ab2531 has submitted his updated version to his super-popular mod! NHCmod is what you want to download if you're looking for a more juiced-up Company of Heroes gameplay! This will be the last version of the NHCmod before the release of CoH: Tales of Valor, so be sure to make this a priority download!
In this release, some major changes are: several new units you can play with, new abilities, corpses don't decay, artillery range increased, and each side has one hero unit! Among with those are numerous balance changes to the existing units.
Here is the change log:
NEW UNITS:Staghound Armoured Car (added to Commonwealth) A 4 wheeled armoured car developed by the U.S., but adopted by British forces as the Staghound. Armed with a 37mm main gun and 2x .30 caliber machineguns restrict this vehicle to anti-infantry and light anti-tank duties, but the advantage of being wheeled is good speed which make it ideal for a reconaissance role. 6 pounder AT gun (added to Commonwealth) Lighter than the 17 pounder, it is also less powerful, cheaper. It is equivalent to the 57mm AT gun. Firefly Ace (added to Commonwealth) A Firefly driven by elite crews. It can be called only once per game. Pershing Ace (added to US) A Pershing driven by elite crews. It can be called only once per game. 76 mm AT gun (added to US) More powerful and moves slower than the 57 mm AT gun. Schwimmwagen (PE and WH) A light car suited to reconaissance duties due to it's high speed, acceleration and it's ability to ford waterway crossings without previous preparation. Is armed with only an MG42, and can capture strategic points. Bunker with 88mm Pak 43 (PE and WH) The 88mm Pak 43 has the same firepower as the Flak 88 but it can only fire toward a fixed direction. (defense doctrine or PanzerJager tactic required) Nashorn (added to PE) The Nashorn is a selfpropelled 88mm gun PaK 43 based on the modified chassis of a Panzer IV. It is fragile so protect it. (PanzerJager tactic required)
Wooden bunker (added to all) A small wooden bunker which can be constructed anywhere. It provides cover to your troops.
Please refer to the readme for the rest of the changelog.
NHCmod OF version 1.3 ===================== By AB2531 Major Features Dead corpses stay, artillery range increased, pop cap increased, new units, each side has one hero unit. (Ce Mod est aussi francophone) -----------------------------------Installation---------------------------------- 1) Delete any previous version of the NHCmod 2) Execute and follow the instruction of the installer. 3) Just Click on the shortcut created on your desktop to play the mod! uninstallation: just click on the uninstaller List of changes: NEW UNITS: - Staghound Armoured Car (added to Commonwealth) A 4 wheeled armoured car developed by the U.S., but adopted by British forces as the Staghound. Armed with a 37mm main gun and 2x .30 caliber machineguns restrict this vehicle to anti-infantry and light anti-tank duties, but the advantage of being wheeled is good speed which make it ideal for a reconaissance role. - 6 pounder AT gun (added to Commonwealth) Lighter than the 17 pounder, it is also less powerful, cheaper. It is equivalent to the 57mm AT gun. - Firefly Ace (added to Commonwealth) A Firefly driven by elite crews. It can be called only once per game. - Pershing Ace (added to US) A Pershing driven by elite crews. It can be called only once per game. - 76 mm AT gun (added to US) More powerful and moves slower than the 57 mm AT gun. - Schwimmwagen (PE and WH) A light car suited to reconaissance duties due to it's high speed, acceleration and it's ability to ford waterway crossings without previous preparation. Is armed with only an MG42, and can capture strategic points. - Bunker with 88mm Pak 43 (PE and WH) The 88mm Pak 43 has the same firepower as the Flak 88 but it can only fire toward a fixed direction. (defense doctrine or PanzerJager tactic required) - Nashorn (added to PE) The Nashorn is a selfpropelled 88mm gun PaK 43 based on the modified chassis of a Panzer IV. It is fragile so protect it. (PanzerJager tactic required) - Wooden bunker (added to all) A small wooden bunker which can be constructed anywhere. It provides cover to your troops. things that I can remember: - Pershing gun improved. - area effect of Tiger gun reduced. - more squad can be placed inside trenches. - flammenwerfer added to special pioneer. - Volkgrenadier added to Panzer Elite, they can be produced in the Kampfgruppe Kompanie and forward HQ. - HE and HVAP shells added to M10. - Scouts will also recieve veterancy with the veteran upgrade. - Panzer IV F can use its coaxial machine gun. - Commonwealth can convert buildings into forward HQ. - grenades added to british infantry. - Wooden