Updated version of BlackHawk Mod plus Modern Warfare General Mod all together! Finally we get to taste it with a touch of Zero:Hour! Includes a new General in this version and other fixes and changes, all mentioned below.
Developer: Brian McKinney (Blackhawk 2000) Developer E-Mail address: Bsm1976@earthlink.net Release Date: 1/14/04 Version: 2.0 This mod is a SOLO effort, and I would appreciate it if you would vote on it, and please leave comments and suggestions! First of all, thank you for downloading this mod. I hope you enjoy playing it as much as I enjoyed making it. Many of you know some of my work from the Blackhawk mods, and I said that it would never be compatible for Zero Hour, because I never planned on buying it. Well, it seems I lied. I've taken the Blackhawk mod and made it compatible with ZH, and added a few more things with it as well. This is sort of an add-on to the modern warfare general mod, with a new Iraqi general and new units for the modern warfare general. Here's what I've done: Installation Instructions: Just extract the art and data folders directly into the Command and Conquer Generals Zero Hour directory. Start the game and enjoy! Uninstallation Instructions: Delete the /Art folder, with everything in it. Delete Data/INI/MappedImages Delete Data/INI/Object Delete everything except INIZH.big out of Data/INI Sorry I'm not smart enough to make an installation and uninstallation program! Overall: The Modern Warfare General is still in this mod with a few new units, and there is another general, the Iraqi General, to go with it. Scroll all the way down when selecting your general in skirmish, past the GLA factions. There you will see the USA Modern Warfare General, and the GLA Iraqi General. Units: From the original Modern Warfare General Mod: M1 Abrams tank Weapon damage: High Speed: Fast Cost: 1000 Prerequisites: General's promotion, War Factory Comments: This is the best tank unit in the game. High cost, but well worth it M113 APC Weapon damage: Low Speed: Very Fast Cost: Low Prerequisites: War Factory Comments: Carries 3 infantry, weak armor M901 APC Weapon damage: Medium Speed: Very Fast Cost: Low Prerequisites: War Factory Comments: Carries 3 infantry, weak armor LTVP-7 Weapon damage: Low Speed: Medium Cost: Medium Prerequisites: War Factory Comments: Amphibious, weak armor, carries 10 infantry M2 Bradley Weapon damage: Medium Speed: Medium Cost: Medium Prerequisites: War Factory Comments: Carries 9 infantry, also has a TOW launcher UH-60 Blackhawk Weapon damage: Low Speed: Fast Cost: High Prerequisites: Supply Center Comments: Carries 12 infantry, can combat drop UH-60 Medevac Weapon damage: N/A Speed: Fast Cost: Medium Prerequisites: General's Promotion, Supply Center Comments: Automatically heals wounded soldiers in a certain radius Can only produce 1 at a time Cleans up radiation and toxins M88 Recovery Vehicle Weapon damage: N/A Speed: Slow Cost: Low Prerequisites: General's Promotion, War Factory Comments: Automatically heals vehicles in a certain radius Can only produce 1 at a time M270 MLRS Weapon damage: High Speed: Slow Cost: Medium Prerequisites: General's Promotion, War Factory Comments: Great for destroying bases M55 Sheridan Weapon damage: High Speed: Medium Cost: N/A Prerequisites: General's Promotion, Command Center Comments: Air droppable tank M60 Patton Weapon damage: Low Speed: Medium Cost: Low Prerequisites: General's Promotion, War Factory Comments: Half as expensive and half as powerful as the M1 Airborne Rangers These are the same as regular rangers, exept they become elite when you aquire the 82nd Airborne promotion Other Additions: 82nd Airborne upgrade through the promotion screen enables all airborne units to start off elite Paradrop 1: 5 Rangers Paradrop 2: 10 Rangers Paradrop 3: 3 M55 Sheridans, 9 rangers Note: To all you realism freaks, I know that Sheridans can't actually carry infantry, but they come out of the plane loaded with 3 airborne rangers each. You can then evacuate them, and have a little airborne force of infantry and tanks. This is the only way I could figure out how to get infantry and vehicles to drop out of the same airplane Airfields only cost 2000 dollars, but the only unit you can produce there is the Comanche. I created a whole new Bradley model from scratch. The one in my original Blackhawk mod was my first ever model, so it had a few bugs. Changes: Adjusted the M1 Abrams price to 1800 LTVP-7 now looks right when it is in the water Paradrop 2 now drops 3 British Fox Recon