v1.70 05/29/2007 DX10 Features - Edges of particles are softened where intersecting 3D objects. - Thousands of additional â€˜litterâ€™ objects in the world. - Improved user control over anti aliasing settings. - Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs. - Lighting quality has improved by moving all calculations per pixel. - More precise point light calculations. - Point lights can now cast shadows. - 3D short grass on the terrain. - Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use â€˜-novsyncâ€™ to disable. - Hardware PCF for improved shadow quality. Other Fixes - Various crash fixes. - Improved hack detection. Gameplay - Axis Pak38 50mm accuracy modifiers vs infantry target types have been reduced. - Allied M1 57mm AT gun accuracy modifiers vs infantry target types have been reduced. - Certain Infantry Antitank weapons (bazookas, panzerschrecks, recoilless rifles) accuracy modifiers vs infantry target types have been reduced. - Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects. - Tank and armoured car weapon types can no longer one-shot kill 234/Puma Armoured car and M8 Armoured Cars.
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Published by Riot 11 years ago , last updated 1 year ago
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