The first official patch for Command & Conquer 3: Kane's Wrath.
================================================================== Command & Conquer(tm) 3: Kane's Wrath Version 1.01 Patch Notes - June, 2008 ================================================================== This patch for Command & Conquer 3 Kane's Wrath fixes several desyncs and exploits, numerous bugs, and makes balance changes across all nine factions. We have also improved Automatch and added a Russian lobby. <Desync Fixes> · Fixed a desync that occurs when a Nod ally attempts to create a Decoy army of a Mechapede. · Fixed a desync that occurs when playing against a brutal AI with 2 players on level Unfair Advantage. · Fixed a desync that occurs when playing with 2 players against a Brutal Black Hand AI on the map Unfair Advantage. · Fixed a desync when 2 players use Black Hand vs GDI on the map Tournament Arena. · Fixed a desync that occurs when engaging Firehawks with Seekers · Fixed a desync when Venoms attack a Plasma Missile Battery that is detecting an invisible unit <Bug/Exploit Fixes> · The Message of the Day will now show up online for Kane's Wrath. · In-game rank/stats now show up alongside player name while in the game lobby. · Improved Automatch performance · Reaper 17 – You can no longer sell a stasis chamber to receive a group of Ravagers for only 600 credits. · You can no longer use group selecting to allow a Mantis, AA-loadout Firehawk, flying Shadow Team, or Slingshot to force-fire on other ground units. · Titans crushable level increased. Titans can no longer crush other Titans. · Fixed the minimap while match is loading · Can no longer build more than one VOICE of Kane · Can no longer build multiple epic unit factories <Balance Changes> The following balance changes are intended to make resource-gathering decisions more strategic, while also further tuning the combat forces to ensure even balance across all three factions in any combination. /General Balance Changes/ · Refinery cost increased to 3000 credits, build time increased to 30 seconds, power requirement increased to 15 units · Harvester cost increased to 2000 credits, build time increased to 20 seconds · Tiberium Spike capture bonus decreased by 33%, income per second decreased by 60% · Harvester health increased 25% for most factions, Steel Talon/Black Hand harvester health increased by 16% · Build radius: most unit production structures no longer provide a build radius, all conyards have had their build radii increased by 25% · Advanced infantry structures now provide a basic infantry unit when sold or destroyed · Grasslands Landgrab: blue tiberium now starts at 0 /GDI Balance Changes/ ---Structures--- · Silo cost reduced by 80% · Power Plant upgrade now provides double the bonus power · Power Plant cost and build time reduced by 12.5% to 700/7 ---Units--- · Commando armor versus gun, rocket, and grenade doubled · Grenadier range increased 8%, grenade speed increased 50%, scatter increased 33%, blast radius increased 50% · Rig: packed HP increased 33%, unpack/pack time decreased 40%, repair drone range increased 33% · Pitbull damage increased 25% against ground units, HP reduced 10% against air scale reduction 200% to 150%. · Hammerhead speed reduced 17% · Mammoth speed increased 12.5% · Shatterer range increased 30%, sonic wave horizontal damage radius tripled, pre-attack delay removed, clip reload time increased, cost increased to 1500/15 · Zone Shatterer range increased 30%, sonic wave and overload beam sonic wave horizontal damage radius tripled, removed pre-attack delay, increased clip reload time, cost increased to 1600/16 · ZOCOM Orca burst damage capability dps increased significantly, clip size reduced 50%, cost and build time increased to 1500/15 · Titan crusher/crushable level increased to that of a heavy tier 3 walker, damage increased 12.5%, railgun-upgraded damage increased 9.2% · Behemoth range increased 20%, HP increased 10% · Combat Engineer damage increased by 17% · APCs now lay mines as quickly as the Mobile Repair Transport (instantaneously) · Firehawks will no longer force-fire at the ground when loaded with anti-air missiles and group-selected with ground units · Slingshots will no longer force-fire on the ground when group-selected with ground units · Surveyor -- damage taken by gun-type decreased by 25%, speed increased by 20%. ---Upgrades/Abilities/Powers--- · Call for Transport ability cost reduced by 60% · Hardpoints upgrade no longer decreases Firehawk anti-air missile speed · Autoinjectors health bonus increased an additional 20% · Ceramic Armor bonus versus gun- and cannon-type damage decreased by 50% for the ZOCOM Orca · ZOCOM Bloodhounds