New Tech Mod: Zero Hour

Well, after being informed about this mod and what happened to it I decided to act. Bludshot took the liberity to edit this mod and mess up...

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Well, after being informed about this mod and what happened to it I decided to act. Bludshot took the liberity to edit this mod and mess up all the files, preventing the mod from working right. Now down to the subject. We have finely recieved the New Tech Mod (R2). Im very impressed with the work Chris has done with this mod. There is a ton of new units and such. All I have to say it that this is another tight mod. I would choose it over many any day. Finely Screen Shots :D Read the readme for more info.

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Download 'new_tech_mod_for_zero_hour_r2.zip' (4.26MB)

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Readme
---------------------------------------------------------
                                   NEW TECH MOD FOR ZERO HOUR 'Release 2'
---------------------------------------------------------

Written by Chris T Hill (April 22nd 2004)

Big thanks to Warl0rd (icq: 78416335) for Beta testing
Note the US Marine is based on the idea by Nuker (Zero Hour Reborn Mod)


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    Contents
---------------------------------------------------------

1.  Install and remove
2.  Multiplayer
3.  Game changes
4.  Changes to the Chinese side
5.  Changes to the US side
6.  Changes to the GLA side
7.  Changes since last release
8.  Problems
9.  FAQ
10. Contact



---------------------------------------------------------
1.  To install
---------------------------------------------------------

To install:

  1)  With the 'New Tech Mod for Zero Hour R2'.zip unzipped you should be presented with 2 folders, namely:
      a)  How to customise the mod:  Explains how to customise the mod
      b)  The mod:  The folder containing the mod

  2)  Open Windows Explorer and go to C: ----> Program Files ----> EA Games ----> Command and Conquer 
      Generals Zero Hour (this is presuming you instaled C&C to the default dircetory)

  3)  Open the folder called 'The mod'.

  4)  Inside should be 2 folders called 'Data' and 'Art'.  Place these folders in the 'Command and Conquer 
      Generals Zero Hour' folder (The C:\Program Files\EA Games\Command and Conquer Generals Zero Hour 
      folder)

  5)  If it asks to replace any files during this process click yes (it doesn't so don't worry but do press 
      yes)

  6)  Load up game



To remove:

  1)  Open Windows Explorer and go to C: ----> Program Files ----> EA Games ----> Command and Conquer 
      Generals Zero Hour (this is presuming you instaled C&C to the default dircetory)

  2)  There should be a folder called 'Art'.  Remove it.

  3)  There should also be a folder called 'Data'.  Open it.

  4)  In here should be a folder called 'INI'.  Remove it.

  5)  Still in the Data folder there should be a folder called 'english'.  Open it.

  6)  Inside should be a CSF file.  Delete it but DO NOT delete the Movies folder.



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2.  Multiplayer
---------------------------------------------------------

To use the mod in Multiplayer games BOTH sides will require the mod.  I have not tried the mod over the 
internet (I'm a Uni student and can't afford Broadband ;o) ).  However it has been tried and tested on 
Network games and it does work.



---------------------------------------------------------
3.  Game Changes
---------------------------------------------------------

  1)  Scaling
      The 'infantry units' (including civilians) have been scaled down to a more releastic size (personaly 
      it bugged me that the men were all 10" giants.  Now they're aprox about 6"5' which is closer to 
      reality)

  2)  Rank points
      You now recieve 9 Rank Points rather than 7.  You recieve 1 Point for achiving 1st Rank & another 
      for the 2nd Rank.  Then 2 points for achiving the 3rd Rank and another 2 Points for the 4th.  The 
      Final 5th Rank awards 3 Points

  3)  Armageddon weapons
      Such as Nukes, Particle Cannons, A10 strike etc have had there recharge time increased by 50% (so now 
      for example the Nuke takes 9 minutes to reload instead of 6 minutes).  This is due to the greater 
      number of special weapons that are now available to the player in this mod

  4)  Colour changes
      New 'military' colours have been added to the Multiplayer menu and the default colours for the races 
      have been set to military colours

  5)  Camera
      Max Zoom extended slightly



---------------------------------------------------------
4.  Changes to the Chinese side
---------------------------------------------------------

  1)  Added a Chinese officer (essentialy hes a walking propaganda tower)

  2)  The Emperor Overlord 
      a)  Can be built once it has been researched (it replaces the normal Overlord once research is 
          complete)
      b)  Now carries a bunker which can hold 5 men (the Emperor also comes with the default Propaganda 
          tower and the Gattling Gun upgrade)

  3)  The Black Napalm and Gattling Cannon upgrades have been moved to the Propaganda Center

