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needed, The build spaces are quite small I know and I will fix it in the next release i assure you.There are 2 medium fuel points and 1 high ammo point. Down by player one is a staging point for the attack in the ditch beside the road, and at the top of the hill there is a manor which i have replaced with another because the last one produced allied generals,snipers and engineers and i assume this one does too. The northern parts of them map are made up of fields and rural areas and the southeast is a small urban area where player 4 is, there is a little village above the city with a holland feel to it, and player 3 and 2 are set to fight over the manor which holds a medium fuel point on it making it essential, same for the holland village, it to holds a medium fuel point.[/quote]Personally, I think the map is very well put together. Beyond the flaws that the author is already aware of the only issue i'd mention is that the fuel point at the top of the map is keep connected to the players base than the bottom players. In fact, the placement of all of the strategic points appears to favour the player at the top of the map considerably more than the player at the bottom. However, while this is an extremely fatal flaw in the map when played against a human player it's not quite so apparent against the AI as the AI is incapable of thinking.All things considered, this map does have a few unresolved flaws, but they'll likely be resolved in future versions. That's pretty certain if you point them out to the author, who after all has requested feedback.- Freyr
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