Here is a well done 5-player map for Zero Hour. There is the standard layout of 1 player in each corner, and added one player in the center. I would play this map as a 2v2v1 and go easy on the center player. The center position has 4 access ramps to the summit he occupies, so it makes for an easier defense against all comers.
There are 8 derricks on this map, all in the center, but they are Not on top of the summit. This will allow all player relatively easy access to them, but it won't be easy to defend those assets!
While this map is not exactly symmetrical, it is close enough to both look good and be well balanced. The gameplay on this map would be excellent, as there are plenty of ways to attack the corner start spots, and these ways are too large to be defended easily. I think this map will gravitate towards shorter games, but it seems to be too large to be a rush-only map. There are many nice touches to this map like a train here, a fenced in area over there that the only real complaint I have is some textures are over-repeated (the cliff and "cross between sand and grass" textures)
Map Name: Death's Summit Author: Halkeye/Hawkeye My email: firstname.lastname@example.org Number of players: 5 PLEASE DONT EDIT THIS MAP WITHOUT MY PERMISSION! YOU MAY NOT CLAIM THIS MAP AS YOUR OWN! Map Description: This map has a mountain in the middle with a plateau. One player on each corner and one in the middle. There is eight tec oilderrics surounding the mountain and a tec renforcement pad on the East and West sides. Watch out for the train because unit could get run over. Directions for Installing: Extract to My Documents\Command and Conquer Generals Zero Hour Data\Maps
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