Tiberium Wasteland

This 6-player map is ideal for top vs. bottom play, or as a 2v2 in east vs. west play. The tiberium can be found on the inside of a large ca...

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This 6-player map is ideal for top vs. bottom play, or as a 2v2 in east vs. west play. The tiberium can be found on the inside of a large canyon, along with various creatures.

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Tiberium Wasteland v.Final by Time2KILL



     One evening I was feeling like playing tiberian sun and it brought back 
good memmories. It reminded me of all the modded maps I used to make so
that motivated me to make this perticualr map! It is a 6 player highly 
detailed tiberian sun map. Top vs. Bottom is reccomended for best playing
experiance. The tiberium is generally found along and inside a rather large
canyon that streaches across the map. Creatures are found inside it as well.
Tiberium Wasteland is heavly modified but quite balanced and error free at
the same time. 2v2's also work as well in an East vs West senario. Map preview
was cut inorder to maintain online capbility. Here is a list of changes made 
to the map:


Installing:
place this file directly in your tiberian sun directory in the "sun" folder
This directory mabey different for those with TFD or regular versions.
Mapname on the map selection page is "Tiberium Wasteland v.Final" it has no
preview.


**Both sides**

* Tiberium values generaly raised by 50%-80% + 
* Buildspeeds increased from 100% to 175 %
* Aircraft and Tank speeds increased from 1 to 1.10
* Harvister speeds doubled

** GDI Changes**
\INFANTRY
* Added "Saboteur": 
   A stealthy infantry unit that can place C4, best 
   used in mixed groups of infantry or deployed from
   dropships.
* Added "Pathfinder":
   Exalent sniper Equiped with an AP bullet, kills
   most infantry in one hit and significantly dammages 
   light units.
* Added "The Prophet"
   An infantryunit with special powers. He has the ability
   to spawn red firestorm flames in large quantities and
   incinerate most buildings, tanks, and infantry. 
* Added "Visceroid"
   GDI can train adult viscerods! Press the guard button
   (G) to stop them from wondering off. Built at factory.
\TANKS
*  Added "Hover Scout"
    A specially modified drone that launches medium range
    cruise missiles. This unit hovers and is somewhat fast 
    but lightly armored. Cruise missile move slow but do 
    significant dammage to medium armor or slow moving vehicles
    and buildings.
* Added "Ion Wave Titan"
    A new version of the titan mech. It launches a beam of ion 
    waves which are best used vs vehicles and infantry. Weak against
    heavly armored vehicles
* Added "MLRS MK II"
    A large mech transport that can hold 10 infantry. It is less 
    armored than the MK II but slightly faster. This unit is 
    equipted with a long range light dammage missile that fires in 
    large volleys. It can fire 360 Deg becaue of the missile locomortor
\Aircraft
* Added "Disrupter Drone"
    A speedy medium armor drone. It is armed with 6 blasts of the 
    Disrupters sonic laser. Very effective against buildings. Good vs
    most ground vehcles.
* Added "Missile Striker"
    To replace the old orca bomber, GDI has developed a better more 
    efficient aircraft. This striker has a payload of 2 large missile
    bombardments. Works well in groups of 2 and can tanke out most buildings
    after only a few fly-by's. Faster than the old bomber too.
* Added "Dropship" 
    The dropship is quite a unique unit. It can either paradrop 5 infantry men
    or "carry" one vehicle much like the carry-all. To paradrop infantry,
    load up the dropship and command it to attack a target. As the dropship lays
    down cover-fire, it drops its troops over the target area.
\Buildings
* Added "Concrete Bunker"
    Component towers have been replaced with this more efficient fortifide
    defensive structure. Concrete bunkers can fire either Orca missiles or
    employ the use of the jumpjet cannon vs infantry. Bunkers are fitted with a 
    new texture.
* Added "Ion Defence"
    By far the best defence ever develped. This special uplink provides a local
    sattelite with data over a small radius over your base. When a unit comes with
    in its target area, it launches less dammaging ion beams at the unit until its 
    destroyed. Can only be built once cannot fire too close to the tower.
* Added "Geothermal Power"
     A new powerplant that provides 400 units of geothermal power to a GDI base.


