C&C City Flying Exp

Description: The first map fitted for online flying. THe map was originally designed to be a flight enabled map, which Eric had started on a...

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Description: The first map fitted for online flying. THe map was originally designed to be a flight enabled map, which Eric had started on about two years ago. Last year, Devinoch, aka Cliff Hicks, announced that Helicopter Pads would not appear in any of the flying maps. I went ahead and put in what was supposed to be in... The Helicopter Pads. They repair airborne units if you land on them.

Changes to units:

Effective ranges changed on all rocket firing units besides the Stealth Tank to give them more of a chance to hit aircraft. Orca has six missiles per reload, which take seven seconds to reload. Powerful enough to destroy a Humm-vee strength unit with all six missiles. Apache has a powerful chain-gun that destroys a unit in a much longer time, requiring it to loiter over the unit and fire continually at it... 100 rounds of ammunution that is reloaded every seven seconds. No secondary weapons for the aircraft. All Rocket Soldier\Gunner units fire homing missiles now. They're the replacement Havoc soldiers for anti-aircraft fire. MRLS has a turret and fires better homing missiles which seek better and travel faster, being GDI's mobile anti-aircraft unit. Its price was increased to around $800 to compensate. The Artillery's price was increased to $600. The Mammoth Tank can hit airborne units with missiles now. It still costs $1,500 and has the cannon\missile improvements shown in Bunkers. The Recon Bike was added, being Nod's mobile anti-aircraft vehicle. The Transport Helicopters have a different start-up\shut-down\idle sound. Sniper units do 20% of the damage they once did to aircraft.

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AircraftKiller


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Registered 18th December 2004

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