This brings the Destructive Forces mod up to version 1.2. If everybody keeps reporting bugs, there's a good chance there will be yet another patch!
You Need Version 1.15 installed for this to work.
---INFORMATION--- This update includes everything from small bugfixes and tweaks to completley new units. Main focus was bugfixing and balancing. For a full list of changes see below: --INSTALLATION-- * Make sure you have DF 1.1 or later installed. * Run the executable and you're ready to go. ---------Changes since version 1.15--------- China Artillery general: * Max one overlord artillery, also decreased health slightly * The master defence bunker got upgraded specs; Longer attack range, better armour, now consumes 1 power, fixed an infantry exploit, made the garrisoned troops immune to clear building attacks and made them sustain 80% shared damage with the bunker. Note that to fix the exploit I had to make the infantry be spawned outside of the bunker. * Fixed issue with dragonfly missiles not exploding * Fixed issue with the nuke cannon * Fixed issue with the Artillery Command center * Replaced the devastator tank with a standard battlemaster (slightly downgraded). * Removed the screamer jet China Infantry general: * Added a new unit; the "mini dragon" which is a cheap armed and armoured personell carrier.Resistant to radiation. * Can now build the Devastator tank once the harmageddon nuke has been built. Chain gun upgradade moved to propaganda center. * Changed the minetank cost, also lowered health, max One. Weapon reload time increased. * Lowered range and damage made by the super cannon bunker. * Nuclear missile health lowered (the building). China EMP&Napalm general: * Replaced the J-10 fighter with the screamer jet. China Tank&Naval general: * Added a new tank; colossus * The reinforcmentpad now consumes 6 power. Also decreased health. USA Assault General: * Blackbird has ammo pips. Now only carries 2 bombs. * Fixed commanche not recieving any rocket pods after upgrade * Added a new tank; The "M9E Abrams". * Replaced the firebase with tomahawk defence. USA Air force general: * Glory Pigeon has ammo pips * Fixed a bug causing the game to crash UsA Tech&Naval general: * Can now build pathfinder * Increased cost for the firebase, also made it consume 2 power. * Made some adjustments to the Prototype Paladin * Made some adjustments to the mammoth tank USA Commander in cheif: * New model for the crusader artillery * Slightly lowered range and increased cost for the crusader artillery. * Barracks now consumes 3 power. * Replaced the tomahawk defence with a new structure;The "Superior laser cannon". GLA General changes: * Added the jinjan cannnon as a superpower for some generals. * Added a new superpower for ALL GLA generals; The "Call for Jihad". This will provide some great extra boost for the GLA. United Arabs: * Fixed a bug triggering a small nuclear explosion when dozer got destroyed. * A bug caused the following(1) three defences to become useless once the camo upgrade had been bought. It has now been fixed by removing the upgrade ability: *(1) Missile anti-air defence. Also increased the range and weapon damage. *(1) Mega Rocket Defence. *(1) Cannon defence. Also increased cost and build time. * UA can now build Angry mob, saboteur and jarmen kell. * UA can now use the emergency repair. * Changed the power consumed by research facility from 10 to 3 * Added a new unit; The "RB transport". * Added a new unit; The "G8-Bomber jet". * Added a new unit; The "Spagger". * Added a new unit; The "long range scud launcher". * Osamas tribute, jinjan cannon and scorpion tanks were replaced. * Fixed a bug causing the reasearch facility to become invisible when playing on a snow map. GLA Stealth&Naval general: * Made wider spread for the missiles used by the superweapon. * Fixed the GPS scrambler * Fixed a bug that made the hijacker unavailable GLA Toxic warfare general: * Removed ability for the artillery defence to upgrade to camo netting. * The toxic wing bomber power now makes some damage too. GLA Terror leader: * Can now build osamas tribute instead of toxic tractor. *And some additional smaller changes and fixes.Also lowered camera start position. If you want to get even closer just zoom in with your mouse wheel. ---SPECIAL THANKS--- * Special thanks goes to Nuker at CnC files and the "Reborn team" for providing * * the foundation (Reborn V5) on which Destructive Forces is built upon. * * Special thanks also goes to the numerous ppl that made this project possible * * by sharing their models and code. * *********************************************************
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