Fallschirmjager Paradrop

Fallshirmjager Paradropsimply allows you to drop your Fallschirmjagers at any location you want. It also modifies your LW pioneers and grant...

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Fallshirmjager Paradropsimply allows you to drop your Fallschirmjagers at any location you want. It also modifies your LW pioneers and grants them with some new abilities, FJ also have new abilities.

Here is the change list:

FJ drop on every visible position, no drops in FOW, and no infiltration. Just like for Allied airborne squad. FJ drop costs 400 MP, cooldown 60 sec MP - manpower FJ health increased to 90 (from 60!!!, burn damage per second is now 12, was 8) FJ can have FG42 or MP44 FJ have "concealing smoke" like British commandos, "fire-up" ability and incentiary device Luftwaffe pioneer squad can have panzerschreck or MP44 - (squad cost is 450 MP) the squad gets weapon upgrade when u have an adequate building - it goes like for grenadiers - no building no weapon LW pioneers have sprint ability when panzer grenadiers squads have it too... so now you can move around LW with grenadiers with the same speed (it is useful sometimes, yo dont have to select some units for ability - now all units have that ability!)

No "$1263123 missing key" or something like this, Engine.ucs file is also changed

Check it out

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Readme
** v1 (called also Fallshirmjager paradrop paratroopes) **



copy both files into your CoH:OF directory

right click on shortcut (!!!) of your coh and add this on the very end in the "Target" window:   -modname FJ_drop -dev

everything will work correctly...

Mod contains :

* FJ drop on every visible position, no drops in FOW, and no infiltration. Just like for allied airborn squad.
* FJ drop costs 400 MP, cooldown 60 sec         MP - manpower
* FJ health increased to 90 (from 60!!!, burn damage per second is now 12, was 8)
* FJ can have FG42 or MP44
* FJ have "concealing smoke" like british commandos, "fire-up" ability and incentiary device
* Luftwaffe pionner squad can have panzerschreck or MP44 -  (squad cost is 450 MP)
  the squad gets weapon upgrade when u have an adequate building - it goes like for grenadiers - no building no weapon
* LW pionners have spirnt ability when panzer grenadiers squads have it too... so now you can move around LW with   grenadiers with the same speed (it is useful sometimes, yo dont have to select some units for ability - now all units   have that abilty!)
* No "$1263123 missing key" or something like this, Engine.ucs file is also changed

enjot game! :)

Matello PL

** v2 **

Changes to v1

instalations is still the same...

changes made:
* there was (i dont remember) a king tiger instead of wirbelwind able to be deployed and king tiger was buildable in        panzer supprot   kompanie" ...(i think so... I dont remeber) - now Panzer Elite cant have King Tiger...
* there was a bug in the LW pioneers building menu (few FlaK's - everyone had different requrements...) now it is ok...
* Changed cost of FJ drop to 450, cooldown is 75 seconds.
* FJ leader health decreased to 110 from 150
* LW pioneers life incresed from 55 to 65
* LW pioneers cooldown is 45 seconds
* LW pioneers have now also throw grenade ability (like axis grenadiers)
* everything else is the same...

Let me know about any bugs ar thing you would like to change by mail, or just comment that mod...
(so far there is one bug known which I cant figure out how to remove - "fire up" for FJ recharging icon is
not 'recharging' with te time, it means that icon is still grey-so theoriticaly you cant use it- but it is 
possible to do so... I dont know what the hell...?!)


thanks for downloading...

Matello PL

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matello_pl


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Registered 26th February 2009

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