  4)  The Assault Troopcrawler can be built once it has been researched

  5)  The Power plants can be upgraded to produce more energy via an upgrade

  6)  Bunkers have been tweaked, they
      a)  Can now hold 10 men
      b)  Cost more
      c)  Initialy have less armour
      d)  Can be upgraded with fortified armour

  7)  Added The Nuke Truck (much improved from the last New Tech Mod)

  8)  Added the Battlemaster Tank Autoloader upgrade

  9)  Added the Nuclear Isotope upgrade

 10)  Hackers build faster

 11)  Added the Commnad and Control Center
      a)  This can hold 9 hackers
      b)  Can call in a much improved Napalm Strike (now they use Napalm bombs)
      c)  Can call in 5 Elite Paratroopers

 12)  The Elite Partroopers
      a)  Have a Heroic rank
      b)  Carry Miniguns which can fire normaly (for all purpose killing) or in an overcharged state. The 
          overcharged state fires a greatly increased number of rounds per second which rapidly overheats 
          the gun allowing it only to fire for a few seconds in this mode (but it can then be switched back 
          to its normal mode while the gun 'cools' down [60 second cooldown]).  However the advantages of 
          the overcharged mode is that it can often set infantry alight and it can tear through vehicles in 
          a matter of seconds
      c)  Carry Timed Napalm charges (like the C4 you place it on a building but instead of blowing up it 
          sets the building on fire)
      d)  Carry Timed EMP charges (agian like the C4 charges but this time it only powers down buildings)

 13)  The Internet Centre has been tweaked
      a)  This can now hold 2 extra Hackers
      b)  The Hack Sattleite has gained 2 more levels

 14)  Added a new upgrade for the Migs
      a)  Allows them to use Napalm Bombs
      b) Slightly increases armour

 15)  The Redgurad now carries 2 weapons
      a)  The Rifle, the Default weapon and unchanged
      b)  The Bayonet, an instakill (against infantry) melee weapon (should you want to charge into your 
          enemy)

 16)  Added a Naval Dozer (which creates the Naval Yard)

 17)  Added the Naval Yard (no more constructing ships at the war factory ;) )
      a)  Constructs the Battleship
      b)  Researches the Sea Armour upgrade (increases the Battleships armour)
      c)  Researches the Sea Repair upgrade (allows the Battleship to repair while at sea)
      d)  Researches the Battleship Engines upgrade (allows the Battleship to move and turn faster)

 18)  Changed the Gattling Gun Upgrade, it now:
      a)  Costs $3000
      b)  Increases all gattling weapons by 50%

 19)  Added a Battleship
      a)  Similar to the version in the original 'New Tech mod' but this time each shell causes a firestorm, 
          it is highly inacurate  (ie it fires in the general area of the target and often wiping out 
          everything in that area)
      b)  For those who don't know the old mod the Battleship is essentialy a seabound long range artilary 
          platform which bombards an area with shells often destroying absolutly everything in the targeted 
          area
      c)  Oh and the death animation rocks you have to kill one!

 20)  Changed the science abilities 
      a)  Can now call in tank paradrops
      b)  Cluster Mines are a 1 Star General ability (the Tank paradrop now occupies the 3 Star position)
      c)  Carpet Bomb is a 5 Star ability (the Tank paradrop now occupies the 3 Star position)



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5.  Changes to the US side
---------------------------------------------------------

  1)  Completly changed the Stealth Fighter
      a)  It is now slower
      b)  More Expensive
      c)  Carries a very heavy, large area payload
      d)  Essentialy now its a serious bomber, appauling against air defences but very destructive at 
          laying waste to large concentrations of units or buildings
      e)  It can no longer use the Laser missiles upgrade (its using Bombs, something similar to the Daisy 
          cutter)

  2)  Added a B3 Spirit Bomber Upgrade
      a)  Once bought the B3 is available to purchase instead of the Stealth Fighter
      b)  The B3 is similar to the new Stealth Bomber but gains a point defence laser and a larger payload 
          (now the bomb is more similar to the MOAB)

  3)  The King Raptor can be built once it has been researched (again it replaces the original once 
      researched)

  4)  Added an Alpha Bomber Upgrade
      a)  Once bought the Alpha Bomber is available to purchase instead of the Aurora
      b)  The Alpha is similar to the Aurora Bomber but gains a point defence laser and a larger payload

  5)  Added the A10 Thunderbolt

  6)  Added a Vulacan Cannon Upgrade
      a)  This increases the A10's Vulcan Cannon's damage by 50%

