Breakdown of my mod
things done to weaken allys(late game) #1 I dropped the firing range of the prism tanks(to match range of apocs)(prism=10\apoc=5.75\prism now=5.75[42½%])
#2 weakened the armor and range by 10% for the chrono legionaire.("armor" was 125 now 112 [10.4%] range was 5 now 4.5 [10%])
#3 dropped the armor and strength of weapon for the mirage by 20%("armor" was 200 now 160 [20%] weapon damage was 100 now 80 [20%])
#4 up cost of dolphins $400 ($500+$400=$900) new units for allys #1 para drop engineers 6 E1\3 engineers\1 seal #2 flack trooper buildable
#3 president $300 #4 cow shot ifv (with shortened range) #5 war harvester
#6 howitzer $750(light armor) New buildings available to allied none Things i did to weaken soviet #1 lower range of psychic sensor (was 15----now 10)
#2 lower armor of terror drones by 15%(was 100---now 85) new buildings available to soviets #1 spy satelite uplink
#2 Airforce command center new units for soviets #1 soviet paradrop 6 E1\3 sengineers\1 seal
#2 chrono miner(advanced...same as allied upgrade)
#3 president $300
#4 ifv (same cost as allys)
#5 cow shot ifv(like a prism tank but stronger shot)
#6 harriers
#7 blackhawk now holds 8 troops or 2 armored vehicle grizzly and rhino or 1 apoc or mcv(gun damage bumped up+10 35+10=45) upgrades for allys #1 grizzly tank are now even across the board with rhino(cost\weapon\armor)(early rush defense)[rhino -100 on cost...grizzly +100 on cost]
#2 chrono miner now is super chrono miner(warps everywhere after first trip to refinery)
#3 blackhawk now holds 8 troops or 2 armored vehicle grizzly and rhino or 1 apoc or mcv(gun damage bumped up+10 35+10=45)
#4 amphibious transport has 20mmrapid gun(speed increased+3 6+3=9) upgrades for soviets #1 speed upgrade for kirkovs (speed+2 5+2=7)
#2 speed upgrade for V3's (speed+2 4+2=6)
#3 amphibious transport has 20mmrapid gun(speed increased+3 6+3=9)
#4 armor upgrade for V3 (armor upgraded from light to medium) upgrades for all players #1 crate range increased 5x...was 3 now is 15(for those vetrancy seekers) things done to weaken the allys----4 things done to weaken the soviets--2 new units for allys6 new units for soviets7 new buildings for allys0 new buildings for soviets2 upgrades for soviets4 upgrades for allys4 upgrades that effect both sides----1(crate range works nice...upgrades evrything in the viewable screen area [640x480])
Cow Shot EXTREME!! V1.03 Breakdown of my mod ________________________________ things done to weaken allys(late game) ________________________________ #1 I dropped the firing range of the prism tanks(to match range of apocs)(prism=10\apoc=5.75\prism now=5.75[42½%]) #2 weakened the armor and range by 10% for the chrono legionaire.("armor" was 125 now 112 [10.4%] range was 5 now 4.5 [10%]) #3 dropped the armor and strength of weapon for the mirage by 20%("armor" was 200 now 160 [20%] weapon damage was 100 now 80 [20%]) #4 up cost of dolphins $400 ($500+$400=$900) ______________________________________ new units for allys _______________________________________ #1 para drop engineers 6 E1\3 engineers\1 seal #2 flack trooper buildable #3 president $300 #4 cow shot ifv (with shortened range) #5 war harvester #6 howitzer $750(light armor) ______________________________________ New buildings available to allied ______________________________________ none ______________________________________ Things i did to weaken soviet _______________________________________ #1 lower range of psychic sensor (was 15----now 10) #2 lower armor of terror drones by 15%(was 100---now 85) ______________________________________ new buildings available to soviets ______________________________________ #1 spy satelite uplink #2 Airforce command center ______________________________________ new units for soviets ______________________________________ #1 soviet paradrop 6 E1\3 sengineers\1 seal #2 chrono miner(advanced...same as allied upgrade) #3 president $300 #4 ifv (same cost as allys) #5 cow shot ifv(like a prism tank but stronger shot) #6 harriers #7 blackhawk now holds 8 troops or 2 armored vehicle grizzly and rhino or 1 apoc or mcv(gun damage bumped up+10 35+10=45) _______________________________________ upgrades for allys _______________________________________ #1 grizzly tank are now even across the board with rhino(cost\weapon\armor)(early rush defense)[rhino -100 on cost...grizzly +100 on cost] #2 chrono miner now is super chrono miner(warps everywhere after first trip to refinery) #3 blackhawk now holds 8 troops or 2 armored vehicle grizzly and rhino or 1 apoc or mcv(gun damage bumped up+10 35+10=45) #4 amphibious transport has 20mmrapid gun(speed increased+3 6+3=9) _______________________________________ upgrades for soviets _______________________________________ #1 speed upgrade for kirkovs (speed+2 5+2=7) #2 speed upgrade for V3's (speed+2 4+2=6) #3 amphibious transport has 20mmrapid gun(speed increased+3 6+3=9) #4 armor upgrade for V3 (armor upgraded from light to medium) _______________________________________ upgrades for all players _______________________________________ #1 crate range increased 5x...was 3 now is 15(for those vetrancy seekers) ______________________________________________________________________ things done to weaken the allys----4 things done to weaken the soviets--2 ---------------------------------------------- new units for allys----------------6 new units for soviets--------------7 ---------------------------------------------- new buildings for allys------------0 new buildings for soviets----------2 ---------------------------------------------- upgrades for soviets---------------4 upgrades for allys-----------------4 ---------------------------------------------- upgrades that effect both sides----1(crate range works nice...upgrades evrything in the viewable screen area [640x480]) SPECIAL THANKS TO MARKNUKE AUTHOR OF TOTAL ELIMINATION (WITHOUT HIS MOD THE ADVANCED CHRONO MINER WOULDNT HAVE MADE IT INTO MINE) HAD TO USE PARTS OF HIS HIS ART.INI,ECACHE06.MIX,AND RA2.CSF ALSO thanks to these people on westwood online bulletin board forum General RA2 Discission Eby SHADY CNCU Epyon 3000 batley1 CaptDoom6 Megalomainac Algernon And quite a few others that i havent mentioned(lost the log from the bb posts) ALSO thanks to the people in the game lobby at westwood's server for their input. Have fun....... My next mod will include lots more new units and a few special hidden units(like the 007spy....spy with a weapon) If you find any glitches or bugs in this mod e-mail me at [email protected] Thanks again for the input on this mod everybody. Eric(sgtmay) __________________________________________________________ INSTALL\UN-INSTALL INSTRUCTIONS THIS FILE REQUIRES WINZIP® TO INSTALL AFTER YOU DOWNLOAD,CLICK ON THE ZIP FILE AND EXTRACT TO THE RA2 DIRECTORY IN YOUR WESTWOOD FOLDER TO UN-INSTALL DELETE THESE FILES..... ART.INI ECACHE06.MIX RA2.CSF RULES.INI COWSHOTXREAD.DOC IF YOU WANT TO SAVE THIS MOD FOR LATER USE I SUGGEST YOU CREATE A FOLDER AND DRAG AND DROP THESE FILES IN THAT FOLDER OR JUST UNZIP THE ZIP FILE TO THR RA2 DIRECTORY AGAIN. ERIC(SGTMAY) PS. CHEATERS ARE LOSERS WHO HAVE TO CHEAT TO WIN (THIS MOD IS NOT MEANT TO BE USED IN TOURNAMENT PLAY AND WILL NOT WORK....SO DONT EVEN TRY) sgtmay is a ® registered trademark ™ of kick your ass enterprizes ©2001 just kiddin :)
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