bunker added. - pak 38 Added to panzer Elite - 88mm Pak 43 added to Whermacht defensive doctrine. - nebelwerfer added to PE Scorched Earth Tactics. - King Tiger added to panzer elite. (Only one available per game) - Ostwind added to PE Luftwaffe tactic. - Nashorn added to PE PanzerJager tactic. - Air overwatch added to British Captain (Call the RAF required). - P-47 overwatch added to Airborne division. - Level 3 Production upgrade added to the US Supply Yard. - Economy boost upgrade added to all sides. - A small manual that explain how to play online is given with the installation. NHCmod OF version 1.2 ===================== List of changes: NEW UNITS: Fixed artillery, only available to the Defense doctrine of the wehrmacht. It is automatically on overwatch mode. It can have a rapid fire mode that disables the overwatch. cost= 450 Manpower and 75 fuel - US radioman can call smoke barrage - Royal Engineer can use wire cutter - Bren carrier and infantry half-track can hold machine gun squad. - Nearly all vehicles can crush humans (even the jeep can...) - Flamethrowers added to Commonwealth. - The M4 Sherman Crocodile can use smokescreen - Grenade launchers cause light damage to building - King Tiger is more effective - Overwatch ability has the original range - Better support for asian version of CoH - Pantherturm and Mortar bunker don't leave wreck anymore but are stronger - The Vampire Half-track will automatically camouflage itself after it stops moving. - Infantry Company can have veteran infantry. - Armor company can have veteran tanks. - The pak38 can use medical kits correctly. - unload button added to supply trucks. - Allied wrecked vehicles are visible in the fog of war - Rate of fire of M1 Garand and M1 Carbine are more realistic. - Kar98 rifle is more accurate. - The Gewehr 43 Rifle has 10 bullets like the real one. - Every Churchill can be upgraded with Mine Plow. - StuH, Stormtroopers, rangers are buildable when you have the appropriate upgrade in the commander techtree. - Commando Sniper added to the HQ Glider - British MG nest don't cost in population anymore. - Bren carrier has a better acceleration - More abilities can be used from buildings. - I can't remember the rest of the changes. NHCmod OF version 1.1 ===================== List of changes: NEW UNITS: - Mobile AT 17 pounder It is the fearsome British AT 17 pounder and it can now move on the battlefield. Its price and its very slow speed compensate its great firepower. - The Royal Engineer They can repair much faster and make vehicle stronger, recover destroyed vehicles and they also build faster. The Royal Engineer support is required to call them. - Medic This guy will heal your wounded soldiers. He is unarmed. - Machine gun section can enter trenches! - Axis bunker dummy upgrades fixed - Aid station heal nearby infantry units - Triage center can be placed anywhere - SAS booby trap can be place on strategic point - PantherTurm and Mortar Bunker Wreck fixed - US Stuart new skin - New British paradrop ability - SAS paradrop recharge time set to 180 seconds. - sniper pop cost set to 1 - Rebuild vehicles with the Bergetiger pop cost fixed - 25 pounder pop cost fixed. - Artillery range increased again. - Vickers added to British supply truck. - Only 6 supply trucks available. - Scenarios location changed, every map in your WW2 folder can be selected with the NHCmod. - RAF abilities move to the "RADIO" a new "building" of the British. You can call the airstrikes and reinforcement with the radio. - Panzerfaust given to the PE tankbusters - No more grenadiers skin. - US Stuart and Priest veterancy fixed. - Mass-produced Sherman cost changed. - PanzerGrendadiers get 4 Gewehr 43 instead of 2. - Reserve Regiment added to british. Captain required - The turrets of the King Tiger and the Tiger ace turn faster - Blitzkrieg button fixed - new icons - Special Pioneer have new skin and can build flakvierling and flak88 (If you chose the luftwaffe) - Axis Scout skin changed - Armor Piercing Rounds added to Sherman Firefly - The M3 HalfTrack can attack aircrafts - Demo charges can be placed anywhere - Scout have been changed - Flakvierling crash fixed (It wasn't because of the Eselschreck!) - marksman rate of fire improved (he is now equivalent to a sniper) - flamethrower range of sherman crocodile increased - King tiger can use smoke barrage and Tank shock like in the campaign - British weapon crew are no more invincible - Nebelwerfers and flakvierlings are now repairable - range of the Fallschirmjäger's grenades increased - PE panzerschreck are more effective - Bergetiger do not repair the Pershing anymore - NeW: Medic that can heal your troops - Soldiers nearby heroes will