vehicles New units for this mod: Modern Warfare General: All of the units listed above, plus these: AH-64 Apache Lonbow: Cost: 1500 Move: Fast Armor: Same as the Comanche Weapons: Hellfire ATGM missiles, and can attack air units with 20mm cannon Produced at: Air Field Comments: Basically the Comanche from the original game, with a different body, and can attack other air units. RAH-66 Comanche: Cost: 1700 Move: Fast Armor: Weak Weapons: 40mm cannon, can attack air and ground units Produced at: Air Field Comments: Think STEALTH AH-1 S Cobra Cost: 1000 Move: Fast Armor: Weak Weapons: Weaker weapons and missiles than the Apache, can't attack other air units. Produced at: Air Field Gepard Cost: 800 Move: Medium Armor: Weak Weapons: Anti-air and infantry, fairly strong Prerequisites: Air Field Fox Recon Vehicle: Cost: N/A Move: Fast Armor: Weak Weapons: 30mm auto cannon, pretty weak Prerequisites: General's promotion Comments: This vehicle comes out in groups of 3 on Paradrop #2 M48A5 Flame Tank: Cost: 1100 Move: Slow Armor: Medium Weapons: Flamethrower!! mainly anti-infantry Prerequisites: Strategy Center] LAV-25: Cost: 1100 Move: Medium Armor: Medium Weapons: 25mm auto cannon, medium strength Prerequisites: Amphibious training, under generals promotion Comments: Amphibious Jaguar tank destroyer: Cost: N/A Move: Slow Armor: Strong Weapons: Extremely powerful javelin ant-tank missile Comments: This is a special unit that you only get through capturing a tech reinforcement pad. FCS Laser Gattling Tank: Cost: 2000 Move: Medium Armor: Strong Weapons: Very powerful gattling laser weapon Prerequisites: War Factory, Strategy Center, Generals Promotion Iraqi General: 2S3: Cost: 1200 Move: Slow Armor: Medium Weapons: Self-propelled artillery gun, about the same damage as the USA fire base BRDM: Cost: 800 Move: Fast Armor: Low Weapons: Basic machine gun turret Prerequisites: Arms dealer Crate upgrades: No, but gets veteran upgrade through Generals promotion Carries 2 infantry BRDM SA-9 version: Cost: N/A Move: Fast Armor: Low Weapons: Anti-air missile launcher Prerequisites: Upgrade through black market Comments: You get this vehicle by upgrading the regular BRDM Carries 2 infantry Scorpion light tank: Cost: 600 Move: Medium Armor: Weak Weapons: Weak main gun Prerequisites: Arms dealer Crate upgrades: Upgrade 1: Stronger main gun Upgrade 2: 2 missile racks on top of turret Comments: No, this isn't the tank from the game, there is actually a tank called the Scorpion that was developed by Britain, but is now used primarily by third-world countries MT-LB: Cost: 900 Move: Slow Armor: Medium Weapons: Basic machine gun Crate upgrades: Upgrade 1: Fires anit-air missiles Upgrade 2: Fires toxin stream (think toxin tractor) Comments: Carries 3 infantry BTR-60: Cost: 900 Move: Medium Armor: Very weak Weapons: Basic machine gun Crate upgrades: N/A Comments: Carries 8 infantry, is amphibious BMP: Cost: 1000 Move: Medium Armor: Weak Weapons: 30mm auto cannon Crate upgrades: Upgrade 1: Increased main gun firepower Upgrade 2: Sagger ATGM T-62: Cost: 900 Move: Medium Armor: Weak Weapons: 90mm main gun, low damage Crate upgrades: Upgrade 1: Gains machine gun, anti-infantry Upgrade 2: Increased main gun firepower Prerequisites: Generals promotion T-64: Cost: 1100 Move: Slow Armor: Medium Weapons: 115mm main gun, medium damage Crate upgrades: Upgrade 1: Gains machine gun, anit-infantry Upgrade 2: Gets a FLAMETHROWER!! Prerequisites: Generals promotion T-72: Cost: 1500 Move: Fast Armor: Strong Weapons: 125mm main gun, heavy damage Crate upgrades: Upgrade 1: Gains machine gun, anti-infantry Upgrade 2: Increased main gun firepower Prerequisites: Generals promotion 2S1: Cost: N/A Move: Slow Armor: Very strong Weapons: Self-propelled artillery, fires a nuclear shell Crate upgrades: Upgrade 1: None Upgrade 2: 20% increase in firepower damage Prerequisites: Tech reinforcement pad Comments: This is a special unit you get only by capturing a tech reinforcement pad. Known Problems: You can't use either of these Generals in the General's Challenge campaigns. Their buttons are scattered about, hidden on the selection screen, so if you run across them, don't start a game him or your game will crash. I really tried to figure out how to do this, and I'm STILL trying, so see later versions. If there are any bug, I am not aware of them. Of course, that's what I though about my Modern Warfare General mod, and there turned out to be a few bugs I didn't know about. THANKS!!
There are no comments yet. Be the first!