AxisCity 6p RC

rather repetitive, but that can be fixed.Here's my original review:Aaaah, a small town located somewhere in the countryside, controll...

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rather repetitive, but that can be fixed.Here's my original review:

Aaaah, a small town located somewhere in the countryside, controlled by the Axis and about to become a battleground...This map promises frenetic warfare, as the narrow streets and two bridges create a haven for defensive and infantry players alike. Tank players will suffer in those narrow streets and chokepoints, so watch out with heavy vehicles.Graphically, it isn't bad, but could use some improvements. First, my personal pet peeve, the textures. Would it kill you to replace at least some of the grass around the town with fields or something? Second, the way the town doesn't quite reach the river on either bank. For some reason, that really doesn't sit well with me... And I'm not even sure why. Finally, the lack of a border visual distraction. Unless you place trees or hills or something around the edges of a map, players will be able to see beyond the edge and off into space. Trees, hills, or buildings are prime candidates for this sort of thing, and also help to break up those repetitive textures I mentioned.All in all, a good concept, it just needs a little more work and it'll be great. Keep in mind this is only a beta, which explains the bugs I mentioned, and keep your eyes out for the next version!

I certainly look forward to a V1.3!-CanadianBorgP.S. Resistance is futile, eh?

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