fight better - text for japanese version is now available - ... much more CW support Canadian Artillery buff - Artillery range increased - Supercharge range increased - overwatch range increased Commando buff - Commando paratroopers available - Commandos can be upgrade with piat - Jeep available at glider Royal Engineer buff - Can call an new unit: The Royal Engineer, they can repair faster and make vehicle stronger and also recover destroyed vehicles. - Churchill reinforcement cost reduced by 10% PE tactics Scorched Earth Tactics buff -bobby trapp recharge time reduced Luftwaffe Tactics - paradropped Fallschirmjäger available Tank Destroyer Tactics - Supply truck produces improved panzerschreck instead of standard panzerschreck - More than 1 Jagdpanther available NHCmod OF version 1.0 ===================== Changes for US ============== New Units: - Mass-produced Sherman It costs less time to be built and is cheaper. But It can't be upgraded with the 76mm gun and is weaker but it is faster. It allows allies to have more tanks so they will not be outnumbered by german tanks. It can be upgraded with Armor Skirts instead of Crab Mine Flail. (He has a green skin) - Radio Operator (From Dawn of Conflict mod by Kamino) He can call Air recon flight and artillery Support on the battlefield. You can't have more than 2 of them. They can be trained in the Weapons Support Center. - Scout: cheap recon unit, can detect sniper and capture strategic points, can use camouflage, have long sight, can be built in the barrack and sometimes the HQ. Only 3 available. - lieutenant Powell (Hero = only one available) (from Medal of Honor...) a super ranger that can beat any infantry squad with only his M1Garand :) He can be built in the barrack. He can be upgraded with his thomson that make him extremely effective in close but rather ineffective at long range. - US Priest It is the Priest. Now buildable in the tank depot - US Stuart It is the Stuart, now buildable in the motor pool. - the Supply truck: Gives some manpower, fuel and ammunition. It is very useful because it can also produce weapons like thomson, BAR, M9Bazooka. The supply truck can also reinforce troops and transport them. It can be produced in the Logistic Support --Company buff Infantry company - This company have reduced mine cost - They can build rangers - Infantry cost reduced - Riflemen can build trenches. Airbone Company - They can call snipers on the battlefield. (Paratrooper upgrade required) - strafe, recon and bombing cost reduced Armor Company - They can call as many pershing as they want (If you have enough ressource of course...) - reduced tank cost other changes - Added M26 to Tank Factory (only 2 available) - Added Calliope to Tank Factory - Increased grenades max range - base population set to 70 (instead of 30) - The M4 'Crocodile' Sherman can have a machine gun upgrade like the standard one. - Howitzer’s max range increased. WH change ========= New units: - Flammenwerfer Team It is a team of 3 flamethrowers extremely effective against infantry at short range. I had to create them because too many people wanted something to counter Powell. They may be built in the Wehrmacht Quarters but require the Escalate to Skirmish Phase. Only 3 squads available. - the Supply truck: Gives some manpower, fuel and ammunition. It is very useful because it can also produce weapons like mp44,mg42,panzerschreck. The supply truck can also reinforce troops and transport them. It can be produced in the Sturm Armory - Scout: cheap recon unit, can detect sniper and capture strategic points, can use camouflage, have long sight can be built in the barrack and sometime the HQ (yeah, sometimes...it doesn't work. I dont know why) - The Eselschreck: a very special unit that Relic has created... :) I let you guess how to build it. Note: The AI will NEVER build it. - The Officer (Hero = only one available) The officer can be upgraded with a mp44. (His mp44 is very effective like the Powell's Thomson) - the Hilter-Jugend squad: the Hitler Jugend was an organisation which indoctrinated young children with the nazi's ideology. Thereby, when they were old enough, lots of these young boys (and girls) fought against the allies. They can be produced with the 'Zeal' upgrade from the propaganda tactics. Propaganda doctrine Required - Tiger ace A black Tiger driven by an elite crew. Only one available --Doctrines buff: Defence doctrine - Reduced mines cost - Reduced buildings cost - stronger bunker - Pioneers can build Trenches, PantherTurm and Mortar Bunker. Blitzkrieg doctrine - Reduced cost of some basic units - Blietzkrieg ability last longer. - Tiger Reinforcement also gives a Stormtrooper squad - Stuh reinforcement also