Primitus (v1.0)

Players: 2 AI Enabled: YES Supply Docks: 4 Supply Piles: 4 Oil Derriks: A few Oil Refineries: 4 Civilian buildings: A few Hospi...

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Players: 2 AI Enabled: YES Supply Docks: 4 Supply Piles: 4 Oil Derriks: A few Oil Refineries: 4 Civilian buildings: A few Hospitals: 0 Bunkers: A few

Very interesting map . . . Makes me wish that generals came with some naval units. As it says in the readme "The start locations feature one supply dock each, two more supply docks are found at opposite ends of the central island. There are then two sets of two supply piles located at most furthest reached islands from the start locations. Then there are 4 oil derricks, each team has one on an adjacent island and the others are with the two supply piles." This map is very small, good for a fast game due to the small amount of available space and resources.Your base should also be quite easy to defend, due to the bridges connectting the islands and the bunkers covering the smaller middle connecting islands. Bad thing about such good defensive capabilities, is that if you take to long to attack your enemy, they will have fortified themselves quite well. I am very pleased with this map. I hope to see more things from this author with this high of caliber map-making.

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*Command & Conquer: Generals*

- Information -

Author: Dan Seddon
E-Mail: smugglybug@hotmail.com

Name: Primitus
Version: 1.0
Size: 400x400
Players: 2
Type: Online/Skirmish

- Installation -

Unzip the files to your "C:\...\My Documents\Command and Conquer Generals Data\Maps" folder, then run Generals and choose the map from the appropiate list.

- Description -

The start locations feature one supply dock each, two more supply docks are found at opposite ends of the central island.  There are then two sets of two supply piles located at most furthest reached islands from the start locations.  Then there are 4 oil derricks, each team has one on an adjacent island and the others are with the two supply piles.

This map is intended to be challenging in the sense that, although if space is used economically you will be able to get all of your buildings built at the start point maybe a couple more extra, it is cramped.  I have tried to give the entire map a very cramped feel, I like the style of gameplay this produces.  It is also kept symmetrical to the point of its general layout, although all islands are unique, they are all of similar sizes and layouts to their counter part.

- End Notes -

If you find any bugs within this map, please email me and I will try to resolve the issue, thanks for downloading my map, I hope you enjoy it.

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Dan Seddon


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Registered 12th August 2003

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