entirely in the same texture. While the trees and roads and towns and what have you do a fair job of disguising it, there's a lot of open areas where it's plainly (and painfully) visible. Another thing: your splines aren't connected properly. Your roads are broken up into chunks, which doesn't really make much sense from a practical point of view.This map has a lot of potential, especially for tank players who like short, fierce battles. I certainly look forward to seeing a V2.-CanadianBorgP.S. Resistance is futile, eh?
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