This is a map for Tiberian Sun Firestorm. The map has day to night transitions as the game goes further on, along with other features added to smooth gameplay. Units and structures glow slightly to make combat easier during night time battles, or usage. Also, the areas where bases are created start off with a light blue glow to make seeing and using your base easier during the night as well. Two civilian "armories" are located on the map, and upon capture, can be used to create special infantry units for your side. The AI has also been modified for tougher, and more realistic gameplay, as the pathfinding has been improved to allow them to use the map better.
War Torn by RVMECH Map size: 100x100 Theater: Temperate Game: Firestorm (TS) Authors Email: RVMECH@cncgames.com Economy: Moderate to heavy, Green and Blue Tiberium Veinholes: Two Sunday, December 30, 2001 Day-Night Loop: yes, (.28-.85) Scenario info: Game starts off early in the morning (dark) and gradually lightens up towards dawn and then back to the twilight hours. Four well defendedable starting areas with one entrance and enough pavement to give adequate subterrainian protection from the outset. There are two Vein holes located in the center on top of mesa's..one in the East and one in the West. The buildings have been modified to "emit" light so that the base can be seen a little better until "sunup". Units, infamntry, and aircraft have also been modified to "glow" a little more than usaul for the same reasons. Starting areas have also been enhanced with low level blue lighting which has a rather appealing affect on the scene in general. Much time was spent on AI pathfinding for this particular map as it is quite a complicated map for the AI to comprehend. many modifications were required in order for the Ai to respond properly and with little difficuly. Bear this in mind when defending your base. The sister map (War Torn Tundra) actually plays quite different as the map has some subtle changes from this one and I recommend playing it also. War Torn (c) RVMECH/2001 all rights reserved. This map amy not be included in any medium or storage device that will be sold for profit. It may not be distributed without this Readme file and may not be posted without my permission.
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