Warforces RA2 Mod

Hi guys, thanks for downloading my mod. This mod is for the ones who wanted some expensive and/or superb units to put their money in. I’ve c...

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Hi guys, thanks for downloading my mod. This mod is for the ones who wanted some expensive and/or superb units to put their money in. I’ve changed a lot of units and even changed the paradrop stuff. Scroll down and see what I’ve changed.

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Download 'warforces2167ra2mod.zip' (249KB)

Readme
Please don’t send your version of this mod to any site without my permission! You can change stuff in Rules.ini.



Hi guys, thanks for downloading my mod. This mod is for the ones who wanted some expensive and/or superb units to put their money in. I’ve changed a lot of units and even changed the paradrop stuff. Scroll down and see what I’ve changed.

-Changed units and structures-


-For both-


Amphibious Transport. Machine gun installed

IFV. Now buildable for soviet. Still $600

Secret Agent. Has an MP5. Put him into an IFV and you’ll get an infinite range repair bullet. $250

School Bus. For transport over land $700 20 passengers

Pick up. The enemy will not attack this superb armoured truck with bad grenade launcher unless they start an attack on an enemy unit. $2000

Limo. Just a fun unit. $50

Sports Car. For fast transport over land. $300 5 passengers

Rhino and Grizzly are now equally strong. Both $800.

Howitzer. Long range slow vehicle with a strong weapon. Medium armoured. $1000 

Rocketeer: Has now an Air-to-Surface rocket launcher. Buildable for soviets. $1250

Comet Explorer. Very fast, lot of sight and a nice weapon. It’s specially made for discovering terrain. $1500

Black Eagle. Has now 10 small missiles. $1600

Air force command centre and SpySat Uplink. Now buildable for Soviets. Still $1000 and $1500


-Allied changes-


Prism tower. Has now a comet as weapon. And does more damage when supported. Still $1500

Aegis cruiser. Shoots more missiles and missiles are faster and deadlier. $1750

Gap Generator. Is now a kind of I’ve the most money trophy. $1000000

Patriot Missile. Bit stronger. Still $1000


-Soviet changes-


Kirov Airship. Drops now multiple bombs at one time. Cost upped to $4300

Sea Scorpion. Now has rockets to attack land units and flak to attack air units. $600


Psychic Sensor. Range upped to 20. Still $1000

Tesla Coil. When a Tesla Trooper overpowers it it doesn’t 300 but 400 damage. Still $1500.

Apocalypse. Shoots more grenades at one time. Was 4 now 6 Elite: was 4 is 10. Still $1750.

-Specials changes-

Korea: has now Laser Launcher:

Primary: supercomet
Secondary: mammothtusk
Elite primary: mayanprism (is now anti air too)
Size: 10 (place it takes in a hovercraft)
Cost: 5000
Buildlimit: 1




Germany: has now the Railgunner

Primary: BLKBEAM* (my own weapon)
Elite primary: BLKBEAME* (my own weapon)
Size: 3
Cost: 2350

* It’s supposed to be black but it didn’t work so it’s white.

Cuba: has now a crocodile!!!!!

Cost: 200
Size: 1


-Superweapon Changes-

Weather control. Not 10:00 but 8:00 reload time.

Chronosphere. Not 7:00 but 5:00 Reload time.


-Paradrop changes-


America: 10 gi, 1 Yuri Prime, 3 SEAL, 1 Chrono Commando

Allied: 5 gi, 1 Chrono Commando, 3 SEAL, 5 Tesla Troopers

Soviet: 5 conscripts, 1 Yuri Prime, 3 SEAL, 5 Tesla Troopers


-Other changes-

Bit smarter opponent

Other text in menu (buttons)

Power off-line: not 1 but 3 minutes.


I think this is everything.

-Installation instructions-

Move the files:
-Rules.ini
-Ecache06.mix
-Ra2.csf to your ra2 folder
Uninstall: remove the files:

-Rules.ini
-Ecache06.mix
-Ra2.csf from your ra2 folder



HAVE FUN!

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Bwarrior


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Registered 1st October 2005

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