  7)  Added the Combat Chinook
      a)  This is similar to the one with the Air Force General but it gains a new light machine gun and 
          costs $300 more

  8)  Added a Stealth upgrade for the Comanche

  9)  The Airfield can now build the A10, the Raptor, the Comanche and the Combat Chinook as well as their 
      relevant upgrades

 10)  Added a new structure the 'Airstrip'
      a)  This builds the Stealth Bomber and the Aurora/Alpha Bomber as well as their relevant upgrades
      b)  Also contains the MOAB upgrade
      c)  Allows the player to call in B52 Carpet Bombers occasionaly

 11)  Added an EMP Missile upgrade for the Patriot

 12)  Added a Laser Turret
      a)  This is very different from the Laser Generals Laser Turret (but don't wory the Laser Turret the 
          Laser General uses is still unchanged)
      b)  It has no Anti-Air or Anti-Vehicle abilities but instead is very effective at both killing infantry 
          and destroying any missiles fired at it, or close to it

 13)  Added the Laser Tank
      a)  Like the Laser Turret above this now has an Anti-infantry, Anti-missile role

 14)  Added an Agent
      a)  Armed with a Pistol (for all purpose attacking but lacking any real stopping power) and a Knife 
          (for killing infantry instantly in melee combat)
      b)  Has no body armor (this is an agent not a soldier)
      c)  Carries C4 (both Remote charges and Timed)
      d)  Can Hijack Vehicles
      e)  Can Sabotage Buildings
      f)  Has a build limit of 2

 15)  Added the Repair Drone
      a)  Has no weapons
      b)  Is fast
      c)  Is inteligence and seeks for damged buildings quickly repairing them 

 16)  Added the Naval Yard
      a)  Constructs the Battleship
      b)  Constructs the Aircraft carrier
      c)  Constructs the Hovercraft
      d)  Researches the Sea Armour upgrade (increases the armour of all Naval vessels)
      e)  Researches the Sea Repair upgrade (allows all Naval vessels to repair while at sea)
      f)  Researches the Battleship Engines upgrade (allows the Battleship to move and turn faster)

 17)  Added a Battleship
      a)  Similar to the version in the original 'New Tech mod' but this time it is highly inacurate (ie it 
          fires in the general area of the target, and often wiping out everything in that area)
      b)  For those who don't know the old mod the Battleship is essentialy a seabound long range artilary 
          platform which bombards an area with shells often destroying absolutly everything in the targeted 
          area

 18)  Added the Hovercraft
      a)  Almost identicle to the one in the old 'New Tech mod' but this time it can carry a few more troops 
          (but it can no longer carry Battleships :P )
      b)  For those who don't know the old mod the Hovercraft is a large transport vessel capable of 
          transporting large numbers of troops and vehicles over both land and sea

 19)  Added the Aircraft Carrier
      a)  Expensive and imobile
      b)  Carries 20 Raptors which can be launched at will against enemy targets
      c)  The carrier will re-arm, repair and rebuild any fighters damaged or lost for free

 20)  The Carpet Bomb has been replaced for a model that doesn't look as tacky

 21)  Changed the science abilities
      a)  Now the US can upgrade the Spectre Gunship to stay onscreen longer (like in the Airforce Generals 
          science)
      b)  The Paradrop ability now calls in Elite Marines instead

 22)  The Elite Marines
      a)  Hold the rank of Elite
      b)  Carry 3 weapons namely
          -  The Assault Rifle (MP5), this is an all round weapon similar to that of the standard Ranger 
             rifle
          -  The Shotgun (M3), this is a close range and very devestating weapon (basicly its half the range,
             twice the damage)
          -  C4 both Timed and Remote
      c)  NOTE: this unit is based on the idea by Nuker (Zero Hour Reborn Mod)



---------------------------------------------------------
6.  Changes to the GLA side
---------------------------------------------------------

  1)  All structures can purchase the camo netting upgrades

  2)  The suicide bomb ability has been added alowing all units and defensive structures to detonate on 
      demand or on death causing widespraed damage to enemy forces close by (this makes units like the 
      Terrorist utterly devestating!)

