A patch which updates A Path Beyond mod to version 1.2.0. Note, you must have version 1.1.0 for the patch to work, and version 1.1.0 is not currently on CnC-Files.
The changes are highlighted by a new (remade) map, slightly changed weapon accuracies, a new explosion for the V2 Rocket, and a new Rocket launcher model. And some bug fixes.
v.1.2 ("Beta Patch 2" - December 2007) --- -New map: RA_AS_Assault -Removed map: RA_Complex for rebalancing -Rocket Soldier's LAW splash damage now has a greater effect against infantry -Rocket Soldier's Stinger replaced with Redeye SAM, which fires faster, more powerful missiles -Longbow rocket damage increased slightly -Hind gun changed to 25 rounds/clip, now fires a large stream of bullets -Hind's camera changed to allow better target acquisition (especially in front of and under it) -Burn damage caused by primary fire for shotguns is applied faster -Fixed problem with Heavy Tank geometry -Fixed lighting issues on RA_StormyValley, RA_Bonzai -Mine limit upped to 50 from 30 (both teams) -Fixed problems with Helipads and Service Depots still functioning after being destroyed on certain maps -Point system altered; buildings now give 2 points for every 5 points of damage dealt (was previously 1:1); buildings no longer give extra points to the person who dealt the final blow when destroyed -New explosion effect for V2 rockets -RA_Wasteland now has a small contingent of vehicles -Tesla Coil damage increased, reload time increased -Accuracy for Remington 870 secondary fire (slug shot) improved -Accuracy of handheld LMGs (M60, PKM) decreased, accuracy of mounted LMGs (Ranger/APC gun) increased -Launcher frontend tool replaces old apbip and configuration tools -Launcher frontend tool supports multiple versions out-of-date patching
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