Pipe Fight

Simple map, there is two ways to get in the enemy base. Go to the a big tunnel, where all the tanks fighting or fly over the wall and do som...

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Simple map, there is two ways to get in the enemy base. Go to the a big tunnel, where all the tanks fighting or fly over the wall and do some damege unnoticed. It would be a good map, without the fly-in-blow-up-somethin method. There're some player controlled emplacements, but without automatic defense the base is easily vulnerable. Snipers are cheap (0$ and 500$ ), beacons are expensive (2000$ ), flying units are availble.

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Download 'pipefight.zip' (2.18MB)

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Map name-C&C_PipeFight
Creator-o0Commander0o
WOL-ZapUdead
Forum Name-o0Commander0o
e-mail-Mike@radpeg.com
AIM-Vernon Suxs Ass
[Affix: Radeon3]
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In this map...i am bringing back the "Pedestal" *gasp*

been awhile eh?

 well...i am tired of having the pedistal in the hand and barracks...so i decided to go my own route...heh (the pedistals are now located at the top of the bunkers) [great, there's no ladder for infantry]

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the map has many features...such as:

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-Many crates and some scattered sniper rifles (very good sniper map)

-Air Craft Support (and no they do not get stuck in heaven...heh) [they do]

-4 turrets for each base (located at the bunker) picture 4 medium tanks guarding your base at all times....(providing the turrets are manned) [waiting in a turret is boring]

-4 cannons up at "sniper dock"

-All weapons, turrets, and crates spawn in 30 seconds

-Very dark,dense fog and rain...and lightning (oooh scary)

-bases can be acessed by land only through the heavily guarded pipe (well supposing your team is guarding the tunnel which they should be) [nope]

-Low class snipers-$0 High Class-$500

-Transport helicopters cost...$350!

-beacons now cost $2000...sorry...

-other features that you will find out on your own...

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There are no known bugs at this time :-p [I know some :-j]

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o0Commander0o


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Registered 11th December 2005

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