ahemera

reasoning: Krakow's in Poland. I know. I've been there. Read up on your geography.In any case, we have a rather simple snow map (kudos for n...

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reasoning: Krakow's in Poland. I know. I've been there. Read up on your geography.In any case, we have a rather simple snow map (kudos for not bending to the temptation to make it all grass like some people), but there's a whole host of issues: First, textures. Yes, I know I harp on this for almost every single map. Anyways, the same snow texture is used everywhere, with little variety. That should be changed.Second, the terrain is flat. A flat map is (usually) boring, because it offers no strategic advantages to any side (while that has its own joys, that's not the point). Combine this with a lack of object placement, and this map becomes a simple meatgrinder, a la North Africa.That brings me to my third point, object placement. Notice that, wherever there's trees, they're in almost perfect lines. Somewhat unnatural, don't you think?And my final point: The edges of the map. I don't much relish the thought of looking off the edge of the world. The edges of the map should be wide enough that I'm not looking down into nothingness when I scroll to the edge.Fix this stuff up, and don't be discouraged. It's not easy to make a first map, and harder still to place your work out there in the world for critique. But keep at it, and you'll start to improve. Rome wasn't built in a day, after all.-CanadianBorgP.S. Resistance is futile, eh?

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