  3)  Added the Dirty Nuke (AKA the Black Market Nuke)
      a)  The same as in the old mod this is given to the player when the GLA Palace has been built, 
          essentialy its the Nuke equivalent of the Anthrax bomb

  4)  Added the Anthrax 'Gamma' upgrade
      a)  Note the Antrax Beta upgrade is needed before the Antrax Gamma (and a few other Toxin upgrades) 
          become available

  5)  Anthrax Beta is now researched in the Black Market

  6)  Jarmen Kell
      a)  Gains the Timed C4 Charge
      b)  Now costs $2000

  7)  Added the GLA Statue
      a)  Imagine this as a big Propaganda tower in that inspires all surrounding it to fire faster and 
          heal sooner
      b)  Has a large effective rnge
      c)  Has a build limit of 1

  8)  Added the Hanger
      a)  This can build Toxin Planes
      b)  Can be guarisoned by up to 5 men

  9)  Added the Toxin Plane
      a)  Its a modified crop duster which sprays toxins.  Very effective at killing infantry
      b)  Can also Detonate itself to cause blast damage and spread Toxins over a wide area

 10)  Added a Toxin Rebel Upgrade
      a)  Once bought the Toxin Rebel is available to purchase instead of the Standard Rebel

 11)  Added a Toxin Tunnel Upgrade
      a)  Once bought the Toxin Tunnel Networks is available to build instead of the Standard Network 
          tunnel

 12)  Added an 'Advanced Demo Trap' upgrade
      a)  Increases the damage caused by Demo Traps

 13)  Added a 'Toxin Demo Trap' upgrade
      a)  Causes Demo Traps to release Toxins when detonated

 14)  Added the GLA Dock
      a)  Constructs PT Boats

 15)  Added the PT Boat
      a)  Slightly changed from the last mod
      b)  Carries 2 weapons
          -  A Heavy machine gun useful for taking out air or land vehicles
          -  A Misile launcher which every 30 seconds or so will fire a bigger version of the Scorpion 
             Missile useful for laying aste to ground targets (buildings, vehicles, infantry)

 16)  Changed the science abilities
      a)  Added the Terror Cell ability.  This is similar to the Rebel ambush (ie you get 4 men for 1 
          point spent, 8 for 2 points and 16 for 3 points spent on this ability) however instead of 
          placing Rebels anywhere on the map this places Terrorists anywhere on the map
      b)  Changed the Rebel Ambush ability, now instead of getting Rebels you get Partisans

 17)  The Partisans
      a)  Hold the rank of Elite
      b)  Carry a SG550 which can be fired in:
          -  Automatic, this is an all round weapon similar to that of the standard Rebel rifle
          -  Single-Shot.  Here the partisan carefuly takes aim to kill distant targets.  While it is 
             not a true sniper rifle (like Jarmen Kell's) the single shot mode can be used effectivly 
             to cripple opponents from a distance before finishing them off with Automatic fire, however 
             when the Partisans are in groups enemies don't usualy survive to get close enough.  An 
             adavantage the rifle does have however over the Sniper rifle is the fact that it can target 
             vehicles and thanks to the AP rounds the rifle can be quite effective in an anti-vehicle role 
             (providing their are enough Partisans firing at it).  However due to the long time it takes 
             for each shot to be carefuly fired, single-shot mode is not recomended for short range combat  
      c)  They also carry suicide packs and once selected the Partisan can run into buildings/vehicles 
          blowing them up (this is not as powerful as the Terrorists suicide belt though)



---------------------------------------------------------
6.  Changes since last release
---------------------------------------------------------

Game Changes

  1)  Rank points
      I've allowed the player to recieve an additional 3 Rank Points so now the player can recive a total 
      of 12 rank points (this allows the player to purchase just over half of the total specials).  You 
      recieve 2 Points for achiving 1st Rank, another 2 Points for the 2nd Rank and another 2 Points for 
      achiving the 3rd Rank.  Then 3 points for the achiving 4th Rank and another 3 Points for achiving 
      the 5th Rank

  2)  Rank Experiance
      As a result of the greater number of points available to the player after each promotion I've 
      increased the amount of experiance needed to be promoted from rank to rank



Changes to the Chinese side

  1)  Added the Nuke Tank which is similar to a Battlemaster but it:
      a)  Causes more damage per shot
      b)  Causes blast damage with each
      c)  Has a greater range
      d)  Carries less armour
      e)  Has a long reload time
      f)  Essentialy its a support unit which hides behind tanks softening up incoming targets

  2)  Added the Nuke Shell upgrade
      a)  Allows the Nuke Tank shells to cause more damage per shot

  3)  Added the Dragon Armour upgrade
      a)  Inferno Cannons and Dragon Tanks gain +25% health

  4)  Added the Cannon Range upgrade
      a)  Massivly increases the attack range of the Nuke Cannons

