UFO Unit_Beta

This is a UFO beta unit mod. It it very hard to get it all set up but once you get it set up the rest is easy. This requires you to tweak wi...

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This is a UFO beta unit mod. It it very hard to get it all set up but once you get it set up the rest is easy. This requires you to tweak with your ini files and requires you to have a .big extractor so make sure to back up you ini files before doing this. If you have any problems please email tor3203@hotmail.com as tor3203 is the one that made it and he would be able to help you out a lot more then me. :) Must read the readme or this wont work.

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Readme
;UFO Unit_beta(for Zero Hour)
Released: 13/03/04
;-------------------------------------------------------------
;Author: tor3203
;Email Address: tor3203@hotmail.com
;-------------------------------------------------------------
;Description:
;This Mod will add new unit call "UFO" to USA side
;Build by AmericaAirField
;UFO will cost you 500 $ (test purpose)
;Time to buid 5 Seconds(test purpose)
;UFO will have 2 LaserWeapon(green one for infantry, red one for strucuture & vehicle)
;-------------------------------------------------------------

;*Known issues:
;still need voice

;-------------------------------------------------------------
;How To Install
;-------------------------------------------------------------
;to use this Mod.
;First, copy "UFO.big" to your (*CnC GENERALS_Default*) folder

;Second, you will need to have .big extracter( I used FinalBIG) to extract these following file from INI.big:

	;CommandButton.ini 		(Edit by Text Editor)_(*Default*\Data\ini\CommandButton.ini)
	;CommandSet.ini 		(Edit by Text Editor)_(*Default*\Data\ini\CommandButton.ini)
	;FXList.ini			(Edit by Text Editor)_(*Default*\Data\ini\FXList.ini)
	;ParticleSystem.ini		(Edit by Text Editor)_(*Default*\Data\ini\Object\ParticleSystem.INI)
	;SoundEffects.ini		(Edit by Text Editor)_(*Default*\Data\ini\SoundEffects.ini)
	;Weapon.ini		(Edit by Text Editor)_(*Default*\Data\ini\Weapon.ini)
	;GENERALS.csf 		(Edit by .csf Editor)_(*Default*\Data\english\GENERALS.csf)
	
;then add this following code to each file:

;******************************************************
;------------------------------------------------------
CommandButton.ini(*Default*\Data\ini\CommandButton.ini)
;------------------------------------------------------

; -----------------------------------------------------
;UFOmymod
; -----------------------------------------------------

CommandButton Command_ConstructAmericaVehicleUFO
  Command       = UNIT_BUILD
  Object        = AmericaVehicleUFO
  TextLabel     = CONTROLBAR:ConstructAmericaVehicleUFO
  ButtonImage   = SACUFO
  ButtonBorderType        = BUILD ; Identifier for the User as to what kind of button this is
  DescriptLabel           = CONTROLBAR:ToolTipUSABuildUFO
End


;******************************************************
;------------------------------------------------------
CommandSet.INI(*Default*\Data\ini\CommandButton.ini)
;------------------------------------------------------
;add this to CommandSet AmericaAirfieldCommandSet

  xx = Command_ConstructAmericaVehicleUFO	;mymod

;******************************************************

;------------------------------------------------------
FXList.INI(*Default*\Data\ini\Object\FXList.ini)
;------------------------------------------------------

; -----------------------------------------------------
;UFOmymod
; -----------------------------------------------------
FXList WeaponFX_UFOPointDefenseLaser 

  Sound
    Name = UFOPointDefenseLaserPulse
  End
  
End

;******************************************************
;------------------------------------------------------
ParticleSystem.INI(*Default*\Data\ini\Object\ParticleSystem.INI)
;------------------------------------------------------

; -----------------------------------------------------
;UFOmymod
; -----------------------------------------------------
ParticleSystem GenericRedLaserFlare
  Priority = WEAPON_TRAIL
  IsOneShot = No
  Shader = ADDITIVE
  Type = PARTICLE
  ParticleName = EXLnzFlar3.tga
  AngleZ = 0.00 7.00
  AngularRateZ = -0.01 0.01
  AngularDamping = 1.00 1.00
  VelocityDamping = 1.00 1.00
  Gravity = 0.00
  Lifetime = 5.00 5.00
  SystemLifetime = 0
  Size = 40.00 60.00
  StartSizeRate = 0.00 0.00
  SizeRate = 0.00 0.00
  SizeRateDamping = 1.00 1.00
  Alpha1 = 1.00 1.00 0
  Alpha2 = 0.00 0.00 0
  Alpha3 = 0.00 0.00 0
  Alpha4 = 0.00 0.00 0
  Alpha5 = 0.00 0.00 0
  Alpha6 = 0.00 0.00 0
  Alpha7 = 0.00 0.00 0
  Alpha8 = 0.00 0.00 0
  Color1 = R:102 G:10 B:0 0
  Color2 = R:0 G:0 B:0 5
  Color3 = R:0 G:0 B:0 0
  Color4 = R:0 G:0 B:0 0
  Color5 = R:0 G:0 B:0 0
  Color6 = R:0 G:0 B:0 0
  Color7 = R:0 G:0 B:0 0
  Color8 = R:0 G:0 B:0 0
  ColorScale = 0.00 0.00
  BurstDelay = 1.00 1.00
  BurstCount = 1.00 2.00
  InitialDelay = 0.00 0.00
  DriftVelocity = X:0.00 Y:0.00 Z:0.00
  VelocityType = ORTHO
  VelOrthoX = 0.00 0.00
  VelOrthoY = 0.00 0.00
  VelOrthoZ = 0.00 0.00
  VolumeType = POINT
  IsHollow = Yes
  IsGroundAligned = No
  IsEmitAboveGroundOnly = No
  IsParticleUpTowardsEmitter = No
  WindMotion = Unused
  WindAngleChangeMin = 0.149924
  WindAngleChangeMax = 0.449946
  WindPingPongStartAngleMin = 0.000000
  WindPingPongStartAngleMax = 0.785398
  WindPingPongEndAngleMin = 5.497787
  WindPingPongEndAngleMax = 6.283185
End

