This is a good 4 player map for Zero Hour. The AI is not enabled so it makes good for a online or network battle. Has Hover Crafts enabled for all sides in this map, You will need them if you want to attack "Ground" due to both bases being seperated by a huge river.
++++++++++ + Readme + ++++++++++ Map Name : Beach Bullet v2 Author : [LiX]fireman aka Tremex on GenFiles E-Mail : [email protected] Released : Feb. 28, 2003 Players : 4 AI supported : No ----------- Description ----------- Beach Bullet is a Zero Hour map where two teams fight against eachother on two sides separated by water. Water? Do you mean this is air combat only ?!? Completely WRONG. On both sides there are two war factories that produce only hovercrafts. Looks pretty cool, huh ? What do you wait ? PLAY IT! Before you play it: This map ISN'T done to be beautifull, rich in textures, buildings everywhere... But it IS done to be fluid and fun. - Miscellaneous: 1. Aurora's are disabled 2. Superweapons cost 10'000$ and needs 2x more time to build. These two changes have been made so players don't make lame rushes that can't be stopped. (Sorry for hardcore gamers) 3. To compensate, stealth fighters are now more powerfull (damage increased by 50%) 4. Tech artillery platform has its fire rate doubled, but its damage is halved. 5. Do NOT play the map with the regular USA side, since you won't be able to produce land units (war factory is replaced). ------------ Installation ------------ Go to your "My Documents" folder (usualy: C:\Documents and Settings\yourname\My Documents) Enter the "Command & Conquer Generals - Zero Hour Data" folder Go to "Maps" Extract the directory from the .zip into this folder. ---------- Known Bugs ---------- P: When you select the hovercraft war factory, you get the icons of the previously selected units. S: Dont worry, just click any icon and a hovercraft will be built P: All Hovercrafts are blue team! S: They aren't blue team, they are just blue. Look on your radar instead, if you aren't sure. I will fix this in v3 ---------- Last Words ---------- A little help for map makers: If you wanna make a similar map (with .ini mods), remember this: - Only mod what you have to mod (don't copy/paste the whole unit data if you just wanna change its speed) - Don't create/modify unexisting things. It will always crash. If you have feedback: [email protected] Also, I want to say I did not copy on any other mods. All this stuff is mine, and I'm pretty proud of it :)
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