When I first spotted this map, I thought it would be better to play than it actually was. It is a good map if you like to build up large numbers of vehicles quickly, and then storm each other’s bases. There are plenty of resources across the map, but fighting for the resources in the centre of the map will more than likely make for an interesting battle. The map could have done with some more scenery to liven it up a bit. Or maybe a city or two. All in all, a good effort. :)
Players : 8 Oil Derricks : 16 Oil Refineries : 1 Hospitals : 0 Supply Docks : 0 Supply Piles : 20 bunkers : 0 Civillian Buildings : None Train : 0
Name: Toxic Nightmare 1.0 Author: Falsadoom File Size: 100k Description: C&C Generals 8 player skirmish map Author's Email: [email protected] This was my first map (Designed during the first week of war in Iraq 2003) learning the editor and more importantly, how the A.I. and game functions with a given map depending on how you design it. This map was angled at multiplay and 1 player versus 8. I wanted to include some surreal symbology for a change of pace. You will notice the AI is quite a bit more aggressive (capable) with flat land, plenty of room to build, and resources to fuel the war machine. As the game progresses expect large scale battles. The center of the map was designed to give players a way to tip the scales if falling behind by using the features in a tactical way. Falsadoom/Mortesaur
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