The return of Tiberian Sun. Not quite, but you should return to that game to try out this map. A three player FFA, yellow/red zone (duh) map. Plenty of cliffs, veins, buildings make this a closed map.
Gameplay: This plays interestingly. First bad point is that there is not enough Tiberium on the map. It is spread out across the map and hard to build refineries next to all the small patches. Besides this, the map is quite fun. There are many various pathways between bases, lined by cliffs and ridges and mesas. If you are blocked in one way, you can just head around the other direction. This does create chokepoints though, and a crafty Nod player could hide very easily among the different levels.
Graphics: For a Tiberian Sun map, this is very well detailed. Lots of eye candy, trucks loading and unloading crates, pretty ion storms, meteor showers. Well placed veinhole monsters with veins, varied terrain, never using the same tile more than is necessary. Brilliant job!
Eye of the storm (2-3) By Dudeinabox (commander_arkjim on filefront): Story: Once a the home of a water oasis and a thriving population, much has changed since the start of the second tiberium war, the oasis long since gone replaced by tiberium monsters and the crystals themseleves. The sudden apperance of tiberium has led Nod and GDI forces into this once peaceful area, however battling here will not be easy, with frequent meteor showers and brutal ion storms, the eye of the storm has most certainly been enetered. Instructions: Simply unzip the file and put into your tibeirum sun directory: (normally found under C/:Program files/westwood/SUN or something like that) Legal stuff: Feel free to edit the map in anyway but please DO NOT host it anywhere else without getting my permission first. COntact details: Any questions? Need mapping help? Just ask! Email: unsociabl_git at hotmail.co.uk Thanks for downloading and enjoy! -DIAB
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