Mission Briefing operation DELTA night
To the commander in chief,
Your goal is to capture the DELTA aria. In this aria is an important V2 facility built by the Nazi. Landing troops from shore is not possible due to the heavy coastal gun battery. The English bomber command managed to knock out most of the Nazi defence south of the delta. A small commando force managed to get a shore. They might be in good use to help u to set up some defences. An airborne squad from the screaming angels as landed near the farms in the southeast make sure they help u set up base there. Some supplies are dropped near the farm u might need them to clear path. That’s all we know for now commander. And remember the quicker u knock out the V2 facility the less damage is done.
Good luck to u all, Signed Trouble Company
Delta Night is a four player map that unitizes SCAR coding. Although the premise is interesting, there are some design flaws with the map that might leave some players (Like me for example) confused and lost. For example: I was locked into my own base area without any ammunition points to capture so that I may use Airborne's (I was supplied with one) bomb ability to destroy wall sections locking me in. Once the action starting rolling in, the map becomes really fun with the objectives and what not. In spite of that, the map is nicely created with a nice creations of towns and beaches.
Check it out!
Read the briefing included in the package. Map size 480x448 Fuel 16-10-10-10-10 Munitions 10-10-16-16-10-10 The map should be played from slot 1 as US with fixed position. The rest of the slots u can choose whatever u like. U need COH opposing fronts. Released in SGB and SGA, when possible use SGB it has nice loading picture included. Use the files in every way u like but don’t forget to give me the credit for my work. And most of all, have fun!! Trouble Company PS: I will also release this map in a day time version in which u will be able to play all slots as u like.
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