U.F.F.E has returned with an update, including several fixes, to his popular 4vs4 map! This map's origins make for an interesting story...How many developers out there have figured out what kind of map, as well as the types of challenges to be included, that they want to make, only to spend an absurd amount of time on the location? This would appear to be the position that U.F.F.E was in with this map...until a friend requested a map of their own community, so he could do battles in a familiar setting. So, what we have here is a map based on an area in Vollsmose which is located in Odense, Denmark.
This map is rather long and narrow, sort of a slice of the area that U.F.F.E lives in; it will make for a unique experience, as it is a map with today's scenery, not something that you would see in the 1940s era...however, once you get past that, you and seven f your friends are in for a frag-0-licious time in Fort Fjolleren!
Some of the changes include:
- Tactical map is now in colors.
- Some tile bugs fixed.
- Some spline/splat bugs fixed.
- Some splats added.
- New grass.
- Ground level adjusted some places so that the ground don't grow out of the walls.
Refer to the readme for more information.
Copy Sga to Documents and SettingsusernameMy DocumentsMy GamesCompany of HeroesWW2Scenarios Copy lobby maps to Company of HeroesWW2DataScenariosMP This map is a area of the city i live in, and the area is called Vollsmose and its located in Odense, Denmark. Google Earth: 55°24'12.08"N 10°26'1.70"E A friend wanted to make war in his neighborhood and requested a map of the area, and i needed a idea for something to build, so i said: i give it a try, and knowing the area made it a bit easier to place objects the right places. Updated feb. 23. 08 Fixes: Tactical map is now in colors. Some tile bugs fixed. Some spline/splat bugs fixed. Some splats added. New grass. Some bushes around one of the resourcepoints removed (this was messing up the AI in my laerkeparken map, but wasn't really a problem in Fort Fjolleren, but i just removed em anyway. Ground level adjusted some places so that the ground don't grow out of the walls.
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