**NOD CHANGES**

\INFANTRY 
* Added "Very Angry Dog"
    Dont piss this Canine off! He is very fast and quite strong. His dog
    attack dammaes most units. Works best when in large groups.
* Added "NOD Commando"
    The nod commando launches special energy orbs which have a napalm effect.
    The orbs move slow but trach its target for quite some time. Very effective
    against buildings or infantry.
* Added "Flamethrower Soldier"
    A specially armored infantry unit that launches a flame. Used best
    inconjunction with diversified groups of infantry.
* Added "Digger"
    This very unique infantry has a special talent for digging under ground.
    It can move to shround and tunnels its way to anyplace on the map. Unfortunatly,
    the digger is very weak and especially vunerable to snipers. 
\TANKS
* Added "Laser Tank"
    A special AFV unit. The laser tank has a modified turret that emmits
    a solid continous laserbeam unlike the oblesk or laser turret. It gradually
    dammages buildings and most tanks. Medium armored but not good vs infantry.
* Added "Railgun Artillery"
    This long range laser tank repleces the old artillery vehicles. Although it lacks 
    the range of its older countrpart, it does significant dammage to pretty much 
    everything. It has a slow fireing rate and usless against fast moving or close 
    combat units.
* Added "Quantum Warping Devise"
    A highly experimental teleporting vehicle. It can teleport only to unshrouded
    sections of the map. Its special warping weapon equally dammages all unit types.
    Does not do much dammage to buildings or building armor types.
* Added "Devil's Fist"
    By far the deadliest tank ever contructed. It is a heavely armored but very slow
    moving tank. Its turret deploys a special cannon shell which contains a highly 
    volatile acid. This acid eats away at most vehicles in seconds. Also, this special
    acid emmits a toxic cloud shortly after exposure to oxygen. The chemicle itself is
    usless against buildings and special armor types but the toxin compensates for this.
\Aircraft
* Added "Napalm Bomber"
    This large slightly slow bomber carpet bombs napalm bombs. If the target unit is not 
    destroyed, the remaining fire continues to burn for several seconds dammaging its target.
    Best used in groups of 2 or more.
\Buildings
* Added "Meteor Strike Beacon"
    A highly specialized structure. It is a beacon which must be placed near units for best 
    results. Depending on how long the beacon remains undestoryed, X amountof meteors will
    hit (2- 20). This structure is supposed to destroy itself. Anyway, After the meteors fall
    the debris produce a large toxic cloud over the beaconed area. A red light is produced by
    the becaon to let you know "YOU HAVE BE TARGETED MUHAHAHAHA". If your quick to destroy it,
    very few meteors will spawn. Costs 2000 PER STRIKE do not place the beacon in your base. 
    Can be placed anywhere and destorys most structures.
* Added "Nuclear reactor" 
    Nods new powerplant, replacs the advanced powerplant. Provides 900 units of nuclear energy. 

-------------------------------------------------------------
Errors rarely occure but none the less do happen; but mostly when facing the AI. Generally,
online play is smooth and balanced. Some units and structures have been cut inorder to balance
the map and make units work effectivly. One known errror occures when an ion wave titan attacks a visceriod.
That the only issue I know of, report any errors in the comment section to me.
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(c) 2006 Alex B map making industries collectivly "Time2KILL" on filefront.com
DO NOT COPY THIS MAP OR INIFILE AND SAY ITS YOURS, DO NOT CUT AND PAST MY INI FILE
IN YOUR MAP AND SAY "OHH LOOK AT MY SKILLZ I MADE THESE UNITS" DONT EDIT ANYHTING UNLESS 
I SAY SO, DO NOT TRY TO VIOLATE THIS VALID FEDERAL COPYRIGHT, DO NOT UPLOAD THIS FILE
ANYPLACE ELSE AND SAY "OHH MY GOD LOOK (INSERT WEBSITE NAME HERE) I MADE THIS AWSOME MAP"
I AM DAMN PROUD OF THIS MAP AND I DONT WANT NO NOOB MAPMAKER RUINING ITS PERFECTION. However you can look 
at the ini and examen it to benefit you own editing skillz.
Contact me for whatever at:
AIM = sabatour059
E-Mail = sabatour059@aim[dot]com

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Time2KILL


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Registered 21st August 2006

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