This 6-player map is ideal for top vs. bottom play, or as a 2v2 in east vs. west play. The tiberium can be found on the inside of a large canyon, along with various creatures.
Tiberium Wasteland v.Final by Time2KILL One evening I was feeling like playing tiberian sun and it brought back good memmories. It reminded me of all the modded maps I used to make so that motivated me to make this perticualr map! It is a 6 player highly detailed tiberian sun map. Top vs. Bottom is reccomended for best playing experiance. The tiberium is generally found along and inside a rather large canyon that streaches across the map. Creatures are found inside it as well. Tiberium Wasteland is heavly modified but quite balanced and error free at the same time. 2v2's also work as well in an East vs West senario. Map preview was cut inorder to maintain online capbility. Here is a list of changes made to the map: Installing: place this file directly in your tiberian sun directory in the "sun" folder This directory mabey different for those with TFD or regular versions. Mapname on the map selection page is "Tiberium Wasteland v.Final" it has no preview. **Both sides** * Tiberium values generaly raised by 50%-80% + * Buildspeeds increased from 100% to 175 % * Aircraft and Tank speeds increased from 1 to 1.10 * Harvister speeds doubled ** GDI Changes** \INFANTRY * Added "Saboteur": A stealthy infantry unit that can place C4, best used in mixed groups of infantry or deployed from dropships. * Added "Pathfinder": Exalent sniper Equiped with an AP bullet, kills most infantry in one hit and significantly dammages light units. * Added "The Prophet" An infantryunit with special powers. He has the ability to spawn red firestorm flames in large quantities and incinerate most buildings, tanks, and infantry. * Added "Visceroid" GDI can train adult viscerods! Press the guard button (G) to stop them from wondering off. Built at factory. \TANKS * Added "Hover Scout" A specially modified drone that launches medium range cruise missiles. This unit hovers and is somewhat fast but lightly armored. Cruise missile move slow but do significant dammage to medium armor or slow moving vehicles and buildings. * Added "Ion Wave Titan" A new version of the titan mech. It launches a beam of ion waves which are best used vs vehicles and infantry. Weak against heavly armored vehicles * Added "MLRS MK II" A large mech transport that can hold 10 infantry. It is less armored than the MK II but slightly faster. This unit is equipted with a long range light dammage missile that fires in large volleys. It can fire 360 Deg becaue of the missile locomortor \Aircraft * Added "Disrupter Drone" A speedy medium armor drone. It is armed with 6 blasts of the Disrupters sonic laser. Very effective against buildings. Good vs most ground vehcles. * Added "Missile Striker" To replace the old orca bomber, GDI has developed a better more efficient aircraft. This striker has a payload of 2 large missile bombardments. Works well in groups of 2 and can tanke out most buildings after only a few fly-by's. Faster than the old bomber too. * Added "Dropship" The dropship is quite a unique unit. It can either paradrop 5 infantry men or "carry" one vehicle much like the carry-all. To paradrop infantry, load up the dropship and command it to attack a target. As the dropship lays down cover-fire, it drops its troops over the target area. \Buildings * Added "Concrete Bunker" Component towers have been replaced with this more efficient fortifide defensive structure. Concrete bunkers can fire either Orca missiles or employ the use of the jumpjet cannon vs infantry. Bunkers are fitted with a new texture. * Added "Ion Defence" By far the best defence ever develped. This special uplink provides a local sattelite with data over a small radius over your base. When a unit comes with in its target area, it launches less dammaging ion beams at the unit until its destroyed. Can only be built once cannot fire too close to the tower. * Added "Geothermal Power" A new powerplant that provides 400 units of geothermal power to a GDI base. **NOD CHANGES** \INFANTRY * Added "Very Angry Dog" Dont piss this Canine off! He is very fast and quite strong. His dog attack dammaes most units. Works best when in large groups. * Added "NOD Commando" The nod commando launches special energy orbs which have a napalm effect. The orbs move slow but trach its target for quite some time. Very effective against buildings or infantry. * Added "Flamethrower Soldier" A specially armored infantry unit that launches a flame. Used best inconjunction with diversified groups of infantry. * Added "Digger" This very unique infantry has a special talent for digging under ground. It can move to shround and tunnels its way to anyplace on the map. Unfortunatly, the digger is very weak and especially vunerable to snipers. \TANKS * Added "Laser Tank" A special AFV unit. The laser tank has a modified turret that emmits a solid continous laserbeam unlike the oblesk or laser turret. It gradually dammages buildings and most tanks. Medium armored but not good vs infantry. * Added "Railgun Artillery" This long range laser tank repleces the old artillery vehicles. Although it lacks the range of its older countrpart, it does significant dammage to pretty much everything. It has a slow fireing rate and usless against fast moving or close combat units. * Added "Quantum Warping Devise" A highly experimental teleporting vehicle. It can teleport only to unshrouded sections of the map. Its special warping weapon equally dammages all unit types. Does not do much dammage to buildings or building armor types. * Added "Devil's Fist" By far the deadliest tank ever contructed. It is a heavely armored but very slow moving tank. Its turret deploys a special cannon shell which contains a highly volatile acid. This acid eats away at most vehicles in seconds. Also, this special acid emmits a toxic cloud shortly after exposure to oxygen. The chemicle itself is usless against buildings and special armor types but the toxin compensates for this. \Aircraft * Added "Napalm Bomber" This large slightly slow bomber carpet bombs napalm bombs. If the target unit is not destroyed, the remaining fire continues to burn for several seconds dammaging its target. Best used in groups of 2 or more. \Buildings * Added "Meteor Strike Beacon" A highly specialized structure. It is a beacon which must be placed near units for best results. Depending on how long the beacon remains undestoryed, X amountof meteors will hit (2- 20). This structure is supposed to destroy itself. Anyway, After the meteors fall the debris produce a large toxic cloud over the beaconed area. A red light is produced by the becaon to let you know "YOU HAVE BE TARGETED MUHAHAHAHA". If your quick to destroy it, very few meteors will spawn. Costs 2000 PER STRIKE do not place the beacon in your base. Can be placed anywhere and destorys most structures. * Added "Nuclear reactor" Nods new powerplant, replacs the advanced powerplant. Provides 900 units of nuclear energy. ------------------------------------------------------------- Errors rarely occure but none the less do happen; but mostly when facing the AI. Generally, online play is smooth and balanced. Some units and structures have been cut inorder to balance the map and make units work effectivly. One known errror occures when an ion wave titan attacks a visceriod. That the only issue I know of, report any errors in the comment section to me. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ (c) 2006 Alex B map making industries collectivly "Time2KILL" on filefront.com DO NOT COPY THIS MAP OR INIFILE AND SAY ITS YOURS, DO NOT CUT AND PAST MY INI FILE IN YOUR MAP AND SAY "OHH LOOK AT MY SKILLZ I MADE THESE UNITS" DONT EDIT ANYHTING UNLESS I SAY SO, DO NOT TRY TO VIOLATE THIS VALID FEDERAL COPYRIGHT, DO NOT UPLOAD THIS FILE ANYPLACE ELSE AND SAY "OHH MY GOD LOOK (INSERT WEBSITE NAME HERE) I MADE THIS AWSOME MAP" I AM DAMN PROUD OF THIS MAP AND I DONT WANT NO NOOB MAPMAKER RUINING ITS PERFECTION. However you can look at the ini and examen it to benefit you own editing skillz. Contact me for whatever at: AIM = sabatour059 E-Mail = sabatour059@aim[dot]com
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