gives a Stormtrooper squad Propaganda doctrine - they can call Hilter-Jugend squads: They are weaker than regular troops, can't be reinforced, and have random weapons. But they don't cost too much. You can't have more than 6 squads. Other change: - set Goliath cost = 85 ammo - Added standard Tiger in the Tank factory. Only 2 available - 'Escalate to Battle phase' needed to build the Tiger ace from the Strum Armory. - Added smoke cloud ability to Tiger ace. - Nebelwerfer range increased. - Added flakvierling to Pioneer construction tree British Changes =============== New Units: - The SAS squad (Hero = only one available): A squad of highly trained commando that can perform many task as destroy bridges, lay traps, attack behind enemy lines. 'Call the RAF' upgrade required. They can be paradropped anywhere on the battlefield. They are the most versatile squad, The squad is composed of one sniper, one man with a Bren, one with a bazooka and a field medic with a sten. - the Supply truck: Gives some manpower, fuel and ammunition. It is very useful because it can also produce weapons like thomson, BAR, M9Bazooka, Bren and Piat. The supply truck can also reinforce troops and transport them. It can be produced in the Field Support Truck other changes: - Artillery super charge range increased - AVRE mortar reload time decreased. - RAF added. They can do recon and perform targeted attacks. 'Call the RAF' upgrade required. - 2 Support Truck available. - 2 Armor command Truck available. Panzer Elite Changes ==================== New units: - the Supply truck, nearly the same as the one of the wehrmacht. It is also an half-track, so it can defend itself when there is troops inside. It can also produce mortar and heavy MG42. - Special Pioneers They are the only unit in the PE that can detect mines. They can build defences, trenches lay mines, destroy bridges, repair vehicles and buildings. They can also build PantherTurm and Mortar Bunker. - Wilhelm Deinhard (Hero = only one available): An officer equipped with an mp44. It can be upgraded with his Gewehr 43 sniper Rifle and become the probably best sniper of the game. He can be produced in the Panzer-Jager Kommand - SdKfz.161/2 Panzerkampfwagen IV Ausf. H This Panzer IV is equipped with a Longer 7.5 cm KwK 40 L/48 gun, which has a better penetration against heavy armor. It can be produced in the Panzer-Support Kommand. other Changes: - They can call one Tiger ace on the battlefield. - New upgrade: Elite Tank cost 600 manpower 140 fuel It upgrades your tanks so that they start as Elite rank (so the Panzer Elite name make sense) ---------------------------------LEGAL--------------------------------------------- THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER ERESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. I do not own any CoH or THQ stuff it's the game developers property I am not responsible if with this mod you corrupt the game, or have some troubles. for suggestions or bugs, you can contact me. NOT for rants, or your troubles. By installing this mod, you explicitly renounce any legal proceedings. You can distribute, modify, include my mod as long as it says that it was created by AB2531. Giving me credit and sending me an e-mail will be highly appreciated. If you found any bug, you can contact the developer by e-mail. ------------------------------CREDITS---------------------------------------------- Thanks to Corsix for his wonderful Corsix's Mod Studio Thanks a million to THQ and Relic, for making such kick-ass games! Thanks to Kamino, for allowing me to use his radio operator. Thanks to Lethal Dosage, Speedy, IRGC, djdouge AKA Douglas, flyboy132 for helping me to improve my mod. Thanks to Tim McCurdy who allowed me to use his Bloody British Buff mod. Thanks to Kyle243 who allowed me to use his icons. Thanks to Lethal Dosage for allowing me to use his pantherturm and mortar bunker icon. Thanks to georider for his Western Front Skins. Thanks to newBAUS for his Axis defenses! (Featuring flak 88 bunker!) Thanks to people who played my previous mod and left some comments. Special thanks to Paul Binocle for checking some spelling errors. Thanks to the anonymous guy who translated my mod in japanese. Please contact me so I can give you proper credits. A ma bien aimée Billie, t'es toujours aussi adorable et trop mignonne, quel dommage qu'on ne puisse pas se supporter l'un l'autre. Check http://companyofheroes.filefront.com/ or http://www.moddb.com/mods/nhcmod or http://forums.relicnews.com/showthread.php?t=201081 for updates mod created by ab2531 merde_jai_oublieAThotmailDOTcom REMENBER true war is never cool, CoH is a game. Have fun.
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