This is a USA Mission. Two GLA units are planning attacks against German towns and cities using Scud Launchers. Your tasked with taking out these Scuds before the GLA can carry out their plans. Colonel Burton and his small group of men and vehicles will assist you. Black Lotus and another team are also in the area. They will join up with you if you can locate their position. Be sure to check the readme file for hints and tips about this mission. Good luck!
Rush (ZH) (a mission for C&CG Zero Hour) _____________________________________________________________ Briefing _____________________________________________________________ >>> BEGIN TRANSMISSION >>> We need to execute a suprise attack under the cover of darkness on two key GLA cells occupying the town of Bitburg, Germany. A fast-flowing river divides the two GLA cells. The setting is Spring. The two cells are getting prepared to use their Scudlaunchers to attack towns and cities in Germany. Their scudlaunchers are upgraded and can attack a number of key cities... including Berlin! We have created a makeshift base in the Southeastern corner of the battlefield. The Germans have requested the help of Col. Burton and a team of Americans to solve the potentially horific problem. You have been chosen as the General to execute the mission. Black Lotus and a small team were sent in earlier, you may be able to find them hidden somewhere. Col. Burton MUST survive this mission. Good luck General... <<< END TRANSMISSION <<< _____________________________________________________________ Comments _____________________________________________________________ Feel free to write up comments about this map or any other maps at CNCDEN.com in the appropriate section. To reach the right section click "Comments" under the announcement on the main page of CNCDEN and then fill in the comment form at the bottom. _____________________________________________________________ Hints _____________________________________________________________ Hint #1: Follow the objectives In this challenge you need only destroy the scud launchers to win, you do not need to destroy the actual bases. Hint #2: Analyse then attack Don't just barge into an enemy base and expect to clobber them with larger numbers... analyse the base THEN attack. Hint #3: Time is precious Time is against you in this mission, move fastly, enage in battle with only enemies that must be attacked. Hint #4: Know the map It is vital that you know where everything is on this map. _____________________________________________________________ Public Testing _____________________________________________________________ To make sure that the maps that I make are quite a high standard I have now launched an public testing policy. After I release a map you can report bugs or landscape issues to firstname.lastname@example.org. If enough bugs or errors have been reported I will fix them and rerelease the map. _____________________________________________________________ Installation _____________________________________________________________ To install read the instructions in the Zero Hour manual on page 41. _____________________________________________________________ Previous Work _____________________________________________________________ Generals Zero Hour Maps: The Sands of Time (ZH) @ cncden.com Mount Olympus (ZH) @ cncden.com Octoberfest (ZH) @ cncden.com Cliffhanger [General Challenge] (ZH) @ cncden.com Fight for All (ZH) @ cncden.com Minesweeper (ZH) @ cncden.com Head 2 Head (ZH) @ cncden.com I created maps for cncden.com for a while under the nickname of "Headcracker" My old maps are available here: http://www.cncgames.com/maps_headcracker.shtml _____________________________________________________________ My Website _____________________________________________________________ If you like my maps please take the time to visit my website: http://thekrause.idx.com.au _____________________________________________________________ This C&C Generals Zero Hour mission was created by Dean K on the 1st of December 2003. This map is copyright Dean Krause 2003.
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