Combat Revolution Mod

This is the newest version of Cheats Domain Coding's super popular mod which does nothing but increase your Company of Heros gaming e...

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This is the newest version of Cheats Domain Coding's super popular mod which does nothing but increase your Company of Heros gaming experience! This mod incorporates many other features of mods like LoranKorns SoundMod and Halftracks Skins mod, and also includes over 200+ changes of which were strictly CDC's idea.

Some general changes in this version include:

  • Added in custom Loading Screen
  • Added in custom menu screen
  • Added In custom skirmish/mp screens
  • AI prefer to attack less targets, which makes for more intentisty (more units per battle)
  • AI prefer to defend less
  • Casulaty's in pain should stay for longer
  • Maximum wrecks now 1000

Some class specific changes include:

  • AXIS:
    • Fixed Bug where grenadiers didnt spawn with 6 members
    • Fixed bug where repair pioneers weapon was not showing up
    • Fixed many bugs where Axis squads wernt spawning with correct number of troops
    • Mines now cost 10 munitions
    • Made tiger buildable
    ALLIES:
    • Fixed bug where there was the debri charges research which could not be used
    • Highly Tweaked the Sherman
    • Increased Tank Destroyer (M10)
    • HighlyTweaked Tank Destroyer (M10)
    • Engineer Mines now take 10 seconds to build
    • Riflemen mines now take 15 seconds
    • Riflemen Squad now build much faster

...And many more!

As you can see, this version has received a complete overhaul!

CDC - Cheats Domain Coding, appoligise for the large file size download, which is due to the addition of new skins, A LITE version of the mod is avalible from http://cdc.fiffa.net

Refer to the readme for more information.

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Download 'combat_revolution_setup_v2.66_full.exe' (80.33MB)

Readme
~~~~~~~~~~~~~~ THIS IS THE FULL VERSION ~~~~~~~~~~~~~~~~~
This version DOES include the new skins, new sounds, and new loading screens. The gameplay is the same as the LITE version!
This installer is meant to be around 80MB
*****************
CHANGES:
*****************
ALLIES:
*****************
Howitzer - high_explosive_105mm_gun range reduced from 275 down to 230
Howitzer - m2a1_105mm_gun range reduced from 275 down to 230
Howitzer - stuh_42_10cm_howitzer range reduced from 275 down to 230
Fixed bug where Bazooka Team couldnt use (didnt even show) given upgrades such as
	Improved Sticky Bombs, Smoke Grenadies
	~~THEN REMOVED UPGRADES FOR BAZOOKA TEAM
Fixed bug where there was the debri charges research which could not be used
HIGHLY Tweaked the Sherman, Increased speed by .2, increased damage, penitration, and accuracy
Increased Sherman limit by 1 >>NOW 3
Increased Tank Destroyer (M10) limit by 1 >> Now 3
HIGHLY Tweaked Tank Destroyer (M10), increased speed to by .2, increased damage, increased penitration
	decreased range for balancing
Tweaked Perishing weapon a bit, to be SLIGHTLY better than Tank Destroyer (M10)
Howitzer Barrage now costs 100 Munition - DONE - THEN REMOVED
Fixed bug where the demolition charges wernt avalible for research (simply UI placing)
Decreased Reload Rate of the Bazooka, was 8 seconds, now 6
Decreased Reload Rate of the Recoiless Rifle, was 8 now 6
Increased Halftrack limit by 1 was 2 now 3
All Tanks (Perishing, M10, M4, M4_Crocodile, Calliopie) now cost Less fuel, and manpower
Calliopie cost now that of the M4
All Mines (Riflemen, Armoured Car, Engineer) now cost 10 Munitions
Engineer Mines now take 10 seconds to build
Riflemen mines now take 15 seconds
Riflemen Squad now build much faster, to discourage usefullnes*** (See Note Below)
Made pershing buildable
Increased halftrack damage, and accuracy
Increased damage from M4 Crocodile
Some upgrades cheaper such as 50cal turrent guns on tanks
Added in M36 Jackson tank, And A Skin
Gave allies Claymore mines, manual detonate
2 Planes in Bombing run
2 Planes in strafing run

*****************
AXIS:
*****************
Fixed Bug where grenadiers flammer weapon didnt show up
Fixed Bug where grenadiers didnt spawn with 6 members (fixed to 6 members from 3)
BOTH Nebwerfer barrage's now cost 150 Munition - DONE - THEN REMOVED
Made flakvierling cannon buildable - NOT WORKING
Fixed bug where repair pioneers weapon was not showing up
Fixed MANY bugs where Axis squads wernt spawning with correct number of troops
All Tank Prices reduced (Tiger, Tiger Ace, Panzer iV, Ostwind Flank Panzer, Panther)** (See Note Below)
Mines build time now 10seconds
Mines now cost 10 munitions
Made tiger buildable
Axis tier upgrades less fuel, more manpower
AI tiger should be more common

*****************
GENERAL CHANGES:
*****************
Made Vehicle Wrecks stay for longer (hard to kill)
Expert AI Tweaked to be a bit easier
Camera now zooms out to 200 meters, was only 80
Added In CDC Movie -WONT WORK
Added in custom Loading Screen
Added in custom menu screen
Added In custom skirmish/mp screens
Removed the 3* ping for each ping, Its now only 1ce
Added in new ping for Territory Entered, Repeat 1ce, General Alarm, General Ping UI
Removed Custom Team Colors
Air Paradrops now drop from 400meters, and scatter further
All Hull Mounted machine guns more accurate, more damage, more suppression, more range
All tanks have a minimum range
Implemented CDC's New Tank System (also used in Kmod, was made by cdc)
AI get bigger man power bonus
AI prefer to attack less targets, which makes for more intentisty (more units per battle)
AI prefer to defend less
Casulaty's in pain should stay for longer
Maximum wrecks now 1000
Burning wrecks and smoke should stay for longer - WONT WORK
AI SHOULD use artillary more
Transports hold 5 squads (40 slots)
Scouts have 3 per squad
A few more better skins for each race.

*****************
NOTES:
*****************
*** Riflemen were made to build faster, as they are the weakest unit, and to show this build
time was increased, so that people would notice how bad and now much of a Need_Units_Now_Because_Im_Dying
squad they are!
** Stug and Stug Upgrade (beleve to be StuH) prices were left as is, as I felt they were appropriate.
Tiger, Tiger Ace prices GREATLY!!! reduced by a few hundred!

*****************
KNOWN ISSUES:
*****************
~~CDC were unable to confirm weather a crash when changing graphics settings is to do with their mod. For an unknown reason prior to testing the mod will crash
after changing graphic settings. It has not been confirmed as a mod issue though!
~~Because this mod uses the Locale folder in its mod directory, there are some conflicting issues with other mods (1 known mod is COH Total Realism), which
cause the old $no key issues. (See fix below)
*****************
FIX
*****************
To fix the above known $no key issue, IF IT OCCURS, simply COPY the folder in <COH INSTALL DIR>\Combat_Revolution\*Locale* (copy locale folder) to your
<COH INSTALL DIR>\*Engine*

So in the end of the process in your <COH INSTALL DIR>\Engine folder you SHOULD have the following *English\Combat_Revolution.English.ucs*

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Pilla Soft Coding


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Registered 21st April 2007

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