The final version of the semi-official map editor for C&C Red Alert 2 and Yuri's Revenge. The first and only version not officially supported by Westwood/EA, v1.02 reads ecache(md)##.mix files for increased mod compatibility.
Command & Conquer - Red Alert 2 (c): FinalAlert 2: Yuri's Revenge Editor 1.02 ----------------------------------------------------------------------------- Copyright 2001 Electronic Arts Inc. All rights reserved. Westwood Studios [TM] is an Electronic Arts [TM] brand. Microsoft, DirectX, and DirectDraw are registered trademarks or trademarks of Microsoft Corporation in the USA and/or other countries. ----------------------------------------------------------------------------- Welcome Back Commander, Thanks for reviewing our new & improved C&C: Red Alert 2 Yuri's Revenge mission editor. Here at Westwood we've been working hard again with the original FinalAlert developer to bring you this new version. We hope you find it useful in accomplishing your map making mission. This editor is specifically designed for use with Red Alert 2: Yuri's Revenge. You must have Yuri's Revenge installed. VERSION 1.02 FIXES 1. FA2YR now reads "ecachemdxx.mix" files, as long as RA2 mode is disabled. VERSION 1.01 FIXES 1. Bug that caused some buildings to not show up in Windows XP 2. When deleting trigger actions, the trigger often became corrupted 3. FA2YR always used the old RA2 strings instead of the new YR strings 4. You were unable to place trees in the NewUrban theater 5. User script "Add Reveal Map Debug Trigger" was broken 6. Bug that caused crashes when quitting FA2YR 7. Singleplayer Map Tutorial didn´t consider Yuri's Revenge maps VERSION 1.01 CHANGES 1. FA2YR now reads "Expandmdxx.mix" files instead of "Expandxx.mix" files, as long as RA2 Mode is disabled. 2. Team Alliance mode is now supported KEY NEW FEATURES 1. Negative light posts 2. Toggle to outline around buildings 3. Tag editor to allow making triggers without tags 4. Random tree tool improved (preview and double click for adding/deleting trees) 5. Smudge support added 6. Hotkey (CTRL-F) for "framework mode" 7. All the Yuri's Revenge art assets, etc. 8. At the bottom of the File menu have a list of the last four files opened 9. In the Trigger Editor, automatically clears all fields containing non-default info when clicking New Trigger, New Event, and New Action buttons 10. Minimize button to the mini map 11. Search waypoint function 12. Allow user selected starting positions and allies 13. Script support for easier map editing (add new functions to FA2:YR!) 14. Generally faster 15. Copy trigger function 16. AI Trigger Editor KEY FIXES 1. Object browser sometimes doesn't list units & buildings 2. Resizing maps sometimes creates problems (crashes, trees doubled etc) Regards, President M. Dugan TECHNICAL SUPPORT DISCLAIMER ---------- In order to ask questions about FinalAlert 2: Yuri's Revenge, please visit www.westwood.com. We will review the message board and reply to questions as often as we can. Technical support is limited. FinalAlert 2: Yuri's Revenge is distributed free of charge for the benefit of Red Alert 2 fans. MINIMUM SPECS ---------- FinalAlert 2: Yuri's Revenge: - Win9x or Win2k - DirectX 6 - 64 MB physical, 150 MB free space on your page file harddisk - Red Alert 2 installed - Direct X 8.0 recomendend Command & Conquer: Red Alert 2 - see system requirements on box - You must have the Yuri's Revenge expansion installed. KNOWN ISSUES/BUGS ---------- - If FinalAlert 2: Yuri's Revenge crashes while loading pictures, switch into another color mode by right clicking on your desktop and selecting properties. Select the correct tab and switch to another color mode. Then try again. If it doesn´t work, try a lower resolution. And if even this doesn´t help, check the end of this file that has additional notes. Work Around: First you should try switching to 16 bit color depth and probably a lower resolution. If this doesn´t work, you should make sure that c:\ (or where you have your swap file) has enough free space (300-400 MB are perfect). If this also doesn´t help, you can try to increase your swap file size manually (but please only do this if you are experienced!) - In Windows true color 32 bit when the user right clicks Iso View it may be corrupted. Try different color settings in Windows if any unexpected video behavior is occurring. - Problems may occur if you have one or more mods installed. If you experience problems, please try first to remove these mods. HOW TO START ---------- After FinalAlert 2: Yuri's Revenge has finished loading, press F1 to show the manual and some tutorials. PLEASE!!! Read the manual by pressing F1 in FinalAlert 2: Yuri's Revenge. You should also begin with the tutorials included. FAQ ---------- Q: How can I create a zoom trigger? A: If you want to zoom on a particular place, you must first use the 'move camera and scroll to waypoint' action (#48) and then zoom in. The zoom rate is controlled by an undocumented keyword which must be placed in the [General] section of RULES.INI or your map file: ZoomInFactor=N } It works to use Edit->Ini to create a [General] section inside the map file and insert the key. Q: Can I play the maps online? And use the new unit types online? A: Yes, the synchronization limit is 180 seconds. You can use the unit types online. Q: How can I keep the map file small so that I´m able to play with 4 players online? A: One possibility is to "hide" the preview. Just select the appropiate options when you save the map. Since Patch 1.005 will allow longer synch times, this problem should be less of an issue.. Q: Ok I´ve made a multiplayer map. How can I play it? A: In the Yuri's Revenge map settings dialog, choose "multiplayer maps" and click on your's (usually near the bottom). Note that you cannot load the map in the random map editor. Q: What is that drag & drop feature? How can I copy units/buildings or move them? A: Instead of deleting a building and placing it somewhere else, you can simply click with the left mouse button on the building and move your mouse while holding down the mouse button. You can now see a line that shows where the building/unit will be placed. If you stop holding down the button, the unit/building will be moved there. If you hold down the shift key also, it will be "copied" there. That means you can create a big army without having to create every unit yourself. Note: if you move/copy a building and it is to big to be placed at the new position, no warning appears! That means you will probably have problems if you don´t make sure that there is enough space! FEATURE BUILT-IN Basic Yes Special Flags Yes Lighting Yes General editor for sections Yes Inserting of other INI files Yes Version of rules.ini included in EXE Not included. Uses directly Red Alert 2´s rules.ini Graphical editor Iso-view included (terrain is shown and EDITABLE!) Inserting Trees Yes Inserting Units Yes Inserting Buildings Yes Inserting Infantry Yes Inserting Aircraft Yes Inserting waypoints Yes Inserting base nodes Yes Object settings Yes General map settings Yes Triggers etc Yes Scripts Yes AITriggerTypes etc Yes Minimap Yes Placing cliffs, water, roads, etc. Yes Note: We have not listed every missing/built in feature. *********** DLLS NEEDED *********** ADVAPI32.DLL COMCTL32.DLL DDRAW.DLL GDI32.DLL KERNEL32.DLL MFC42.DLL MSVCP60.DLL MSVCRT.DLL NTDLL.DLL SHELL32.DLL SHLWAPI.DLL USER32.DLL VERSION.DLL Now DLLs, that are loaded delayed: COMDLG32.DLL CRYPT32.DLL MPR.DLL MSOSS.DLL MSVCRT20.DLL ODBC32.DLL OLE32.DLL OLEAUT32.DLL OLEDLG.DLL OLEPRO32.DLL RPCRT4.DLL URLMON.DLL WININET.DLL WINSPOOL.DRV WSOCK32.DLL
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