Command and Conquer Remastered Update

By Digz 4 years ago, last updated 4 years ago

An update was posted EA's Jim Vessella on the Command and Conquer reddit page which I'm sure fans will be eager to see what has been going on. The project has been a bit secretive since its announcement and with other studios re-mastering games it's key that this classic franchise gets the exposure it so rightfully deserves. Jim stated that various updates had been shown to the community council of their updates and they received a lot of great feedback, he also said the following:

With that in mind, today we wanted to share a glimpse of the pre-production work with all of you here in the C&C community. And this is the first time anyone outside of EA or the Community Council has seen work from the Remaster. In this spirit, we felt it appropriate to start with one of the first assets you see in Command & Conquer - the classic Construction Yard.

Let's just admire the release of the construction yard photo above, it looks sleek, and just as good as any new RTS game you'll find out there on the market. For those of you new to the CnC franchise the construction yard is your most important building, the game starts and ends with your construction yard because without it, let's say you'll find the game difficult to go on any further!

The game is currently doing well in terms of development, in March the team completed the first playable campaign mission that included samples of the new art running at 4k which is a great achievement. They are now in the process of implementing new art assets and getting them through the final stages before putting them into the game. They are also looking at getting multiplayer setup and running and that, Jim says, is not far away.

For those of you afraid that this new re-mastery will take away from the games original authenticity, or at least a little nervous like we all are, here is a final message from Jim addressing that very point:

Now, if you’ve been reading our previous posts, our primary goal with the visual approach is to maintain the authenticity of the original in-game asset. It’s worth calling out that if there’s a conflict between the in-game asset, cinematic asset, or UI portrait, we’re always going to side with the in-game asset. That being said, if there are opportunities to pull in details from the cinematic footage to enhance an asset, we’ll do our best to incorporate those details. A good example here would be the blue pattern / texturing on the Con Yard door (Inspired by the classic Con Yard unpacking cinematic).


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