Destructive Forces Patch

This brings the Destructive Forces mod up to version 1.2. If everybody keeps reporting bugs, there's a good chance there will be yet anothe...

Download

Uploading...
Do not refresh or leave this page!

File Description

This brings the Destructive Forces mod up to version 1.2. If everybody keeps reporting bugs, there's a good chance there will be yet another patch!

You Need Version 1.15 installed for this to work.

Read More

Download 'destructive_forces_1.2_update_rev1.zip' (4.23MB)

Readme
---INFORMATION---
This update includes everything from small bugfixes and tweaks to completley new units.
Main focus was bugfixing and balancing. For a full list of changes see below:

--INSTALLATION--
* Make sure you have DF 1.1 or later installed.
* Run the executable and you're ready to go.


---------Changes since version 1.15---------
China Artillery general:
* Max one overlord artillery, also decreased health slightly 
* The master defence bunker got upgraded specs; Longer attack range, better armour, now consumes 1 power,
fixed an infantry exploit, made the garrisoned troops immune to clear building attacks and made them sustain
80% shared damage with the bunker. Note that to fix the exploit I had to make the infantry be spawned outside of the bunker.
* Fixed issue with dragonfly missiles not exploding
* Fixed issue with the nuke cannon 
* Fixed issue with the Artillery Command center
* Replaced the devastator tank with a standard battlemaster (slightly downgraded). 
* Removed the screamer jet

China Infantry general:
* Added a new unit; the "mini dragon" which is a cheap armed and armoured personell carrier.Resistant
to radiation.
* Can now build the Devastator tank once the harmageddon nuke has been built. Chain gun upgradade moved
to propaganda center.
* Changed the minetank cost, also lowered health, max One. Weapon reload time increased.
* Lowered range and damage made by the super cannon bunker.
* Nuclear missile health lowered (the building).


China EMP&Napalm general:
* Replaced the J-10 fighter with the screamer jet.


China Tank&Naval general:
* Added a new tank; colossus
* The reinforcmentpad now consumes 6 power. Also decreased health.


USA Assault General:
* Blackbird has ammo pips. Now only carries 2 bombs.
* Fixed commanche not recieving any rocket pods after upgrade 
* Added a new tank; The "M9E Abrams".
* Replaced the firebase with tomahawk defence.


USA Air force general:
* Glory Pigeon has ammo pips
* Fixed a bug causing the game to crash 

UsA Tech&Naval general:
* Can now build pathfinder
* Increased cost for the firebase, also made it consume 2 power.
* Made some adjustments to the Prototype Paladin
* Made some adjustments to the mammoth tank

USA Commander in cheif:
* New model for the crusader artillery
* Slightly lowered range and increased cost for the crusader artillery.
* Barracks now consumes 3 power.
* Replaced the tomahawk defence with a new structure;The "Superior laser cannon".



GLA General changes:
* Added the jinjan cannnon as a superpower for some generals.
* Added a new superpower for ALL GLA generals; The "Call for Jihad".
This will provide some great extra boost for the GLA. 


United Arabs:
* Fixed a bug triggering a small nuclear explosion when dozer got destroyed.
* A bug caused the following(1) three defences to become useless once the camo upgrade had been bought. 
It has now been fixed by removing the upgrade ability:
*(1) Missile anti-air defence. Also increased the range and weapon damage. 
*(1) Mega Rocket Defence.
*(1) Cannon defence. Also increased cost and build time.
* UA can now build Angry mob, saboteur and jarmen kell.
* UA can now use the emergency repair.
* Changed the power consumed by research facility from 10 to 3
* Added a new unit; The "RB transport".
* Added a new unit; The "G8-Bomber jet".
* Added a new unit; The "Spagger".
* Added a new unit; The "long range scud launcher".
* Osamas tribute, jinjan cannon and scorpion tanks were replaced. 
* Fixed a bug causing the reasearch facility to become invisible when playing on a snow map.


GLA Stealth&Naval general:
* Made wider spread for the missiles used by the superweapon.  
* Fixed the GPS scrambler 
* Fixed a bug that made the hijacker unavailable


GLA Toxic warfare general:
* Removed ability for the artillery defence to upgrade to camo netting.
* The toxic wing bomber power now makes some damage too.

GLA Terror leader:
* Can now build osamas tribute instead of toxic tractor.

*And some additional smaller changes and fixes.Also lowered camera start position. If you want
to get even closer just zoom in with your mouse wheel.


---SPECIAL THANKS---
* Special thanks goes to Nuker at CnC files and the "Reborn team" for providing * 
* the foundation (Reborn V5) on which Destructive Forces is built upon.         *
* Special thanks also goes to the numerous ppl that made this project possible  *
* by sharing their models and code.                                             *
*********************************************************

Read More

Comments on this File

There are no comments yet. Be the first!

XitArS


50 XP


Registered 27th January 2007

2 Files Uploaded

Share This File
Embed File