A gameplay modification of RedAlert2 allowing the player to build/train units that start as veterans. Each nation has a different set of units that start as veterans giving the each nation an edge over the other. This mod also makes each nation from either side play differently form one another. Some build faster, some have better armor, some are better with vehicles, and some are better with infantry. Also features a new SPY unit for the soviet forces. Also included is a new method of playing Unholy Alliance on any game type
Version 1.05 Files: rules.ini, ra2.csf (if newly reinstalled, run the game first and exit before installing this mod) [Add these to RA2 directory] note: best for RedAlert2 v1.006, freeforall game set at random nations Changes: British: Veterans[GI,Sniper] Bonus[Armor:1.2] French: Veterans[Grizzly,IFV], Bonus[BuildTimeDefenses:0.85;CostDefenses:0.5] Germans: Veterans[MirageTanks,PrismTanks], Bonus[Armor:1.3;BuildTImeVehicles:1.15] Americans: Veterans[SEALS,Rocketeers], Bonus[BuildTImeInfantry:1.2;BuildTimeBuildings:0.95] Koreans: Veterans[GI,Rocketeers], Bonus[CostBuildings:1.1;BuildTImeBuildings:0.88] Russians: Veterans[RhinoTanks,V3Launcher] Bonus[CostInfantry:0.75;CostVehicles:0.90;BuildTimeBuildings:0.80 Cubans: Veterans[CrazyIvan,FlakTroopers] Bonus[UnitSpeed:1.3;BuildTimeDefenses0.90] Libyans: Veterans[TeslaTroopers,FlakTrack] Bonus[CostInfantry:0.80;BuildTimeBuildings:1.12] Iraqi: Veterans[Conscripts,FlakTroopers,WarMiners] Bonus[BuildTimeInfantry:0.65;CostBuildings:0.90] Chrono Delay: Reduced (balanced) Ore Price: 50 Gem Price: 150 Stolen Allied MCV: Requires stolen Allied Tech (for Soviets) Stolen Soviet MCV: Requires stolen Soviet Tech (for Allies) Soviet KGB Operative: SPY unit (soviet only) Spy (allied only) Navy Seal: Enabled Tanya: Forbbiden to Soviets Yuri: Forbbiden to Allies Chrono Commando: Forbbiden to Soviets Chrono Ivan: Forbbiden to Allies Psi-Commando: Forbbiden to Soviets Yuri Prime: Forbbiden to Allies (techstolen infantry may be available to both sides in some campaign missions) Flak Track: New ground weapon: vulcan machinegun (weakened) Spy type infantry: available with any barracks and techcenter (Spy and KGB) Pill boxes and Sentry guns: price: 300, adjacent: 10 Walls: adjacent: 10 Paradrop: Amer:8GIs,2Seals Ally:7GIs,1Seal Sovi:8Cons,2Yuris Fixes: From v1.00 Stolen MCV string bugs Wrong starting MCV bug From v1.01 Campaign Bug: Soviet: "The Fox and the Hound" campaign (no spy available) From v1.02 Flak Track Machine Gun: Campaign: Allied: "Sun Temple" -weakened : damage 8, burst 3, ROF 45 From v1.03 Made spy available with any type of barracks and battle lab From v1.04 Increase/Balanced Chrono Delay from previous versions Other Bugs: Superweapon Availability in some missions - not yet fixed Internal error - seldom occurs Security Program - no workaround (reinstall the game) there are no other known bugs
There are no comments yet. Be the first!