;******************************************************
;------------------------------------------------------
SoundEffects.ini(*Default*\Data\ini\SoundEffects.ini)
;------------------------------------------------------

; -----------------------------------------------------
;UFOmymod
; -----------------------------------------------------

AudioEvent UFOPointDefenseLaserPulse
  Sounds      = shoot ;vpalwe2a vpalwe2b vpalwe2c vpalwe2d
  Control     = random interrupt
  PitchShift  = -10 10
  VolumeShift = -10
  Volume      = 60
  Limit       = 2
  Priority    = normal
  Type        = world shrouded everyone
End

AudioEvent UFOAmbientLoop
  Control = loop all random
  Sounds =  vufolo1a ;vcomlo2a vcomlo2b vcomlo2c vcomlo2d
  Attack =  vufolo1a
  Decay =  vufolo3a
  PitchShift = -5  5
  VolumeShift = -10
  MinRange = 100
  MaxRange = 600
  Volume = 40
  Limit = 2
  Priority= low
  Type = world shrouded everyone
End

AudioEvent UFODamagedLoop
  Control = loop all random
  Sounds =  vufolo4a ;vufolo4b
  Decay =  vufolo5a
  Volume = 85
  MinRange = 150
  Limit = 2
  Priority= low
  Type = world shrouded everyone
End

AudioEvent UFODamagedLoopGlobal
  Control = loop all random
  Sounds =  vufolo4a ;vufolo4b
  Decay =  vufolo5a
  Type = world global
  MinVolume = 90
  Limit = 2
  Priority= low
End

AudioEvent UFOCrash
  Sounds = vcomcraa
  Limit = 3
  PitchShift = -5 5
  Volume = 70
  VolumeShift = -10
  Priority = normal
  Type = world shrouded everyone
End

AudioEvent UFOCrashGlobal
  Sounds = vcomcraa
  Limit = 3
  PitchShift = -5 5
  Type = world global
  Priority = normal
  MinVolume = 80
End

AudioEvent UFODie
  Sounds = vcomdi1a
  Limit = 3
  PitchShift = -5 5
  VolumeShift = -10
  Priority = normal
  Type = world shrouded everyone
End

AudioEvent UFOSpinExplosion
  Sounds = vcomdi2a
  Limit = 3
  PitchShift = -5 5
  VolumeShift = -10
  Priority = normal
  LowPassCutoff = 60
  Type = world shrouded everyone
End


;******************************************************
;------------------------------------------------------
Weapon.ini(*Default*\Data\ini\Weapon.ini)
;------------------------------------------------------

; -----------------------------------------------------
;UFOmymod
; -----------------------------------------------------

;------------------------------------------------------
Weapon UFOInfantryLaserWeapon 
  PrimaryDamage         = 3.0 
  PrimaryDamageRadius   = 20.0 
  AttackRange           = 180.0 
  DamageType            = POISON
  DeathType             = POISONED 
  WeaponSpeed           = 99999.0 ; dist/sec 
  DelayBetweenShots = 100 ; time between shots, msec 
  ClipSize = 0 ; how many shots in a Clip (0 == infinite) 
  ClipReloadTime = 0 ; how long to reload a Clip, msec 
  LaserName = UFOInfantryLaserBeam 
  FireFX = WeaponFX_UFOPointDefenseLaser 
  AntiAirborneVehicle   = NO
  AntiAirborneInfantry  = YES
  AntiSmallMissile      = NO
  AntiBallisticMissile  = NO
  AntiGround            = YES
End 

;------------------------------------------------------
Weapon UFOVehicleLaserWeapon 
  PrimaryDamage         = 5.0 
  PrimaryDamageRadius   = 20.0 
  AttackRange           = 180.0 
  DamageType            = ARMOR_PIERCING
  DeathType             = BURNED
  WeaponSpeed           = 99999.0 ; dist/sec 
  DelayBetweenShots = 100 ; time between shots, msec 
  ClipSize = 0 ; how many shots in a Clip (0 == infinite) 
  ClipReloadTime = 0 ; how long to reload a Clip, msec 
  LaserName = UFOVehicleLaserBeam 
  FireFX = WeaponFX_UFOPointDefenseLaser 
  AntiAirborneVehicle   = YES
  AntiAirborneInfantry  = NO
  AntiSmallMissile      = YES
  AntiBallisticMissile  = YES
  AntiGround            = YES
End


;******************************************************
;-------------------------------------------------------------
;GENERALS.csf (*Default*\Data\english\GENERALS.csf)
;-------------------------------------------------------------
;add new strings
;------------------------------------------------------
;1.
	Name:	CONTROLBAR:ConstructAmericaVehicleUFO
	Value:	&UFO

;2.
	Name:	CONTROLBAR:ToolTipUSABuildUFO
	Value:	Strong vs. infantry, vehicles, buildings
 		Weak vs. aircraft, missile armed infantry
 
 ;3.
 	Name:	OBJECT:UFO
 	Value:	UFO

;******************************************************
;-------------------------------------------------------------
;DONE!!! Enjoy my creation :)
;If you have any problems, comments or suggestions, feel free to email me on the address above.

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tor3203


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Registered 13th March 2004

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