Experience Company of Heroes: Normandy

Welcome all, and welcome to Experience Company of Heroes: Normandy 1.0 release, this release is one of many releases that the ECOH team wil...


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Welcome all, and welcome to Experience Company of Heroes: Normandy 1.0 release, this release is one of many releases that the ECOH team will be producing. Now that we have Normandy pretty much done, we will moving on to ECOH: Bulge.

Dont forget! Our webpage is up for the mod! @ www.e-coh.com , please visit us, drop us a line and let us know what you think of our mod!

Current changes for 1.0

-Gameplay Changes-

All armor on both sides have received new speed factors, they now reflect realistic turning speeds and road speeds (as well as battle speeds)

Destroyed engine tanks no longer can move, they have to be repaired in the field. The only problem were having here is that we cant get them so they arent allowed to rotate.

Infantry weapons now have increased ranges.

Production times decreased for bazooka's.

Axis officer no longer has artillery ability.

Small arms fire no longer damages halftracks, you now need something with more punch, like say a bazooka?

Decreased AT weapon accuracy vs INF.

Increased damage and accuracy on the co-axial machine guns on all tanks.

Tiger range slightly increased.

Pioneers have increased accuracy at close ranges.

AT weapon damage increased against all tanks, allied and axis.

Added SMG's to volks grens, added LMG back to gren's.

Axis 88 does more dmg to all tanks. And no longer is allowed to attack air (it was pretty useless, and unrealistic.. the 88 could attack air, but it couldnt attack ground at the same time, as both required different types of ammo). This also increases the usefullness of the ostwind as air defense unit, instead of a infantry killer (dont worry, it still does that to).

All infantry now has an increase in resistence to suppression, and an increase in suppression recovery.

Airborne no longer has the fireup ability, to compensate, they have a greater ability to resist suppression and recover from it faster.

All armor on both sides have now received weapon tweaks, what we went for is to make the damage that tanks do to one another more realistic, w/o going full realism.

Artillery on both sides now goes through the use of radio men. This puts more strategy in the game for when you use artillery, we also added different types of artillery barrages, so now its not just a regular barrage, you now have small, medium, and large barrages.

Infantry on both sides have now recieved realistic fire rates. The garands shoot how they should, as well as the carbine's.


New skins!!!! thats right, I said new skins!!!! All axis tanks have received a thorough reskin by our excellent skinner blacklabel! All axis tanks now realistically reflect their ww2 normandy counterparts and might I add, they look SEXAY!

Axis infantry have been reskinned by our excellent infantry skinner, favre. He has done an excellent job getting them to reflect their real world counterparts. They also look very SEXAY!

All axis tanks now get a schurzen upgrade (except for the tiger and the puma), schurzen are sideskirts, for those of you who dont know a little german.

AP Mines have been added to the axis side.

Smoke grenades added to both sides. as an upgrade.

Radio men for artillery use.

We would have alot more unit additions, but, the dang model importer hasnt released yet...

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Download 'ecoh_1.0.zip' (8.28MB)

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Registered 27th November 2006

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