A snowy 2v2 map for Yuri's Revenge. The start positions are in the four corners and the teams should be top vs. bottom. The top two and bottom two spots are connected on land, but to get to the other side, you must either drive across bridges to large islands on the left or right sides or head across the center of the map. The center of the map is not a choke point, but it does have garrisonable bunkers to help keep the enemy out. There is a decent amount of ore near each starting spot, and then more in the center of the top and bottom sides. On the two outer islands there are some derricks, a Tech Lab and an Airfield, so capturing them quickly is an important task.
Graphics: Unlike many RA2 maps, this one's terrain does not repeat itself! There are craters here and there, and different terrain types are used in random spots to make it more realistic. Even the ore is layed out in a non-standard format. The only complaint that I have is that there is no change in elevation anywhere. Also, there are a few terrain errors.
Gameplay: You have the option of either attacking with naval or land forces. There are no choke points except for the bridges, and those can be avoided, so this map will be an offensive map. I did a 30 Rhino Tank build check, and with the few Tech Derricks I had captured and 4 War Factories I couldn't outbuild my cash supply. That being said, once the cash is gone, you'd better protect your tech buildings, as they are closely spaced and would destroy eachother in any explosion.
Verdict: You might run into some issues with some start spots getting better proximity to the Tech Buildings, but besides that there are no balance issues to speak of. Not bad for this guy's first map!
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