power cost increased by 50%, now provides veteran APCs · ZOCOM Airborne power cost increased by 50% · Steel Talon Bloodhounds power cost increased by 40% · Composite armor build time tripled · Tiberium Field Suits build time and cost doubled, armor bonus vs cannon halved · MARVesting now returns 33% of the harvested Tiberium value /Nod Balance Changes/ ---Structures--- · Silo cost reduced by 80% · Voice of Kane now provides the appropriate increase in combat effectiveness to nearby infantry · Shredder Turret Hub for Marked of Kane subfaction can now fire when upgraded with quad turrets ---Units--- · Commando armor versus gun, rocket, and grenade doubled · Beam Cannon range increased 20% · Avatar beam weapon damage increased by 6.25% · Purifier beam weapon damage increased by 6.25% · Flame Tank damage taken from cannon-type decreased 25% · Fanatic damage increased 54%, blast radius increased 25% · Redeemer laser damage increased 6%, range increased 7% · Mantis range increased 10% · Confessor Cabal cost/build time increased 33%, un-upgraded damage increased 50% · Tiberium Trooper rangefinder has been fixed, increases unit range by 20% · Awakened speed increased 11%, health reduced 25% · Emissary -- damage taken by gun-type decreased by 25%, speed increased by 20%. · Flying shadow team will no longer force-fire at the ground when group-selected with ground units ---Upgrades/Abilities/Powers--- · Reflector Beam ability no longer diminishes attack power, reflection range doubled · EMP Cannon of the Awakened/Enlightened tuned for significantly faster responsiveness, squads will no longer perform a funky backwards walk-dance when attempting to get into EMP range · Call for Transport ability cost reduced by 60% · Charged Particle Beam cost reduced 66%, upgrade time halved · Dozer Blades cost and research time doubled · Black Disciples cost increased 33%, research time doubled · Purifying Flame cost increased 33%, research time doubled, damage bonus to Flame Tank increased 116%, damage bonus to Purifier decreased 75% · Commandeer Beam Cannon damage bonus increased by 50% · Commandeer Stealth Tank: stealth-upgraded Avatar will no longer lose stealth when moving · Rage Generator hallucination time reduced 60%, cooldown halved · Supercharged Particle Beam damage bonus to Shredder Turrets decreased 70% · Charged Particle Beam damage bonus to Shredder Turrets decreased 60% · Laser Capacitor upgrade damage bonus to raider buggy increased 33%, damage bonus to laser turret increased 50% · Disruption pods now subtract the appropriate 500 credits on use · Tiberium Vein Detonation damage decreased 20% · Tiberium Core Missiles no longer reduce the range of the Attack Bike · Shadow Strike Team power cost increased by 25% · Shadow Team Explosive Charge damage reduced 10% · Catalyst Missile radius decreased by 50% · Mantises will no longer force-fire at the ground when group-selected with ground units /Scrin Balance Changes/ ---Units--- · Devastator Warship range increased 14%, damage type changed from cannon to grenade · Storm Rider health, cost, and build time normalized to base Scrin across all subfactions · Cultist health reduced 20%, speed increased 12.5%, mind control cooldown increased 33% · Seeker damage taken from cannon type damage increased 10%, damage taken from gun-type damage doubled · Disintegrator range increased 36%, back-end members of the squad should no longer have trouble firing · Devourer Tank uncharged damage increased 23%, charged damage increased 6% · Mechapede disintegrator segment damage and range halved, corrupter segment range decreased 25%, range of disc segment increased 8%, Shard segment rate of fire improved significantly · Corrupter range increased by 50%, speed increased by 17% · Ravager damage from gun-type reduced by 33% · Explorer -- damage taken by gun-type decreased by 25%, speed increased by 20%. ---Upgrades/Abilities/Powers--- · Lightning spike power cost increased by 50% · Plasma Disc Launcher upgrade cost and build time doubled · Blink Packs upgrade cost and build time halved · Attenuated Forcefields research cost normalized to base Scrin across all subfactions · Advanced Articulators cost/build time quadrupled · Lifeform Recycling range increased 50% · Blue Shards upgrade no longer reduces the clip size and firing rate of the Shardwalker · Overlord’s Wrath damage reduced by 55% · Conversion reserves now provide the stated bonus of 2x charged shot capacity · Forcefields now take the intended 1% damage from sniper fire /Neutral Balance Changes/ ---Units--- · Mutant Marauder damage and speed increased 50% <Other Changes> · Added a Russian Lobby
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