USA Mod

^ What the title says really, Adds units to default usa and moves around the generals a bit for usa, a few new units, its fun while it la...

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^ What the title says really,

Adds units to default usa and moves around the generals a bit for usa, a few new units, its fun while it lasts though it lasts for not that long.

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SHOCK AND AWE MOD V1.1
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THIS IS A USA MOD ONLY FOR ZERO HOUR.
NUMEROUS CHANGES
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AURORA BOMBER NOW AUTO RELOADS AND HAS BUNKER BUSTING ABILITIES.
sTEALTH HAS BUNKER BUSTING AND RELEASES TOXIN.
M.O.A.B HAS RADIATION RELEASE AND BUNKER BUSTING.
A10 STRIKE,SPECTRE AND CARPET BOMBIMG ALSO RELEASE TOXINS.
PALADIN TANKS AND HUMVEE MISSILES HAVE EMP PULSE ABILITY.
ALL UPGRADES,AND UNITS ARE CHEAPER AND PRODUCED FASTER. GENERAL ABILITIES COUNTDOWNS REDUCED TO 8 SECONDS OR LESS.SUPPLY DROP ZONES COME EVERY 10 SECONDS. VARIOUS CHANGES ALSO MADE TO DRONE UNITS. 

INSTALLATION
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SIMPLY EXTRACT THE ZIPPED INI FOLDER AND OVERWRITE THE ORIGINAL INI FOLDER FOUND IN YOUR ZERO HOUR DIRECTORY, FOR EXAMPLE D:\EA Games\Command & Conquer Generals Zero Hour\Data. TO DELETE THE MOD,DELETE ALL FILES IN THE INI FOLDER EXCEPT THE INIZH.bid file(17.8mb size file).
Has been used in the campaign,skirmish,generals challenge and online playING, which requires all parties to have the mod to work.
I dont care if you want to change it.....Why would you? FINALLY, FOR SOME REASON ON THE FORTRESS AVALANCHE MAP THE DEPOTS SIMLPY DISAPPEAR AFTER PLAYING WITH THE MOD FOR SOME TIME? I CANT EXPLAIN THIS ?
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Any comments ; yoyodime@hotmail.com


AutHor: COLONEL "BAT" GUANO
release date 20/11/2003

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Colonel "Bat" Guano


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Registered 27th November 2003

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