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Generals Pack

blackhawk-compiled.zip

Description

Updated version of BlackHawk Mod plus Modern Warfare General Mod all together! Finally we get to taste it with a touch of Zero:Hour! Includes a new General in this version and other fixes and changes, all mentioned below.

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README

Developer:                Brian McKinney (Blackhawk 2000)
Developer E-Mail address: [email protected]
Release Date:             1/14/04
Version:                  2.0

	This mod is a SOLO effort, and I would appreciate it if you would vote on it, 
and please leave comments and suggestions!



	First of all, thank you for downloading this mod.  I hope you enjoy playing it as much as
I enjoyed making it.  Many of you know some of my work from the Blackhawk mods, and I said that 
it would never be compatible for Zero Hour, because I never planned on buying it.  Well, it seems
I lied.  I've taken the Blackhawk mod and made it compatible with ZH, and added a few more things
with it as well.  This is sort of an add-on to the modern warfare general mod, with a new Iraqi 
general and new units for the modern warfare general.  Here's what I've done:


 Installation Instructions:

	Just extract the art and data folders directly into the Command and Conquer Generals
	Zero Hour directory.  Start the game and enjoy!
	
Uninstallation Instructions:
	Delete the /Art folder, with everything in it.
	Delete Data/INI/MappedImages 
	Delete Data/INI/Object
	Delete everything except INIZH.big out of Data/INI
	Sorry I'm not smart enough to make an installation and uninstallation program!

Overall:

	The Modern Warfare General is still in this mod with a few new units, and there 
is another general, the Iraqi General, to go with it.  Scroll all the way down when 
selecting your general in skirmish, past the GLA factions.  There you will see the USA Modern  
Warfare General, and the GLA Iraqi General.

	Units:
	
	From the original Modern Warfare General Mod:
	
	
	M1 Abrams tank
	Weapon damage:   High
	Speed:           Fast
	Cost:            1000
	Prerequisites:   General's promotion, War Factory
	Comments:        This is the best tank unit in the game.  High cost, but well worth it

	M113 APC
	Weapon damage:   Low   
	Speed:           Very Fast
	Cost:            Low
	Prerequisites:   War Factory
	Comments:        Carries 3 infantry, weak armor
	
	M901 APC
	Weapon damage:   Medium
	Speed:           Very Fast
	Cost:            Low
	Prerequisites:   War Factory
	Comments:        Carries 3 infantry, weak armor
	
	LTVP-7
	Weapon damage:   Low
	Speed:           Medium
	Cost:            Medium
	Prerequisites:   War Factory
	Comments:        Amphibious, weak armor, carries 10 infantry
	
	M2 Bradley
	Weapon damage:   Medium
	Speed:           Medium
	Cost:            Medium
	Prerequisites:   War Factory
	Comments:        Carries 9 infantry, also has a TOW launcher
	
	UH-60 Blackhawk
	Weapon damage:   Low
	Speed:           Fast
	Cost:            High
	Prerequisites:   Supply Center
	Comments:        Carries 12 infantry, can combat drop
	
	UH-60 Medevac
	Weapon damage:   N/A
	Speed:           Fast
	Cost:            Medium
	Prerequisites:   General's Promotion, Supply Center
	Comments:        Automatically heals wounded soldiers in a certain radius
			 Can only produce 1 at a time
			 Cleans up radiation and toxins
	
	M88 Recovery Vehicle
	Weapon damage:   N/A
	Speed:           Slow
	Cost:            Low
	Prerequisites:   General's Promotion, War Factory
	Comments:        Automatically heals vehicles in a certain radius
	                 Can only produce 1 at a time
	                 
	M270 MLRS
	Weapon damage:   High
	Speed:           Slow
	Cost:            Medium
	Prerequisites:   General's Promotion, War Factory
	Comments:        Great for destroying bases
	
	M55 Sheridan
	Weapon damage:   High
	Speed:           Medium
	Cost:            N/A
	Prerequisites:   General's Promotion, Command Center
	Comments:        Air droppable tank 
	
	M60 Patton
	Weapon damage:  Low
	Speed:          Medium
	Cost:           Low
	Prerequisites:  General's Promotion, War Factory
	Comments:       Half as expensive and half as powerful as the M1
	
	Airborne Rangers
	These are the same as regular rangers, exept they become elite when you aquire the 
	82nd Airborne promotion
	
Other Additions:

	82nd Airborne upgrade through the promotion screen enables all airborne units
	to start off elite
	
	Paradrop 1:   5 Rangers
	Paradrop 2:   10 Rangers
	Paradrop 3:   3 M55 Sheridans, 9 rangers
	Note:         To all you realism freaks, I know that Sheridans can't actually carry
		      infantry, but they come out of the plane loaded with 3 airborne rangers
		      each.  You can then evacuate them, and have a little airborne force of 
		      infantry and tanks.  This is the only way I could figure out how to get
		      infantry and vehicles to drop out of the same airplane
	
	Airfields only cost 2000 dollars, but the only unit you can produce there is the Comanche.
	
	I created a whole new Bradley model from scratch.  The one in my original Blackhawk
	mod was my first ever model, so it had a few bugs.

Changes:
	
	Adjusted the M1 Abrams price to 1800
	
	LTVP-7 now looks right when it is in the water
	
	Paradrop 2 now drops 3 British Fox Recon vehicles
	
New units for this mod:

Modern Warfare General: All of the units listed above, plus these:
	
	AH-64 Apache Lonbow:
	Cost:		1500
	Move:           Fast
	Armor:          Same as the Comanche
	Weapons:        Hellfire ATGM missiles, and can attack air units with 20mm cannon
	Produced at:	Air Field
	Comments:       Basically the Comanche from the original game, with a different body,
			and can attack other air units.
			