  5)  Added the Helix Armour upgrade
      a)  Helix's gain +25% health 

  6)  Changes to the science abilities
      a)  The 'Red Guard Training' ability has been replaced for 'Infantry Training' which promotes all 
          Red Guard, Tank Hunters and Officers to Veterans 
      b)  Added the 'Battlemaster Training' ability which promotes all Battlemasters and Nuke Tanks to 
          Veterans
      c)  The Tank Paradrop will only drop Veteran tanks if the Battlemaster training ability is purchased 
          (otherwise the Tank pardrop will drop standard Battlemasters)
      d)  The 'Cluster Mine' ability has: 
          -  Been moved to a 5th Rank ability
          -  Given a longer reload
          -  Drops more mines over a much larger area
      e)  The Carpet Bomber has:
          -  Had its recharge time increased
          -  Given a larger payload of bombs (which cause more damage)



Changes to the US side

  1)  Added the Pilot
      a)  Built as heroic and can be placed into any vehicle
      b)  Is expensive
      c)  Is unarmed

  2)  Added the Paladin Sensors upgrade
      a)  Allows Paladins to fire from greater distances
      b)  Be more accurate when targeting infantry
      c)  Cause slightly more damage per shot

  3)  Added a Tomahawk damage upgrade
      a)  All Tomahawks including those in the Tomahawk strike (see below) cause 25% more damage

  4)  Altered the Stealth Bomber
      a)  Increased speed slightly
      b)  Tweaked the F117A Bomb so it acts more like the Daisy Cutter

  5)  Changes to the science abilities
      a)  The 'Pathfinder' ability is now a 1st Rank ability 
      b)  Added the 'Tomahawk Strike' ability.  Once bought the player can order Tomahawks to fly into 
          the map and destroy the desired target:
          -  Fires 5 Tomahawks for the first point spent
          -  Fires 10 Tomahawks for the second point spent
          -  Fires 15 Tomahawks for the third point spent



Changes to the GLA side

  1)  Added the Marauder Armour upgrade
      a)  Marauders gain +25% health

  2)  Added the Cannon Range upgrade
      a)  Quad Cannons can fire from greater distances

  3)  Added the Scud Launcher Refit upgrade
      a)  Allows Scud Launchers to move faster
      b)  Carry more armour

  4)  Added the Toxin Missile upgrade
      a)  When purchased all missiles carry a small amount of Anthrax
      b)  Requires the Anthrax Gamma upgrade before it can be bought

  5)  Toxin upgrades are now researched in the Scud Launcher (many Toxin upgrades require the Anthrax Beta 
      upgrade before they can be purchased)

  6)  Changes to the science abilities
      a)  The 'Hijacker' is now a 1st Rank ability
      b)  Added the 'Salvage Crate Drop' ability.  
          -  Cargo planes drop 3 salvage crates for the first point spent
          -  Cargo planes drop 6 salvage crates for the second point spent
          -  Cargo planes drop 12 salvage crates for the third point spent



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8.  Problems
---------------------------------------------------------

This mod has ben tested on several PC's and has had no problems an it does work with World builder. 

If its says:  "Technical Fault every time you load it up" then the first question is, are you using the 
mod (namely INI file mods) in conjuction with the 'New Tech Mod'?  If so that could be your reason. Try a 
fresh install if possible. I do know that C&C gets very upset if the files in the INI folder (especialy in 
the object folder) have any illogical components. Your best bet is a fresh install and I hope that helps.



---------------------------------------------------------
9.  FAQ (Frequently Asked Questions)
---------------------------------------------------------

  1)  I like some of your units but I hate others.  Can't you remove X Y and Z units?
      >  No but you can.  I have written a short 'How to customise the mod' tutorial which shows you how 
         to easily customise the mod to your own personal preference.
         NOTE:  Please see the Folder 'How to Customise the Mod' if you want to:
         a)  Remove the military colours from either Multiplayer or Singleplayer
         b)  Change/remove units
         c)  Change Superweapon load times
         d)  Change the Zoom
         e)  Change the number of Rank points you recieve
         f)  Alter weapon damage
         g)  Unit and building stats


  2)  I've modified your mod can I release it?
      >  Please don't


  3)  Can I host your mod?
      >  I am more than happy for any site to host my mod (providing obviously the readme is left in)



---------------------------------------------------------
10. Contact
---------------------------------------------------------

You can contact me using my Hotmail account or MSN through the adress below:

      ChrisHill_66@hotmail.com

You may e-mail me with any problems, balance issues, suggestions etc but I ask you please to be patient 
while waiting for a reply and while I will listen to any suggestion given to me I will not necessarily 
implement suggestions given to me (so don't be offended)



I hope you enjoy this mod

      Chris

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Chris T Hill


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Registered 23rd March 2003

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