The second and last official patch for Command & Conquer 3: Kane's Wrath.
================================================================== Command & Conquer(tm) 3: Kane's Wrath Version 1.02 Patch Notes - December, 2008 This patch brought to you by the C&C Live Team, EALA ================================================================== This patch for Command & Conquer(tm) 3 Kane's Wrath fixes several bugs and makes gameplay and slight economic balance changes across all nine factions. Bug fixes: · Fixed an error that sometimes caused players to unexpectedly select multiple control groups at once when rapidly switching between control groups. · Beacons once again work for subfactions · GDI Slingshot and Shatterer icons swapped at the Reclamator Hub to mirror the War Factory · Watch tower will now correctly autotarget units at maximum range · ZOCOM Shatterer can no longer bypass the overload beam power down by using Call for Transport · Sonic fencing will no longer disappear from the armory when healing infantry · Decoy Specters will no longer deal the full non-decoy damage if the decoy dies while the weapon shell is in flight · Decoy specters will no longer do damage if the decoy dies while the shell is in flight · Specters will no longer damage airborne units · Nod Crane can now build the Voice of Kane · Units will no longer retain the mothership catalyst effect when transported through a wormhole · Decoy Tripods can no longer EMP · Fixed an exploit that allowed small units to walk along the map border, outside of normal detection, on the Tournament Tower map Global Conquest: · Meta-unit hardpoints will be reset at the beginning of each Global Conquest battle · Strike forces can now have spaces in their names Global changes: · Level 2 Veterancy bonus increased from +20% damage, +30% health to +25% damage, +40% health. · All Harvesters: cost reduced to 1600, build time reduced to 16s. This will speed up the time to unit production and decrease the impact of all-in rushes without affecting the early-game scouting phase. GDI factions – units · Guardian Cannon damage increased from 175 to 200 · Hammerhead: range increased from 200 to 300, speed increased from 150 to 160 · ZOCOM Orca: clip size increased to 5 · Rig: unpacked hit points increased from 5000 to 5500 · Rig stealth detection range increased from 200 to 400 · Zone Shatterer overload beam damage increased from 1250 to 1500 · Shatterer and Zone Shatterer: range increased from 325 to 350 · Orca attack duration increased by 50% per shot · Mobile Repair Transport repair drone leash distance increased from 50 to 100 · Mammoth tank health increased from 10000 to 11500 · Juggernaut: clip reload time reduced from 5s to 3s · Juggernaut and Behemoth: turret turn rate doubled · Titan range increased from 300 to 325 GDI Factions – abilities · Zone Trooper/Zone Raider jumpjets no longer have a small pre-jump delay, flying speed increased · Sniper Team no longer unstealths when using Bombard · Sensor pod cost reduced to 100 · APC minefield cost reduced to 300 GDI Factions – upgrades · Pitbull Mortar: upgrade cost reduced to 1000 · AP Ammo: cost reduced to 2000, build time increased to 60s · Hardpoints: build time increased to 60s · Zone Trooper/Raider Scanner Pack: upgrade range bonus increased from 10% to 20%, cost reduced from 1000 to 500, build time reduced to 15s · Zone Trooper/Raider Autoinjectors: cost reduced to 1000, build time reduced to 30s · Stratofighter: upgrade cost reduced to 1000, build time reduced to 30s · Composite Armor: cost reduced to 1500, build time reduced to 45s · Tiberium Field Suits: cost reduced to 1000, build time reduced to 30s · Railgun: upgrade cost reduced to 4000 · Adaptive Armor: research cost reduced to 1000 GDI Factions – powers · Railgun accelerator: rate of fire bonus increased to 200%, cost reduced to 500 · Orbital bombardment: cost reduced to 3000 · Supersonic air attack: cost reduced to 2000 Nod factions – units · Fanatics: damage increased from 700 to 800, explosion radius increased from 50 to 60 · Attack bike armor versus cannon reduced by 10% · Black Hand raider buggy stealth detection range increased from 200 to 400 · Obelisk of light cost/build time increased to 2000/20s · Specter cost/build time increased to 1500/15s · Shadow team: range increased from 200 to 225, clip reload time reduced by 40%, speed increased from 80 to 90, flying speed increased from 100 to 120 · Reckoner health increased from 2000 to 2200 · Avatar range increased from 350 to 375, commandeered beam cannon damage increased from 900 to 1100, range of flame weapon increased from 100 to 200 · Flame tank range increased from 100 to 150 · Awakened are now much more resilient to missile and cannon fire · Enlightened hit points increased from 600 to 650 · Venom damage, pre- and post-upgrades, increased by 10% · Vertigo Bomber area effect radius increased from 30 to 40 Nod factions – Abilities · Disruption pod: cost reduced to 300 · Booby trap: cost decreased to 100 Nod factions – Upgrades · Tiberium Infusion: cost reduced to 1000, build time increased to 30s · Laser capacitors: cost reduced to 2500, build time increased to 1:15 · Black disciples: upgrade cost reduced to 1000, build time reduced to 30s · Tiberium core missiles: cost increased to 2500, build time increased to 1:15 · Super charged particle beam: cost reduced to 3000 · Dozer blades: armor bonus decreased from 25% to 15% Nod factions – powers · Cloaking field: damage vs infantry reduced to 400 from 500 · Power signature scan: cost reduced to 300 · Decoy temple: cost reduced to 500 · Redemption power: cost decreased to 750 · Radar Jamming Missile: cost reduced to 300 Scrin factions – units · Hexapod: ravager addition no longer hits air · Devourer tank range reduced from 350 to 340 · Corrupter healing reduced by 50% · Seeker tank armor versus rockets increased 10%, armor versus gun increased 10% · Planetary Assault Carrier: damage increased from 45 to 55, health of drones increased 10% · Mechapede: disintegrator segment range increased from 150 to 175 · Mechapede corrupter segment healing reduced by 66% · Mechapede ravager segment: range increased from 300 to 325 · Shard Walker: cost/build time increased to 800/8s · Tripod and Reaper Tripod damage increased by 10% Scrin factions – abilities · Blink packs have been tuned to feel significantly more responsive · Ion storm healing increased from 2% to 5% · Mastermind/Prodigy teleport recharge increased to 20s, no longer works on EMP’d/phased units · Cultist, prodigy, and mastermind mind controls (all types) no longer work on Epic Units or commandos Scrin factions – upgrades · Advanced articulators: cost reduced to 1000, build time reduced to 30s, speed bonus increased by 10% · Traveler engines: cost reduced to 1500, speed bonus increased by an additional 10% · Reaper 17 forcefields: cost reduced to 2000, build time reduced to 60s · Shard launchers: cost reduced to 2500, build time increased to 1:15 · Plasma Disc launcher: cost and build time reduced to 1500/45s · Blink Packs: cost/build time reduced to 500/15s · Forcefield generator: cost reduced to 4000 · Blue shards: cost reduced to 2000, build time increased to 60s · Attenuated forcefields: build time reduced to 60s Scrin factions – powers · Tiberium vibration scan: cost reduced to 300 · Infestation power cost reduced to 1000
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