	RAH-66 Comanche:
	Cost:		1700
	Move:           Fast
	Armor:          Weak
	Weapons:        40mm cannon, can attack air and ground units
	Produced at:	Air Field
	Comments:       Think STEALTH
	
	AH-1 S Cobra
	Cost:		1000
	Move:		Fast
	Armor:		Weak
	Weapons:	Weaker weapons and missiles than the Apache, can't attack other air units.
	Produced at:	Air Field
	
	Gepard 
	Cost:		800
	Move:		Medium
	Armor:		Weak
	Weapons:	Anti-air and infantry, fairly strong
	Prerequisites:  Air Field
	
	Fox Recon Vehicle:
	Cost:		N/A
	Move:		Fast
	Armor:		Weak
	Weapons:	30mm auto cannon, pretty weak
	Prerequisites:	General's promotion
	Comments:	This vehicle comes out in groups of 3 on Paradrop #2
	
	M48A5 Flame Tank:
	Cost:		1100
	Move:		Slow
	Armor:		Medium
	Weapons:	Flamethrower!! mainly anti-infantry
	Prerequisites:	Strategy Center]
	
	LAV-25:
	Cost:		1100
	Move:		Medium
	Armor:		Medium
	Weapons:	25mm auto cannon, medium strength
	Prerequisites:	Amphibious training, under generals promotion
	Comments:	Amphibious
	
	Jaguar tank destroyer:
	Cost:		N/A
	Move:		Slow
	Armor:		Strong
	Weapons:	Extremely powerful javelin ant-tank missile
	Comments:	This is a special unit that you only get through capturing a 
			tech reinforcement pad.
			
	FCS Laser Gattling Tank:
	Cost:		2000
	Move:		Medium
	Armor:		Strong
	Weapons:	Very powerful gattling laser weapon
	Prerequisites:	War Factory, Strategy Center, Generals Promotion
	
Iraqi General:

	2S3:
	Cost:		1200
	Move:		Slow
	Armor:		Medium
	Weapons:	Self-propelled artillery gun, about the same damage as the 
			USA fire base
		
	BRDM:
	Cost:		800
	Move:		Fast
	Armor:		Low
	Weapons:	Basic machine gun turret
	Prerequisites:	Arms dealer
	Crate upgrades:	No, but gets veteran upgrade through Generals promotion
			Carries 2 infantry
	
	BRDM SA-9 version:
	Cost:		N/A
	Move:		Fast
	Armor:		Low
	Weapons:	Anti-air missile launcher
	Prerequisites:	Upgrade through black market
	Comments:	You get this vehicle by upgrading the regular BRDM
			Carries 2 infantry
	
	Scorpion light tank:
	Cost:		600
	Move:		Medium
	Armor:		Weak
	Weapons:	Weak main gun
	Prerequisites:	Arms dealer
	Crate upgrades:	
	Upgrade 1:	Stronger main gun
	Upgrade 2:	2 missile racks on top of turret
	Comments:	No, this isn't the tank from the game, there is actually a tank called
			the Scorpion that was developed by Britain, but is now used primarily
			by third-world countries
	
	MT-LB:
	Cost:		900
	Move:		Slow
	Armor:		Medium
	Weapons:	Basic machine gun
	Crate upgrades:
	Upgrade 1:	Fires anit-air missiles
	Upgrade 2:	Fires toxin stream (think toxin tractor)
	Comments:	Carries 3 infantry
	
	BTR-60:		
	Cost:		900
	Move:		Medium
	Armor:		Very weak
	Weapons:	Basic machine gun
	Crate upgrades:	N/A
	Comments:	Carries 8 infantry, is amphibious
	
	BMP:
	Cost:		1000
	Move:		Medium
	Armor:		Weak
	Weapons:	30mm auto cannon
	Crate upgrades:
	Upgrade 1:	Increased main gun firepower
	Upgrade 2:	Sagger ATGM
	
	T-62:
	Cost:		900
	Move:		Medium
	Armor:		Weak
	Weapons:	90mm main gun, low damage
	Crate upgrades:
	Upgrade 1:	Gains machine gun, anti-infantry
	Upgrade 2:	Increased main gun firepower
	Prerequisites:	Generals promotion
	
	T-64:
	Cost:		1100
	Move:		Slow
	Armor:		Medium
	Weapons:	115mm main gun, medium damage
	Crate upgrades:
	Upgrade 1:	Gains machine gun, anit-infantry
	Upgrade 2:	Gets a FLAMETHROWER!!
	Prerequisites:	Generals promotion
	
	T-72:
	Cost:		1500
	Move:		Fast
	Armor:		Strong
	Weapons:	125mm main gun, heavy damage
	Crate upgrades:
	Upgrade 1:	Gains machine gun, anti-infantry
	Upgrade 2:	Increased main gun firepower
	Prerequisites:	Generals promotion
	
	2S1:
	Cost:		N/A
	Move:		Slow
	Armor:		Very strong
	Weapons:	Self-propelled artillery, fires a nuclear shell
	Crate upgrades:
	Upgrade 1:	None
	Upgrade 2:	20% increase in firepower damage
	Prerequisites:	Tech reinforcement pad
	Comments:	This is a special unit you get only by capturing a tech reinforcement pad.

	

Known Problems:

	You can't use either of these Generals in the General's Challenge campaigns.  
	Their buttons are scattered about,  hidden on the selection screen, so if you run
	across them, don't start a game him or your game will crash.  I really tried to 
	figure out how to do this, and I'm STILL trying, so see later versions.
	
	If there are any bug, I am not aware of them.  Of course, that's what I though about
	my Modern Warfare General mod, and there turned out to be a few bugs I didn't know
	about.

THANKS!!

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