Urban Containment

This is a pretty straightfoward map. Its a large island surrounded by water, which is what an island is.

It would be good to use a ship...

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This is a pretty straightfoward map. Its a large island surrounded by water, which is what an island is.

It would be good to use a ship pack with, so check out this one: clicky.

Anyway, back to the map. Each person gets his own corner of the island. Its nothing special, and rather limited on resources, with only one supply dock available per side. Secure the oil derricks, or you're screwed. There are also a few oil refineries, but they're useless unless you have money to begin with.

Players: 4 AI Enabled: Yes Oil Derricks: Some Oil Refineries: Some Hospitals: None Supply Docks: Few Supply Piles: None Civilian Buildings: Some Bunkers: None

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Download 'urbancontaiment.zip' (206KB)

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map by DepthCharge
email add: res03c4v@verizon.net
aim - dc d2s

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map name - Urban Contaiment
day set in noon; envir set in a mix of africa and arab style.
supports mp of 4 players and skirm ai
hours put in:  prolly around 48 hours due to fixing balances, texture smoothing
and to get players to take advantage of the map hot spots.
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features:
advance players will have a gg on this map. (you better be good; there is 3 entrances)
contaiment strat or tank push - yes
rush - works unless youre slow.
urban spots - youll need range-units; air/tanks units will have hard time in deep urban.
supplyD has 45,000 on all start points. (prevent any players from turtling in too long)
oil dir - total of 4; oil refinery - total of 4 (refinery makes purchasing units cheaper)
few environ. features to turn the tide of war. (dont say i didnt warn yah)
as for AI skirm - yes they are good; assaults all 3 entrances. (eap didnt script them well)
and ofcourse, not another bgh map meaning its not an infinite cash map.

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DepthCharge


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Registered 9th March 2003

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