PsyCom Illuminate-Mod V1.0

This mod adds a new side to the game called Illuminate. Illuminate uses units from other three sides (China, GLA and USA). When you start t...

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This mod adds a new side to the game called Illuminate. Illuminate uses units from other three sides (China, GLA and USA). When you start the game you will have all three command centers available. This mod will help you in situations when you need a unit from another side.

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PsyCom Illuminate-Mod V1.0 

- PsyCom´s first Generals-MOD (tested on Generals 1.0 US Version) -

brings:
------
- a new playable Side called 'Illuminate' (i didn´t want to say Illuminati *g*)
- all Command Centers & Builders available@start
- Special general-powers from China (Artillery&more)
- a little speedup for the slow Overlord-tank
- no startup gameplay, just a still picture
- FPS limit set to 80 instead of 30 (faaaaaster animation & menu)
- higher Cam overview (uses more performance, zoom in with Mousewheel for higher performance)
- just wait 1 instead of 5 seconds in Multiplayer games
- no 'you are victorious' screen - game will stay in sandbox mode until you exit

Perfekt for Network&Skirmish - like a 'boss-mod'


Bugs/Problems to fix:
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- AI does not Build for Illuminate
- you have to select a command center or Superweapon to use Special powers


Installation:
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Just copy to Generals-Game Dir (e.g. C:\Games\Command and Conquer Generals) - don´t rename the File!
If you do so, you have to edit your shortcut to somehting like that: 
'C:\Games\Command and Conquer Generals\generals.exe' [modname].big)

To uninstall, just delete this BIG-File (not more!) or the shurtcut you made.

Greetz, TheVVS.

Contact:
-------
TheVVS at gmx.net
http://www.psycom-systems.de
[Language: German/English]

Other:
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Feel free to redistribute this Mod on CD, DVD etc, resold, modify or 'plug' into a mod.
I would be very thankful, if you inform me about this - but you don´t have to.

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PsyCom


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Registered 6th June 2005

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