New Tech Mod R1

Holy crap this is a huge pack of stuff! First of all, you get ships in this mod. And, to prevend them being used on land, you must use a...

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Holy crap this is a huge pack of stuff!

First of all, you get ships in this mod. And, to prevend them being used on land, you must use a Hovercraft to transport them to the water.

Check the screenshots or the readme for a list of new units and changed units in the mod. Its too long to put here :-).

Great mod, and definatly a lot of fun.

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Screenshots
Readme
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                                        NEW TECH MOD 'Release 1'
------------------------------------------------------------

Written by Chris T Hill & based on the 'Shippack' by Fabius



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To install
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To use the Mod just copy the "INI"-Folder into your Generals"data" Folder 
(e.g. "C:\Program Files\Generals\data") and don't rename any *.ini File! When you have done this, just 
(re-) start Generals.



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Problems
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Only one known:  World Eddittor won't work with the mod.  Simply rename or remove the INI folder temparly 
from the DATA folder when using World Edditor and replace after.


Note: You should use Hovercrafts to transport sea vessels built on land to the sea!!!!



------------------------------------------------------------
The new Units
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U.S. Units:

Battleship
  Weapons       6 Artillery Cannons
  Range         Extreme
  Armour        High
  Speed         Low
  Built in      War Factory
  Cost          $15,000

Hovercraft
  Weapons       None
  Range         N/A
  Armour        Low
  Speed         Medium
  Built in      War Factory
  Cost          $1,000

A10 Thunderbolt
  Weapons       1 Vulcan Cannon (reloads at Air Field) & 2 Tank-Killer missiles (reloads in air)
  Range         High
  Armour        High
  Speed         Low
  Built in      Air Field
  Cost          $1,500

Aurora Mk II
  Weapons       1 High Yield Warhead
  Range         Medium
  Armour        Low
  Speed         Fast
  Built in      Air Field
  Cost          $4,000





Chinese Units:

Battleship
  Weapons       6 Inferno Cannons
  Range         Extreme
  Armour        High
  Speed         Low
  Built in      War Factory
  Cost          $15,000

Hovercraft
  Weapons       None
  Range         N/A
  Armour        Low
  Speed         Medium
  Built in      War Factory
  Cost          $1,000

Spy (Stealth unit)
  Weapons       Knife (Stealthed during attack) & Hacker Attack (Visible during action)
  Range         Short
  Armour        Low
  Speed         Medium
  Built in      Barracks
  Cost          $1,000

Nuke Truck
  Weapons       Nuke
  Range         Short
  Armour        Low
  Speed         Medium
  Built in      War Factory
  Cost          $1,800

(note the Black Napalm and the Gattling Cannon upgrades are now located in the Propaganda center)





GLA Units:

PT Boat
  Weapons       Heavy Machine Gun & Multi-Launching Missile Launcher
  Range         High
  Armour        Armour
  Speed         Medium
  Built in      Arms dealer
  Cost          $2,000

Hovercraft
  Weapons       None
  Range         N/A
  Armour        Low
  Speed         Medium
  Built in      Arms dealer
  Cost          $1,000

Toxin Trooper
  Weapons       Toxin Spray
  Range         Medium
  Armour        Low
  Speed         Medium
  Built in      Barracks
  Cost          $300

(note the Scorpion Missile are now located in the Black market)


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Changes to standard units
------------------------------------------------------------

As mentioned: 
  The Black Napalm and the Gattling Cannon upgrades are now located in the Propaganda center
  The Scorpion Missile Upgrade are now located in the Black market

Further:
  The Stealth Fighter's damage and cost has gone up slightly
  The Scudstorm's damage has gone up slightly













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Chris T Hill


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Registered 23rd March 2003

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