to pick is the height of the terrain. Seriously. Unless a specific historical scenario (and by that I mean a beach) calls for raised terrain, these maps are completely flat. Height variation does a lot to add to the dynamic feel of a map. Try to keep that in mind. Varied textures are also a plus.Don't take these suggestions the wrong way. They are only intended to guide you in further mapping, and I certainly hope to see more from you, as it is good to see fresh blood in the community (especially on Halloween, mwahahahaha!)-CanadianBorgP.S. Resistance is futile, eh?
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