Command & Conquer: Generals - Zero Hour
8 Players

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All Files In Command & Conquer: Generals - Zero Hour 8 Players
8 Players WWIII in Europe

This is a good 8 player map. It is like ea's but it focuses on europe aisa and a wee little bit of africa. There is a lot of money scattere...

 

8 Players Iraqi Oasis

Finally a good 8 player map for zero hour. The map has the players sitting on the outsides of the map with plenty of build space. In the mid...

 

8 Players Godlands

This is a very good 8 player map, the only problem is it isn't ai enabled. it has a few nice sized towns throuout the map. There are a coup...

 

8 Players Paratrooper Paridise

This is a very detailed map, ea's origional map material! It is a big island with the players sitting on the sides of the map. There is a g...

 

8 Players Dunes

This map is pretty good it has a nice stair design, the ai plays well, and it has river down the middle. But, it has no tech structures and...

 

8 Players Chemical Snow

This is another eight player map. The start locations are scattered around the map. In the middle of the map there is a small town. But be c...

 

8 Players Operation: Desert Combat

This is a good 8 player map. The AI is not enabled so it makes good for a online or network battle. Lots of tech and civilan buildings spree...

 

8 Players Dam Hole

YAY! Another great massive map. Makes for some great air wars. AI is enabled so its good for skirmish or online. Have fun!

 

8 Players Battle Island 2

This is a nice 8 player island map. The ai is enabled so its good for skirmish or online. A few tweaks including waves and sound effects. Ha...

 

8 Players Pathfinder

This is a good 8 player map for Zero Hour. Lots of build space and tech. The AI is enabled. Great for online play.

 

8 Players Hislander

This is a good 8 player map for Zero Hour. AI is fully enabled makeing it Skirmish/Online compatable. Lots of suprises and very detailed. Te...

 

8 Players Omaha Assault

Here's an 8 player map built for 2v6. You could play it 2v2 as well. It is set in a somewhat grassy landscape with water-limited access...

 

8 Players Southern Pacific Islands

Another one of the AlphaMod Leaders maps makes it into us at cncfiles. This is an 8 player map with plenty of supplies and plenty of tech fo...

 

8 Players bermuda triangle

A sand/grass bermuda triangle map for 4vs4 battles with most goodies situated in the middle The map has 2 boss war factories and 2 boss doz...

 

8 Players The Beachhead

This map is designed for 3 players really, you start at the bottom on the beachhead and sweep upwards. The reason being I've setup the oute...

 

8 Players Devastation on its Way

A team based 8-player map with a big city separating the two sides. The city's streets are very narrow, so it is a very bad idea to be the...

 

8 Players Twilight Flame Dark

This is a remake of Twilight Flame with 2 supply's and 4 oils on each side. Also there is a repair bay above each sides oils and 2 Emperor...

 

8 Players All Out War

All out war has moutains, rivers, tech buildings for everyone. It's sort of detailed, it's stormy weather and its a 4 vs 4 zero hour map.

 

8 Players Water World

Here's an eight player map in which it appears to be darkish and rainy. It is laid out like Twilight Flame, at least in the start positions...

 

8 Players Dropdown

This map is made for stomping bots. It's a two vs. 6 style where the top team have a huge advantage with supplies, tech, ect. I don't real...

 

8 Players Ice

Here's an interesting concept for a map. It takes close bases, and makes they more inaccessible to eachother than is normal. You can try...

 

8 Players Rock Bottom

Good day folks, A Mapper Guild member named Dimanti San has made a ast...

 

8 Players Surrounded

Well the basic idea is to have two humans on top, in the middle, playing against 6 bots around the outside. Even at 4 bots, just winning is...

 

8 Players The Last Stand (Pro Comp Stomp)

The Last Stand (Pro Comp Stomp) is basically an attacking, then defending map but this map was designed with comp stomping in mind. The AI i...