Zero Hour Mod Manager 1.3

If you're tired of copying files to apply mods, this is definitely for you. Just double-click on a mod to activate it.

ZHMM uses a simpl...

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File Description

If you're tired of copying files to apply mods, this is definitely for you. Just double-click on a mod to activate it.

ZHMM uses a simple GUI to install and uninstall mods for Zero Hour. This prevents the need to run multiple copies of ZH on your system.

ZHMM makes a backup of a file if it is going to be replaced. When the mod is deactivated, the backups are restored and normal gaming continues.

The simplicity of packaging a mod to work with ZHMM is now even easier thanks to a wizard, accessible from the Tools menu.

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Download 'zhmmsetup1.3.zip' (1.79MB)

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Name: Zero Hour Mod Manager 1.3
Author: Kevin McKelvin
E-mail: kmckelvin@gmail.com
Release Date: 27 May 2005

Description:

Zero Hour Mod Manager 1.3

If you're tired of copying files to apply mods, this is definitely for you. Just double-click on a mod to activate it.

ZHMM uses a simple GUI to install and uninstall mods for Zero Hour. This prevents the need to run multiple copies of ZH on your system.

ZHMM makes a backup of a file if it is going to be replaced. When the mod is deactivated, the backups are restored and normal gaming continues.

The simplicity of packaging a mod to work with ZHMM is now even easier thanks to a wizard, accessible from the Tools menu.

* IT IS STRONGLY RECOMMENDED TO FOLLOW THESE INSTRUCTIONS WHEN INSTALLING: *
1-UNINSTALL ZERO HOUR
2-DELETE ALL FILES OFF HARD-DRIVE (IN THE INSTALL FOLDER *AND* THE "MY DOCUMENTS\Command and Conquer Generals Zero Hour Data" FOLDER).
3-INSTALL ZERO HOUR
4-INSTALL ZERO HOUR MOD MANAGER
5-INSTALL A MOD & PLAY!


1.3
===

Sorry, I sent an older 1.2 setup to FileFront. My fault entirely.

It didn't include one of the bug-fixes. This is now included in the Bug Fixes of 1.3

Bug Fixes
=========

If ZHMM was installed in a path other than default, there would be an error when installing a mod. FIXED
If the mod author was specified as blank in the script, ZHMM would show the mod author as blank instead of Unknown. FIXED

Major
=====

I have made a tray icon for ZHMM. It has the commands to start ZH and Exit in the menu. Double-clicking will restore it if it is minimized.
A complete help file (manual).

Minor
=====

The line was removed from the Mod Packaging Wizard - "You have to select a file inside a folder to add it" since it is incorrect.


What's New?

1.2
===
 
Bug fixes
=========

If ZHMM was installed on a drive other than the one that My Documents is on, you could not locate My Documents. FIXED

Major
=====

Removed the "Locate My Documents" button (see reason below)


Minor
=====

My Documents folder auto-detects
CNCNZ Website added


1.1
===
Major
=====

Mod Packaging Wizard (Tools menu)

Minor
=====

Changed the "Mod Archiver" button to "Mod Packaging Wizard"
Changed my e-mail address
Fixed the Uninstall function that if a file didn't exist, it wouldn't uninstall
Only one instance of ZHMM is allowed at one time. Prevents corruption of data by saving out-of-date files


1.00
=====
The main focus on this was easier end-user usage. Especially to make mods compatible with ZHMM.

You can generate script files (script.ini), see the "How to make a mod work?" section
You can generate file lists from the zip files (see the "How to make a mod work?" section for more info)
Mod compatibility checking (makes sure a mod's files don't conflict with another mod's files)
If a mod overwrites a Generals ZH original file, ZHMM makes a backup the original
A couple of UI Tweaks (Smaller window, just for those of you who use an 800x600 resolution, etc.)
Now it's possible to deactivate all mods at once (Tools menu)
You can uninstall mods which either don't work or you don't like!
Updated the readme
Added the option to close ZHMM when starting Zero Hour. Useful on machines with limited RAM (256MB or less)
ZHMM automatically closes after a mod is installed.
Added some menus
- The Tools menu contains the new script.ini generator and Deactivate All functions.
- The Websites menu contains 3 websites for Command & Conquer Generals Zero Hour
as well as email addresses for Suggestions and Bug Reports (they use different subjects).

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Kevin McKelvin


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Registered 17th December 2004

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