Trains, Drains and Valve Stations

A nicely detailed, good size 4 player snow map (with weather). Lots of strategies to employ--take the narrow mountain passes to the enemy's...

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A nicely detailed, good size 4 player snow map (with weather). Lots of strategies to employ--take the narrow mountain passes to the enemy's back door, sneak in units on one of the trains running around, garrison the valve stations in the central town to raise your front defense moats or gain access to submerged oil derricks behind your base, or mount an all out full frontal assault! The map is fairly wide open, with lots of room to build and a good amount of resources and tech buildings spread around equally. It was designed with multiplayer use in mind and a human will be able to make the best use of the special strategies available on the map. However, the skirmish AI is enabled and will give a decent fight for those who prefer comp stomping.

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Download 'trains_drains_and_valve_stations.zip' (381KB)

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Map Name: Trains, Drains and Valve Stations
Author:   Mapsimus Maximus (dvrditar@hotmail.com)
Version:  1.0
Date:     December 19, 2004
Players:  Up to 4 players, multiplayer online or skirmish (AI enabled)


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NOTE: It took many many hours of work and debugging to make this map. You may make MINOR CHANGES ONLY if you credit me on the revision, but please DO NOT ALTER IT SIGNIFICANTLY WITHOUT MY PERMISSION as it is my intellectual property. Thanks!
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Summary:
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A nicely detailed, good size 4 player snow map (with weather). Lots of strategies to employ--take the narrow mountain passes to the enemy's back door, sneak in units on one of the trains running around, garrison the valve stations in the central town to raise your front defense moats or gain access to submerged oil derricks behind your base, or mount an all out full frontal assault! The map is fairly wide open, with lots of room to build and a good amount of resources and tech buildings spread around equally. It was designed with multiplayer use in mind and a human will be able to make the best use of the special strategies available on the map. However, the skirmish AI is enabled and will give a decent fight for those who prefer comp stomping.


Setting:
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Years ago, up north on the windy Canadian tundra, in a rocky, snowbound wilderness near the arctic circle, several mining and oil drilling outposts were established. There were small camps set up at these outposts, but as more and more workers came to the area, a small, centralized town sprung up. It consisted mainly of processing and refining facilities, housing structures, and a few other necessary buildings--such as valve stations--to control the pumping of water used in the mining and refining operations. Trains were used to transport raw ore and crude oil from the outposts back to the town for processing and to convey workers around the area.


Gameplay Tips:
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-There are 2 valves stations per base (total of 8) in the central town. Garrisoning the ones closest to your base will either raise the water in the ditches at the front of your base (forming a defense moat), or lower the water at the back of your base, giving you access to submerged oil derricks (depending on the building). It will be a big advantage to maintain control of your stations and, if possible, to prevent your enemies from garrisoning theirs. Note that the valve stations as well as the oil derricks are hardened against attack (ie--indestructible) so if you wish to remove your enemy from his building, you will need to actually clear him out, instead of just attacking the building itself.

***NOTE***: there is a bit of a delay between entering a valve building and the water responding. This is normal (your guys have to turn a lot of valves afterall.. hehe) Actually it was done just to minimize lagging during game play so if you don't see it happen right away, just wait, it will work.

-There are 2 trains running around. You can garrison units inside the box cars to transport them quickly around the map or carry out a surprise attack.

-The base areas are surrounded by mountain ridges on the flanks. However, there are narrow passes through them which can be used to your advantage.


Installation:
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To use the map look for a folder named My Documents/Command and Conquer Generals Zero Hour Data/Maps (on your C: drive if you followed the default installtion for the game). If this directory doesn't exist, create it.  Extract the COMPLETE FOLDER included in the map zip file into the map directory (ie--My Documents/Command and Conquer Generals Zero Hour Data/Maps).

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Mapsimus Maximus


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Registered 11th January 2004

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