  Cost          $300

(note the Scorpion Missile are now located in the Black market)


------------------------------------------------------------
4.  Changes to Game
------------------------------------------------------------

As mentioned: 
  The Black Napalm and the Gattling Cannon upgrades are now located in the Propaganda center
  The Scorpion Missile Upgrade are now located in the Black market

Further:
  The Stealth Fighter's damage and cost has gone up slightly
  The Scudstorm's damage has gone up slightly


------------------------------------------------------------
5.  Changes Since R1
------------------------------------------------------------

Scaling
  The 'infantry units' (including civilians) have been scaled down to a more releastic size (personaly it 
  bugged me that the men were all 10" giants.  Now they're aprox about 6"5' which is closer to reality)

A10 Thunderbolt
  The 'Tank Killer' missiles have had there Damage increased by 50% (to make them more like 'Tank Killer' 
  missiles.  To balance this the reload time has increased from 30s to 40s making the A10 rely more on 
  the Vulcan cannon during long skirmishes, otherwise the A10 can be used for short sharp attacks on 
  ground units.  Further the missile has been changed from the Raptor variaty to a Dark green A10 variety

Battleships
  The cost has gone down by $5,000 and there health has gone down by 25%.  However the Battleships can 
  now use 2 new upgrades:  Sea Armour & Sea Auto-Repair

Hovercrafts
  The Hovercraft can now carry 1 more unit (so either 9 infantry units or 3 vehicals in total).  Its 
  health has gone up from 300 to 1000 and has also gained (along with the Battleships) 2 new upgrades: 
  Sea Armour & Sea Auto-Repair

Nuke Truck
  Reduced Damage and increased its health.  Your more likly to get a Nuke Truck in now but it won't be as 
  devestating as before.  But note it still is very devestaing

PT Boat
  The price has gone down by about $200 while its health has gone up 100.  However it seems impossible to 
  upgrade the PT Boat so it has not gained the upgrades along with the other sea vessels.

The new upgrades
  Sea Armour:      This improves the health of all sea vessels (bar the PT Boat) by 25%
  Sea Auto-Repair: Gives all sea vessels (bar the PT Boat) auto-repair
  Both cost $3,000 and are researched in either the, Strategy Center (U.S.), Propganda Center (China) or 
  Black Market (GLA)

Rank points
  You now recieve 9 Rank Points rather than 7.  You recieve 1 Point for achiving 1st Rank & another for the 
  2nd Rank.  Then 2 points for achiving the 3rd Rank and another 2 Points for the 4th.  The Final 5th Rank 
  awards 3 Points

Armageddon weapons
  Such as Nukes, Particle Cannons etc have had there recharge time increased by 50% (so now the Nuke takes 
  9 minutes to reload instead of 6 minutes)

Colour chnages
  New 'military' colours have been added to the Multiplayer menu and the default colours for the races have 
  been set to military colours

Camera
  Max Zoom extended slightly


------------------------------------------------------------
6.  Problems
------------------------------------------------------------

Two known:

World Eddittor: 
  Unfortunatly it won't work with the mod.  Simply rename or remove the INI folder temparly from the DATA 
  folder when using World Edditor and replace after.

But its saying:  Technical Fault every time I load it up???
  Simple question are you using the mod (namely INI file mods) in conjuction with the 'New Tech Mod'?  If 
  so that could be your reason. Try a fresh install if possible. I do know that C&C gets very upset if the 
  files in the INI folder (especialy in the object folder) have any illogical components.
  Your best bet is a fresh install and I hope that helps.

Note: You should use Hovercrafts to transport sea vessels built on land to the sea!!!!


------------------------------------------------------------
7.  Contact
------------------------------------------------------------

Uni e-mail:  eca99cth@shef.ac.uk    (this is the one I use the most and don't expect an instant reply but 
                                    I will try and answer any questions/comments/suggestions as fast as I 
                                    can)

Home e-mail: eca99cth@shef.ac.uk    (I only use this one when I'm at home ie around summer and I'm highly 
                                    unlikly to read any sent here)






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Chris T Hill


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Registered 23rd March 2003

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