Renalert Source Files Buildings

This zip file contains all of the raw assets that we used to create the buildings in Renegade Alert. Both the multiplayer and single player...

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This zip file contains all of the raw assets that we used to create the buildings in Renegade Alert. Both the multiplayer and single player buildings are contained in this zip file with their interiors intact and completely functional. In some cases you will find variations of the multiplayer buildings that had different rooms or visibility sectors that we didn't use. As you may notice, some buildings are very complex and are made of many different models. Usually they are set up so that when you place the model for the exterior of the building, it brings in all of the other needed models in the proper places. This is advanced Max work and may contain old assets that may have these problems: missing textures, missing proxies (The yellow cubes), missing geometry or any other problem you'll encounter; there's just too much for me to manually verify everything. Have fun!

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This zip file contains all of the raw assets that we used to create the buildings in Renegade Alert. Both the multiplayer and single player buildings are contained in this zip file with their interiors intact and completely functional. In some cases you will find variations of the multiplayer buildings that had different rooms or visibility sectors that we didn't use. As you may notice, some buildings are very complex and are made of many different models. Usually they are set up so that when you place the model for the exterior of the building, it brings in all of the other needed models in the proper places. This is advanced Max work and may contain old assets that may have these problems: missing textures, missing proxies (The yellow cubes), missing geometry or any other problem you'll encounter; there's just too much for me to manually verify everything. Have fun!

Directories:

RA Mode - All of the raw assets that I could find that were used to create our multiplayer buildings. Interiors are included wherever possible.

Soviet: All raw Soviet assets should be intact and usable.

Allies: All raw Allied assets should be accounted for, intact, and usable.

Neutral: Some were never completed, some were just made to replicate in-game artwork from Red Alert for level geometry, and some were simply done out of a need for more rocks, trees, bushes, or whatever else the design team was in need of.

Keep in mind that these files are copyright to the Renegade Alert \ Red Alert: A Path Beyond development team, and that their use is strictly for non-commercial purposes such as learning and continuing fan development of the abandoned Renegade Alert project.

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renalert team


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Registered 10th June 2004

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