side has 3 "Easy" capturable ammo sectors, it makes it easy to gain ammo for those needed upgrades.Fuel and manpower sectors are however, still close enough to capture before the real combat begins.Each side has their own advantage for defending/attacking each build up of enemy forces, Playing as germany all you need to do is place a few well guarded Flak 88's approximately 1/2 way up the map and they will hold the allied forces at bay. Where as the case for the allies, Airborne forces can bunker down in one of the numerous buildings while their 57mm antitank guns can aim down one of the roads and take out any enemy forces quickly, with the help of a sniper or two.One or two units that succeed in this map are the Sherman Callopie, and the Nebelwerfer, so my advice to anyone who wants to play this map. Make sure if you see any of these units, TAKE them out quickly before they can induce any damage.On another note, Defend your captured sectors well. The AI can come down any road.Building tank traps and barbed wire can help alot to.This map has a total of 6 Ammo sectors, 6 manpower and 6 Fuel sectors which when all captured, can give you a lot of resources required to build a decent army.[/quote]The only real objection possible to this map is that with so few routes around the place (effectively two) it's extremely static gameplay, so this wouldn't make for a good multiplayer game. However, this will do nicely for a Skirmish match, seeing as static bunkerised gameplay is the norm.- Freyr
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